Crusader Kings III

Crusader Kings III

Fate Of Byzantium
32 条留言
Ardúnadan 18 小时以前 
would you consider adding rome and venice, possibly a strech goals of jerusalem and georgia, to the struggle area since they would have been fairly important to the affairs of the empire.
LTC 11 月 22 日 上午 7:36 
sorry, i noticed the rule. After some study i realize that i just confused the Arslan invasion with the Suleiman invasion.
Bellyfish  [作者] 11 月 21 日 上午 11:33 
For those with invasion related questions there is a game rule to disable the one introduced in this mod. Please look at the game rules link in the description...

@Tig Biddies - this mod does change 'Chance of Frankokratia' game rule default from Balanced to Fourth Crusade. Aside from that there are no changes to that mechanic. Try switching it back if you want to see more Fourth Crusades.
LTC 11 月 21 日 上午 8:33 
can you delete the invasion of rom in 1066 bookmark? I solve the invasion setting by paradox and there's an other invasion even though the true seljuk empire has plunged into civil war.
Tig Biddies 11 月 19 日 上午 10:42 
So far the Fourth Crusade hasn't triggered and its already 1225, is this a known bug or just a quirk of my current play through?
Nesserino 11 月 14 日 上午 10:43 
This looks very good! Is it compatible with Historic Invasions? Could it be made so?
jjp 11 月 13 日 上午 11:20 
Just a suggestion - change the de jure territory of byzantium so that slavic balkan areas - as well as maybe krete and cyprus - aren't included. As it is, independence factions don't seem to form, because although the vassals have the ability to create independence factions, they choose not to as they see the emperor as their "rightful ruler".
naked jesus 11 月 6 日 上午 6:54 
Will check when I’m home, thank you
Bellyfish  [作者] 11 月 6 日 上午 2:53 
@Finwë @naked jesus @Vatonage - thanks for highlighting this. TLDR: the devs had updated the RtP interactions to make them applicable to Japan admin, and this mod was still using the old definitions.

I've put in a fix for this now hopefully. As I don't own AuH please let me know if you still see issues wrt Japan Admin
Vatonage 11 月 2 日 下午 6:09 
This mod alters Ritsoryu succession for some reason, preventing the influence candidacy option from being used.
[Army of Two] AXIS 11 月 2 日 上午 5:59 
ctd for me after some months
naked jesus 11 月 1 日 下午 7:21 
That bug has ruined my Japanese save by the way. Unplayable.
naked jesus 11 月 1 日 下午 6:57 
Definitely a bug @Finwe, same issue
Finwë 11 月 1 日 下午 2:50 
I can't influence title elections as the japanese Tenno. Is this intended or a bug ?
[Army of Two] AXIS 10 月 31 日 下午 1:25 
Possible to make city of Constantinople a heavy weight voter for whos the next emperor?
Either by having one "Representative of the city" or more complicated "Three characters who represent the city's different stratos" and that you need to sway and influence?

This might be cool to tie closer with arranging games at the hippodrome too
Mattia von Sigmund 10 月 30 日 下午 12:45 
@Bellyfish Could you kindly accept my friend request? I would really love to give you some suggesions and it would be best if I could text with you so that I may also give you some material regarding byzantium I have worked on, if you don't want to, please add me at least on discord, my username is mattiavonsigmund
✠ 𝓓𝓡𝓐𝓖𝓞 ✠ 10 月 30 日 上午 8:05 
Thanks!
PS: Adding western anatolian coast to Byzantine Empire would look better and more historical
Bellyfish  [作者] 10 月 30 日 上午 7:51 
Update: removed the 200% MMA maintenance increase for Admin govs introduced by the patch. Levy sizes for Admin realms was much higher after the patch so these have been reduced.

