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报告翻译问题






1.Nothing burger location
-Like really you could a find a better looking location/spot for a thumbnail image of your half-life 2 map
2.Ugly font
-There are a lot of fonts that look better than the standard font you use for name text for
your thumbnail image. I used NSimSun for the thumbnail image of my hl2 map
3.Why it has to be a 16:9 screenshot scaled down to 1:1 aspect ratio
-Better way to do this, is to cut/crop the image to 1:1 aspect ratio
I think you can use Edit Mode in the Windows Photos to do this
Like 16:9 screenshot forced into 1:1 aspect ratio looks super ugly
Never scale/stretch the image to the aspect ratio you need
Instead crop/cut the image to the aspect ratio you need.
4.Why do you need "20 Minutes 4 Maps" text
-Lowkey looks useless since people can read the description for your map.
"Sir, finishing the combine
Keep making more maps
It has some things that my map doesn't have:
1.Enviromental Storytelling
2.Custom Music
3.Gameplay Variety
4.Enviromental Diversity
5.Balanced Gameplay (Atleast more balanced than my hl2 map)
I think on the next map project you should work on these parts:
Yes your map will get more popular from having good thumbnail image
and a lot of screenshots.
You simply can not avoid this part
Everything in the world is marketing/advertisement
You need to make people click on your map
If they don't click they will never know how amazing your map is.
-I think you also need to put more work into making your map look more nicer and
more realistic.
There are countless examples of hl2 mods and garry's mod maps
that look detailed and realistic.
Hell even HEDG Discord Server has examples of detailed enviroments
Your map will simply have a big upgrade from having a better enviromental detail
Places from your map will feel more real and nice to look at,
Plus you will have better looking screenshots.
-You should definitely call for playtesters to play your map
More playtesters more information you have about gameplay design of your map
You should learn how to make playtester call messages,
After you get the information from playtesters you can decide to design your map for
whatever group of people
Your map will simply feel better to play from better gameplay design
And one more thing i have to say is that:
Not everyone has the same skill or the ability to play the game properly
Not everyone uses quicksaves
Not everyone plays the game on "Medium" Difficulty
-Yes i understand that it is impossible to design a game for everyone.
The thing is that game developers design the game for widest group of people,
Cool thing about indie game dev space is that you can decide for whatever group of people
you want to design your game around.
-I am talking about the sounds that play when the player is doing nothing
or nothing is happening.
You should definitely have sounds that happen outside of the music and main events or
when player is not fighting anything/not doing anything
These sounds will make your map feel more like a real place with life.