武装突袭3

武装突袭3

Puotek's HEL-STAR IR Strobe
13 条留言
Kokujo 11 月 14 日 上午 5:06 
@Puotek
ayyy thank you
Puotek  [作者] 11 月 14 日 上午 5:04 
@Kokujo Fixed
Puotek  [作者] 11 月 11 日 下午 5:11 
@neretropazanchic No, ACE is required. Yes, its available for AI, read the description.
neretropazanchic 11 月 9 日 上午 8:57 
Can you do it without ACE and is it also possible for bots?
Kokujo 11 月 7 日 下午 6:48 
i heard *click* sound when start the game can you fix that please
Puotek  [作者] 11 月 7 日 下午 4:11 
@Chiconius Yes, I added it to the description.
Chiconius 11 月 6 日 下午 8:16 
Is there a way to activate it on the AI as well? Init, script, anything like that?
Puotek  [作者] 11 月 6 日 下午 5:20 
@sam13350 The light should be visible at any range and fade out at the viewdistance limit. However the lightsource might be killed if there is many other lights around, but thats just arma limiting the amount of active lights, cant do much about that for now.
Puotek  [作者] 11 月 6 日 下午 5:18 
I was originally testing the brightness in very dark conditions, I will push an update soon that fixes the brightness being low when there is more ambient light around.
asian equation 11 月 3 日 上午 10:58 
Up the brightness and the mod would be solid, it's so dim
sam13350 10 月 29 日 下午 2:03 
whats the range where the viewer can see the light, i am looking at users from a drone and the light isnt showing up. I think it goes away around 200 meters, is this just supposed to be used to inf to inf conditions?
Puotek  [作者] 10 月 27 日 上午 8:20 
@Violet The light isn’t tied to the view; you just have to see it. If you somehow manage to twist your camera in first person, you’d see it, but normally, you might only notice the ambient light it creates.
Violet 10 月 26 日 下午 9:59 
Can you see the flashing/constant light in 1st person view aswell or is it only a 3rd person visual?