Conquest of Elysium 5

Conquest of Elysium 5

Emir
40 条留言
Kalrotix 10 小时以前 
Very original and interesting mod.
Vacuousbard 11 月 9 日 上午 5:29 
Thanks
Bloodyusernames1  [作者] 11 月 8 日 上午 7:16 
I'd like to ammend that last post to say you would have to change the addterr number and the corresponding selectterr number.
Bloodyusernames1  [作者] 11 月 8 日 上午 6:42 
I had a quick look there with regards to incompatible mods. Both this mod, the mind flayer mod and the goblin lord mod use the number 801 for a terrain tile, which is causing the overlap. I use the addterr numbers 800, 801 and 802, so if there is as a problem with with terrain overlap I would recommended you edit the file so that the number is different to all the other mods you use that have custom terrain, and I believe that is applicable if you face the same issue with other mods as well. I'll change it when I get the chance but unfortunately there isn't a way to be 100% sure I don't use the same numbers as anyone else without manually checking every other mod.
Vacuousbard 11 月 8 日 上午 4:56 
Head up: As of this post this mod might be somewhat incompatible with some other mod. From what I saw building a trading post will create garrean city instead if you have goblin faction mod on, that or mind flayer colony if you play it with mindflayer mod. honestly avoid any modded factions that allow you to build stuff if you enable this one
Bloodyusernames1  [作者] 11 月 7 日 下午 1:49 
In fact library mastery is kind of pointless for them anyway since they can just use their own ritual. I wouldn't have caught that on my own.
Bloodyusernames1  [作者] 11 月 7 日 下午 1:46 
Ahh, I think I know what happend there. The high magi shouldn't have library mastery because they are already max level for them. I bet the types of spells he had in battle changed as well because he technically was "promoted" to the next guy in the list, who was a regular magi with a different spell set. I'll fix that there now.
TesloStep 11 月 7 日 下午 1:18 
library mastery seems coded incorrectly - my high magi gets downgraded to level 1 when did ritual of mastery in the library (it was 1 book library though)
⚔️Niclaus35⚔ 11 月 6 日 上午 10:58 
That seems interesting.
Bloodyusernames1  [作者] 11 月 6 日 上午 1:11 
The naphta thrower was originally supposed to be a defensive unit for sieges but I decided to make it movable since it seemed like a lot of investment otherwise. Moving it to a mid unit might be smarter overall though.
[XIX] Vanguard 11 月 5 日 下午 11:32 
can you make the naphta thrower a front or front- unit. This would prevent hundreds of slaves burning to death and the thrower from being unable to engage.
avoraciopoctules 11 月 5 日 下午 10:58 
Last bughunt note for the evening: it looks like initial build lets me repeatedly Appoint Overseer in the same Palanka. Probably not intentional, since it allows exponential scaling without even having to claim more territory
avoraciopoctules 11 月 5 日 下午 10:35 
Oooh, assassins for 10 iron? V. scary. And the option to build special terrain to passively upgrade to guns? Also quite powerful. Looks like you have the ability to handle anything but a really scary demon lord or doom horror, and massed projectiles might still be a threat to those... it might be possible to do counterplay to current Emir with whole-battlefield nukes, but the ability to trivially deploy 10+ assassin weapons means that a lot of mage strats are less viable than they'd seem at first. Kinda curious if summoning 40 or so concubines would let you easily steal enemy ritualists. 50 gold per assassin charm attack is definitely a bargain
Bloodyusernames1  [作者] 11 月 5 日 下午 10:30 
Muskets are just reskinned arbelests haha.
Thank you very much for all the feedback though, its just the sort of thing I was looking for. I gotta run to work now but I'll definitely have a look at all those points when I get the chance.
Bloodyusernames1  [作者] 11 月 5 日 下午 10:27 
Magi rituals lacking descriptions was intentional because I ran out of time, but i will come back to that. I didn't really know how powerful or weak items would be so I kind of lowballed them costs. The concubine description is mostly just fluff too. I just wanted to imply that it's expensive to drag these high level concubines out onto the battlefield. I had chatGPT help with a lot of the descriptions because I was in a real rush to get it out the door so I don't expect them all to be fully up to par.
avoraciopoctules 11 月 5 日 下午 10:25 
Playing around with the alchemist rituals... and range 7 on muskets is quite powerful. Anything that lets you mass ranged attacks in CoE tends to be surprisingly potent. Arbelest level cooldowns keeps it reasonable, probably. Thematically, a little wild that muskets outrange longbows, though
Bloodyusernames1  [作者] 11 月 5 日 下午 10:22 
The Militia guys having bows and spears is just because every picture I could find of the real life version of the guys had bows as well. They typically seemed to have been armed with bows and swords.
avoraciopoctules 11 月 5 日 下午 10:21 
The description of the concubine summon suggested that it would have a gold upkeep, but now that I summon one in endgame it looks like not. Played vs 8 AIs, and the sheer explosive power of the economy of this initial version basically let me roll over everybody. You get multiple layers of economic boost that let you drown any foe up to midgame in large numbers of formidable archers. Quite a strong class, but it is also a very fun class to play. Fairly low micromanagement too!
