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@Tig Biddies - this mod does change 'Chance of Frankokratia' game rule default from Balanced to Fourth Crusade. Aside from that there are no changes to that mechanic. Try switching it back if you want to see more Fourth Crusades.
I've put in a fix for this now hopefully. As I don't own AuH please let me know if you still see issues wrt Japan Admin
Either by having one "Representative of the city" or more complicated "Three characters who represent the city's different stratos" and that you need to sway and influence?
This might be cool to tie closer with arranging games at the hippodrome too
PS: Adding western anatolian coast to Byzantine Empire would look better and more historical
@Darthiyan - possibly, tho that will clash with the current Roman hegemony (it already splits up Byzantium into separate Kingdoms).
@✠ 𝓓𝓡𝓐𝓖𝓞 ✠- this mod was developed alongside Cultures Expanded last patch. Once Cultures Expanded is updated I'll make sure its compatible with this mod. In the meantime this mod works fine without it
Additionally would open room for redoing the Balkans Empire titles.
Such as:
- Adding Grecia, holding all Greek kingdoms.
- Adding Bulgerian Empire holding kingdoms held by Bulgeria.
- Doing something with Yugoslav area such as making it part of the Bulgerian Empire, or Ilyria.
Point is much can be done if hegemonies are being used.
Have added admin govs to asia (configurable by game rules) for those not using All Under Heaven
@Hate Juice - are you using All Under Heaven? If so I wouldn't expect this mod to affect the new governments. The changes to populist is coded to only happen to admin govs.
@nicedud1 - don't use that mod but if the name suggests what it does you can use this mod's game rule to disable its version of the seljuk invasion
Will need some time to investigate how the treasury mechanic affects Byzantium. Initial impression is that they seem a lot wealthier and therefore can field a larger army.
@Kekirumania - not familiar with that mod but it from the screenshot it looks like its doing similar things (with Seljuk Rum). I'd recommend using the game rule from this mod to disable the Seljuk Invasion and let the other mod handle it.
@shay - the main change a player would feel is owning Byzantium no longer gives you free money so they won't be able to build a bunch of cataphracts and roll over the AI quite as easily. I'd still expect a player familiar with Admin Gov to dominate the Empire
Here's my translation: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3090564070