Half-Life 2

Half-Life 2

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Warehouse Assault
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type: campaigns
contains: maps
文件大小
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54.552 MB
10 月 23 日 上午 4:20
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Warehouse Assault

描述
You have to travel through the mountains to a warehouse, reach the other side through an underground passage and defend the village!

4 maps totaling around 20 minutes of playtime for an average player. There is a little bit of custom content packed in the BSP.

Initially this was supposed to have some faceposer scenes, and while the scenes are technically done I sadly simply couldn't get the game to actually execute them.

This is also my first actual level, I have messed around with hammer before but this is my biggest project so far.
Hope you enjoy, feedback and criticism is welcome!

Credit to the Hammer Editor Development Group for hosting a great hub for modding. Credit to le.glaconus for alot of general help and to TeamClown for fixing a lighting issue in a room.
29 条留言
Suqidwadr 11 月 27 日 上午 7:26 
Also, it gave me nostalgic reminisce about Halo beach landing, which I presume was your primary inspiration both for map and audio
Suqidwadr 11 月 27 日 上午 7:24 
Whenever it is a sauntering coast-like explorative map design, or a dilapidated and vacuous bellows of what this hollow planet used to be, before the nonce and usurpation of the ironic fate that is a human individual usurping an alien reckoning force and bestowing humanity to suffering, the community has contrived every map and modification. Im always inclined to play-test maps every year and this is another ubiquitous maps. My only implication of the nuisances that seemed to fash, is the somewhat stationary gunship. However, you have immense fondness of map designs, enemy layouts and game functionality, so whenever it has nagged me is not of concern... One of the most novel maps that I've subscribed to, which feature that fast-paced combat and environmental maneuvering :steamhappy:
Saul Goodman  [作者] 10 月 29 日 上午 12:01 
I see, I'll keep this in mind and make the objective more clear when i do my next maps. perhaps i should have used a rope, connecting the door to the room with the button
RudyK 10 月 28 日 下午 8:22 
Oh, right, I did find the crossbow, but I completely missed the button

I think it might be helpful for you to know what was going through my mind at that moment, so you can consider it for future designs. I thought the room with the crossbow was just a secret area, because I noticed the lambda symbol on the wall. For me, that symbol is subconsciously linked to "there's something valuable here, try to reach it" So, I climbed onto a pipe and jumped up to get there (by the way, I only noticed later that there was actually a ladder for normal people!). When I grabbed the crossbow, I felt that satisfying feeling of having found a secret, and happily went on my way, haha

After that, I started running around the warehouse, trying to remember what to do next. I even killed all the enemies and backtracked to the beginning to check if I had missed anyone
Saul Goodman  [作者] 10 月 28 日 下午 6:58 
i appreciate your message a lot man, i'm happy you enjoyed it. about the warehouse, there was a button lit by red light. you can see it by looking to the left of the door. you also get a crossbow in that spot. once again ty for the comment it's nice
RudyK 10 月 28 日 下午 6:03 
Towards the end, during the battle at the warehouse (?), the gates to the village wouldn’t open for me :( I don’t know what the condition for opening these gates was, but I couldn’t find it, so I used noclip to progress. The appearance of the maps didn’t bother me; what was more important was how they played, and they played very well. Overall, I liked it, keep up the great work, author! I’ve been hungry for community maps for HL2, so I devoured this one with great appetite. Good luck with your future projects!
RudyK 10 月 28 日 下午 6:02 
I enjoyed it, especially the beginning where I felt the spirit of embarking on an adventure. Gathering scattered individual supplies on the mountain even gave me a sense of survival and searching for limited resources, which was engaging. The AI of the soldiers and their placement, and the changing distance between me and the enemies, pleasantly varied from one encounter to the next, keeping things quite diverse and never boring. The author also clearly has a fondness for the core mechanics of Half-Life 2, so dealing with enemies could be done in various ways – throwing a barrel, or shooting from cover – and this was very enjoyable.
Benry 10 月 26 日 上午 9:48 
nice map dude this is actually pretty cool.
завоеватель 10 月 25 日 下午 8:36 
not bad at all for the 1 time keep it up :steamthumbsup:
Jolly Klaus 10 月 25 日 下午 3:14 
had fun playing on hard, definitely got a kick out of the halo music :MCCHELMET: