安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






i had my mods set up in the proper way tho-
DOTD
DOTD - everything stays
base wave
DOTD wave patch
Exactly this patch for WAVE can change itself (files integrity) without steam mod update after any game and that's what causes desync
Honestly this is first time encountering something like this and I've been trying to find why and how this works
So far we have solved this manually prohibiting the mod folder
I still find this very strange, so I hope this is an isolated and very strange case.
Afar from that, your animation mods are really cool, I've been using them since release.
Normally the animation files are in the main WAVE mod, this patch contains mostly the configuration to make them work.
the only way we were able to fix this is constant replacement of both mod folders