Bloodyusernames1  [作者] 11 月 5 日 下午 10:21 
Did I forget to give the Wakil rituals? They are supposed to have the same ritual powers as the walis. I was also thinking of giving them some sort of bonus to trade or something. Maybe I should take the gold bonus off though if you think they are strong.
Bloodyusernames1  [作者] 11 月 5 日 下午 10:18 
The mamluks being pretty much the same as knights even though they are described as being worse is just a little lore thing because I thought it was funny that the guys writing the description would be seething. The Emir having the exact same stats as the Baron is because I started the class as a pure baron rip off, I'll probably change that.
Bloodyusernames1  [作者] 11 月 5 日 下午 10:17 
Thanks for all the feedback. I'm not the most experienced at balancing so that's where a lot of the little foibles are coming from. Also towards the end I rushed things a good bit because I wanted to just get it to a playable state.
avoraciopoctules 11 月 5 日 下午 9:49 
Niiiice. You can mass produce elementalist battle mage djinn for 20 gems each, and then give their storage rings to the mid rank archers to preserve your ritualists. Not sure if intentional, but djinn rings are a fantastic deal
avoraciopoctules 11 月 5 日 下午 9:14 
Caravan leaders are not greedy... which means you can poach their magic items
avoraciopoctules 11 月 5 日 下午 9:09 
IMPORTANT: the Magi have rituals that call for differentiated gems, but the class is so far just tracking them all in a big anygems pile. I doubt this is intentional, and mixing anygems rituals with differentiated gems rituals means you will get into weird situations where all the rubies get used up first
avoraciopoctules 11 月 5 日 下午 9:07 
Wakil being a commander feels a little odd. It has no movement, no rituals, nothing to do but set on sentry mode and forget about. Curious, though that unitdesc suggests it will be important
avoraciopoctules 11 月 5 日 下午 8:41 
In general, the ease with which you can mass good ranged attacks seems to make this a deceptively powerful military. Very strong in the CoE engine. Looks like some ritual descriptions are missing on the Magi, just recruited one
avoraciopoctules 11 月 5 日 下午 8:30 
Atabeks leading slave armies have a free AP each turn to spend promoting. That feels in theme, I quite like it
avoraciopoctules 11 月 5 日 下午 8:28 
Wali seem REALLY good. Income bonus is minor, but as an extra source of free units they are incredible. Plus some mountedarcher freespawn to protect your forts. This is a class with a huge defensive edge over the baron... especially if you get cannons with a siege attack later on
avoraciopoctules 11 月 5 日 下午 8:15 
The conscription rituals are fun. I find that I end up doing a lot of slave hunting in Winter, when moving is more costly. Nice to have a class with seasonal tradeoffs. Bows on your levies seems really good, especially with a free slave front line
avoraciopoctules 11 月 5 日 下午 8:11 
Definitely laughed at the captured slave unitdesc. Excellent work on the Magi, also
avoraciopoctules 11 月 5 日 下午 8:10 
It feels a little odd that the Emir is exactly as tough as a plate armored Baron while looking like they are wearing cloth. Maybe they could be a little less armored, but get a double attack or one of the abilities that grants dodge chance? Then again, that would make them gain more advantage from finding magic armor
avoraciopoctules 11 月 5 日 下午 8:03 
I'm seeing some line troops that are a clear upgrade compared to Baron, but you ARE paying for that privilege. Mamluks are described as worse than knights, but they have better morale. Only relative weakness I saw was a less damaging sword attack. Mamluk camel riders seem like a strict upgrade for exactly the same recruitment cost, more HP and more weapons with only a -1 to one of their previous weapons. Maybe up their cost? Or maybe this is a capital only recruit?
avoraciopoctules 11 月 5 日 下午 7:52 
Very compelling start. Cool lore page for the class, excellent pixel art, I find myself excited to see both how the mechanics of the class emerge and what Elysium's kooky scholars have to say about it. Abilities section of Class page ends with two periods, which makes me wonder if something is getting cut off
Bloodyusernames1  [作者] 11 月 5 日 上午 10:34 
Sweet. How do you find it in terms of value if you don't mind me asking?
Lexalopolis 11 月 5 日 上午 10:31 
The upgraded oasis trading post does work for the ritual, just confirmed it!
Bloodyusernames1  [作者] 11 月 5 日 上午 10:21 
Bugger. I think I must have changed something there, I'll have to fix it later. It should work if you upgrade the oasis to a trading post though I believe.
Lexalopolis 11 月 5 日 上午 10:19 
Thanks for your hard work on making this mod! One small thing I noticed, the Recruit Auxiliaries ritual mentions you can get more diverse troops from an Oasis, but the ritual can't be used on an Oasis.
Bloodyusernames1  [作者] 11 月 5 日 上午 12:18 
The classes mages should now be able to gather gems as intended.
Bloodyusernames1  [作者] 11 月 4 日 下午 11:58 
♥♥♥♥ sake, I knew there'd be something. I'll get on that.
Kotaro931 11 月 4 日 下午 11:49 
I like idea and aesthetic of this mod. But i meet a flaw - class's mages (magi and sahir) doesn't have tag "gathergems", as results they cannot gather gems for rituals.