@Darthiyan - possibly, tho that will clash with the current Roman hegemony (it already splits up Byzantium into separate Kingdoms).
@✠ 𝓓𝓡𝓐𝓖𝓞 ✠- this mod was developed alongside Cultures Expanded last patch. Once Cultures Expanded is updated I'll make sure its compatible with this mod. In the meantime this mod works fine without it
✠ 𝓓𝓡𝓐𝓖𝓞 ✠ 10 月 30 日 上午 3:14 
I see culture expanded mod is recommended with this one, but is the culture expanded even compatible with the newest patch?
Darthiyan 10 月 29 日 下午 5:59 
Yoo why not make the East Roman hegemony be formed by default?
Additionally would open room for redoing the Balkans Empire titles.
Such as:
- Adding Grecia, holding all Greek kingdoms.
- Adding Bulgerian Empire holding kingdoms held by Bulgeria.
- Doing something with Yugoslav area such as making it part of the Bulgerian Empire, or Ilyria.
Point is much can be done if hegemonies are being used.
Bellyfish  [作者] 10 月 29 日 下午 3:54 
Will continue to assess but doesn't seem like the treasury mechanic has caused any drastic change of behaviour.

Have added admin govs to asia (configurable by game rules) for those not using All Under Heaven

@Hate Juice - are you using All Under Heaven? If so I wouldn't expect this mod to affect the new governments. The changes to populist is coded to only happen to admin govs.

@nicedud1 - don't use that mod but if the name suggests what it does you can use this mod's game rule to disable its version of the seljuk invasion
Mattia von Sigmund 10 月 29 日 下午 3:11 
Hi! I sent you a friend request, I'd like to talk about your mod, it seems very good and what I tried to somewhat achieve with a mod i tried to develop (but that i never finished) and i'd like to talk about the mechanics i managed to create, if you're up to it I woudnt mind to allow you to merge what i creatd with your mod! Please write me whenever you're free :)
nicedud1 10 月 29 日 上午 5:47 
combatible with historical conquerors?
Hate Juice 10 月 29 日 上午 12:12 
This really does break China in a non-intended way, in the first 20 years there was giant populist faction that left Tang with like 20 counties
Bellyfish  [作者] 10 月 28 日 下午 3:57 
Updated for AuH free patch (don't own the DLC).

Will need some time to investigate how the treasury mechanic affects Byzantium. Initial impression is that they seem a lot wealthier and therefore can field a larger army.
Альфа 1918 10 月 28 日 上午 6:00 
Will you be working on implementing Byzantine meritocracy?
Bellyfish  [作者] 10 月 28 日 上午 2:35 
@Kousei - was awkward timing indeed, will be checking compatibility with the new patch. From the dev diaries I don't think there will be an issue but you never know

@Kekirumania - not familiar with that mod but it from the screenshot it looks like its doing similar things (with Seljuk Rum). I'd recommend using the game rule from this mod to disable the Seljuk Invasion and let the other mod handle it.
Kekirumania 10 月 27 日 下午 6:40 
Question, is compatible with muslim enchantements? Because of the Seljuk invasion
Kousei 10 月 27 日 上午 12:47 
This looks awesome, hope the changes to admin government with all under heaven doesn't cause too much trouble for this
Bellyfish  [作者] 10 月 26 日 上午 9:30 
@無壹 - thanks! link added

@shay - the main change a player would feel is owning Byzantium no longer gives you free money so they won't be able to build a bunch of cataphracts and roll over the AI quite as easily. I'd still expect a player familiar with Admin Gov to dominate the Empire
shay 10 月 26 日 上午 3:00 
Very interesting mod, might be too constraining for the player, but would prevent Byzantine Empire blobbing. I'll definitely try it, but since new update drops in 2 days not sure when I have the opportunity, because I guess none of the mods are going to work anyway 😉 Maybe I'll roll back game version, we'll see, but it's going to be a mess for some time.
無壹 10 月 25 日 下午 10:02 
@Bellyfish Greeting Bellyfish! I have finished translation for you:steamhappy:

Here's my translation: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3090564070