Darkest Dungeon®

Darkest Dungeon®

Springtrap Class Mod
31 条留言
ManOfGod413  [作者] 12 小时以前 
@SOE, This should be fixed now. Thank you for your continued help. It is very kind of you.
SOE 12 小时以前 
Sorry to bother you. But I've noticed that the effect SPG_CANT_KILL_EVIL might be calling an undefined buff named IPL_AFF_REACT_HP_DOT . Anyway, thanks for your devotion.
ManOfGod413  [作者] 14 小时以前 
@SOE,
@Nexis,
I was able to replicate the white square issue with Shadow of Death. It should be fixed now. Thank you for your patience.

While testing the fix, I also decided to lower the CRIT buff from Shadow of Death, so it's less of an auto-win trinket.
SOE 16 小时以前 
I've noticed that the "Shadow of Death" trinket may not be displaying properly, even though the corresponding panels file is present. I'm not sure if this is a bug or not.
@ManOfGod413
Class is quite nice, but sometimes having more various especially interesting enemies make the playthrough more interesting (don't get me wrong after plaing so many many runs with different mod classes having more intresting enemies and ecounter's is just more preferable..).

Here's an Idea; if it is within the limits of your skills, then maybe try to make an event with boss and monsters maybe placed in dungeon like "Town wars" and after it's completion that could unlock another boss or just a posibility for meating a wandering roaming ecounter that could happen in "Weald" dungeon.
ManOfGod413  [作者] 17 小时以前 
@𝐂𝐇𝐀ᵒˢ𝐃ʷᵃʳᶠ , I have considered this; but, I will need to consider how to implement it in terms of story and balance. I already have plans to potentially turn the friendly NPC's you encountered into hostile ones, as part of a character quest.

I appreciate your enthusiasm, and hopefully you are enjoying the class.
ManOfGod413  [作者] 17 小时以前 
@SOE, The Salvage trinket is the quest reward. Loot Code "A" is default loot table. Count 6 means that the encounter rewards 6 rolls on that loot table. This means the player should get a nice amount of vanilla loot for the Springtrap fight itself.

I chose to reward the Salvage trinket with the quest and not the fight, so the player can see what they're getting ahead of time.
@ManOfGod413
Would it be possible for you to make this whole class as an enemy to ecounter?
SOE 20 小时以前 
[AI Translation]
It seems that the loot setting for spgTrap_Boss might not be configured correctly. When written as loot: .code "A" .count 6 , the corresponding trinkets don't seem to be awarded. I believe it should be adjusted to loot: .code "SPG_BOSS_SALVAGE" .count 6 .
This_Guy 11 月 2 日 上午 4:09 
Bro keeps coming back so many times that not even different worlds and time periods would stop him.
ManOfGod413  [作者] 11 月 1 日 下午 6:49 
@Epiphany, No problem, thank you again for nicely pointing it out.

In terms of tone, that's the vibe I was going for. Redemption is a theme seen throughout the vanilla characters; but, for Springtrap that isn't a motivator: survival is. By beating him, you show that you're the stronger party to ally with (and one that can't enthrall him). Accepting him into the Estate represents a moral challenge to the heroes. What do they value more? Their morality or their survival. Each day at the Estate could easily whittle away one's resolve on this matter.

In terms of the quest, I've always liked the idea of a third party on the battlefield. You may see the NPC's again; but, I have to figure a few things out before I move forward on that.
SOE 11 月 1 日 下午 6:46 
I can see your ambition from this mod, looking forward to your next creation.:steammocking:
ManOfGod413  [作者] 11 月 1 日 下午 6:26 
@Хляб, I'm glad you liked the fight!

As for how to use his abilities? Springtrap is a selfish creature. He can set up others with Mark or Bleed; but, he excels at sustaining himself. How much damage you get from him depends on how risky you're willing to be with his life (and those of his allies).

I did not mention it above, but Stress/Affliction is a viable build. Springtrap's Affliction is a dangerous double edged sword. It hurts and stresses others, but it also gives them various buffs based off of their Stress level.

I hope this helps. Have a wonderful weekend.
ManOfGod413  [作者] 11 月 1 日 下午 6:22 
Small Update:
>Added barks to camping skills.
Хляб 11 月 1 日 上午 11:07 
Weeeeell.... it was rly scary fight...
When you kill him almost dead... thats what we need from this game
Also cool mechanics that people helps you. But in first fight I was sure that Hellion will kill Me
But I don't inderstand how to truely use his abilities
Epiphany 11 月 1 日 上午 5:44 
Thanks for the descriptions! I love that the boss form has the same moves as the recruit form- not only does this feel like~ when in a video game the boss becomes a playable character- but using this character is somehow wrong- recruiting him IS evil. I'll need more time playing with the character to give better feedback- but I really enjoyed the introductory quest, felt like an extended cutscene to aid the other NPCs, I haven't seen any other mods do that. Happy Halloween!!
Frederick O'Cholera 11 月 1 日 上午 2:08 
This mod couold use some image compression, 100 mb for just one character and a small one-time quest is an absurd. The Spring himself is decently-optimized, but the enemies and the sounds...
Exu 10 月 31 日 下午 9:50 
Markiplier can make Springtrap fold like a paper with a single +200 stress skill
ManOfGod413  [作者] 10 月 31 日 下午 9:47 
@Exu, the real lore question is: Could Markiplier one punch Springtrap?
Exu 10 月 31 日 下午 9:42 
IS THAT THE BITE OF 87???
ManOfGod413  [作者] 10 月 31 日 下午 9:12 
@Nexis, Is there a little white square in the corner of the frame? You should be able to still check what trinket it is by finding the right pixel.

I have not encountered this issue myself; however, my friend encountered it during testing. Best I could find thus far is it has to how the game loads assets. If you Google "Darkest Dungeon white square" you'll find people talking about it. It possibly has to do with running out of memory/having too many mods.I'm not quite sure how I can address this issue, as it may be an issue with the game itself.

That being said, my friend was still able to do the recruit mission and everything in the mission (enemies/visual effects) seemed to load properly.
Nexis 10 月 31 日 下午 8:54 
I encountered a bug when completing his recruit mission and recieving the unholy savage trinket, The trinkets border is the only thing visible nor am I able to interact with it at all. I've already tried restarting but that didnt work.
ManOfGod413  [作者] 10 月 31 日 下午 8:15 
@Dave, Springtrap might get triggered if he hears the Toreador March playing. And you don't want to trigger a man in a springlock suit, do you?
ManOfGod413  [作者] 10 月 31 日 下午 8:13 
@Laevine, It what he do. He's the guy. The Purple Guy.
ManOfGod413  [作者] 10 月 31 日 下午 8:07 
@Epiphany, Thank you very much for the comment. I've gone ahead and added these descriptions.

I hope you have a great Halloween and relaxing weekend.
Epiphany 10 月 31 日 下午 7:20 
Cool mod, but missing blacksmith and guild descriptions once you recruit him.
Laevine 10 月 31 日 下午 7:05 
Aint no way FNAF is invading DD
喷泉之下 10 月 31 日 下午 6:37 
2 class today lol
YGFYWR 10 月 31 日 下午 6:25 
This looks very cool. I like it.
Arkus 10 月 31 日 下午 6:08 
This looks so good already i'm gonna try it out, cheers
Dave 10 月 31 日 下午 5:12 
Well i sure didnt expect THIS to be a mod, but it is kinda tempting to download.. could go well with that freddy mod. :mpn_abom: