Crusader Kings III

Crusader Kings III

More Religion Tenets Slots
56 kommenttia
Holger 4.12. klo 9.27 
@Relkin I'm not the owner of this mod. You'll find the version of the original " More Religious Tenets Slots " mod by Karax, that I do maintain, at " More Tenets Slots ".
And as far as I can see, the "Asatru Overhaul" mod by "TheTigershark" only modifies the germanic religion and holy sites, not any tenets. Therefore both mods should cooperate without any problems. If this version by "Tyrannys" isn't working for you, give the version I do maintain a try.
Relkin 4.12. klo 4.47 
Can you please make compatibility patch with Asatru Overhaul? If it's not too much work
Holger 3.12. klo 6.32 
@Auriel Adding new tenets to this mod is quite easy. You'll just to edit the _core_tenets.txt files in \common\religion\doctrines\
Holger 3.12. klo 6.30 
@GoldenGhozt Thank you for that hint. As I checked for the reason of that problem, I found out, that obviously there was added a second core tenet definition with patch 1.18/expansion 'All Under Heaven': 30_core_tenets.txt. I'll add a modified version of that file to my version of this mod.
GoldenGhozt 2.12. klo 6.03 
The Buddhist & Sinitic only tenets (Benevolent Governance, Harmonious Society, and Filial Piety) doesn't seem to be selectable yet
Auriel III 29.11. klo 6.45 
ever thought about adding some tenets with the mod?
Sqzzy 27.11. klo 8.28 
@Holger Thanks! Will try to look into it when I have time
Holger 27.11. klo 6.46 
@Sqzzy
Editing the gui files is more tricky, because both overhaul mods are using game version 1.17 and the 1.18 patch made significant changes to these files.
As far as I can see, tyrannys version is still using game version 1.17 too, but the changes necessary for more tenets slots aren’t marked in his gui files, whereas I’ve done so. So, take a look in my version of these files, might be helpful.

In the window_faith.gui file you‛ll have to add some ‚layoutpolicy_horizontal = expanding‛ resp. ‚layoutpolicy_vertical = expanding‛ lines and the changes made to the vbox labeled ‚### Core Tenets‛.
In the window_faith_creation.gui file the relevant changes are made in the vbox labeled ‚### Doctrine selection‛. There are also a few changes to size and spacing definitions. You’ll have to try out which values are fitting.

I hope, this instruction is of any help for your undertaking.
Holger 27.11. klo 6.46 
@Sqzzy
The first step for creating your compatibility patch is quite easy: You just have to add the „Empty Tenets‟ from the rt_core_tenets.txt file (if you‛re using tyrannys version of ‚More Religion Tenets Slots‛) or the xxx_mts_core_tenets.txt file (if you‛re using the version, I do maintain) to the core_tenets.txt file the overhaul mod is using. You also have to set the value for ‚number_of_picks‛ up to 23 resp. 20.
Holger 27.11. klo 6.45 
@Sqzzy Firstly I recommend using an editor, which can display 2 files side by side and compare those files. Personally I‛m using Visual Studio Code, which is quite common and offers a lot of useful addons. You’ll find a list with alternatives at the Modding-Section of the CK3 Wiki [ck3.paradoxwikis.com].

For a compatibility patch, you’ll have to create the following files:
- \common\religion\doctrines\00_core_tenets.txt
- \gui\window_faith.gui
- \gui\window_faith_creation.gui

The original files you’ll find in your Steam installation folder, usually
C:\Program Files (x86)\Steam\steamapps\common\Crusader Kings III\game\ .
The files of the overhaul mods you want to patch, are usually located at
C:\Program Files (x86)\Steam\steamapps\workshop\content\1158310\ .
The files for Elder Kings 2 are in the folder „2887120253‟, After the End files are in „3192256710‟.
Sqzzy 26.11. klo 16.21 
@Holger My modding knowledge is limited to creating cultures, herritages, languages and traditions (Mostly just mergers of existing ones) How do i find the said files and make a compatch?
Holger 26.11. klo 13.57 
@Sqzzy It ought to be possible. I myself made a compatch for EK2 some years ago. It just depends on the changes the modders have made to the window_faith.gui and the window_faith creation.gui files.
Sqzzy 26.11. klo 8.28 
I assume it does not work with total overhauls. Is it possible you can make a compatch for EK2 and ATE?
Holger 16.11. klo 5.46 
@ (嗜杀本性)狼队 女 梅 At the moment there are tho versions of the original mod available the workshop. This one maintained by tyrannys and the version I do maintain.
Holger 16.11. klo 5.41 
@ (嗜杀本性)狼队 女 梅 I don't think, this mod will corrupt any saves. The files provided by this mod arn't written into the save, just the name of the new tenet you've selected.
At the moment there are 2 versions of the original mod available at the workshop, this version maintained by Tyrannys and the version I do maintain. Further informations you'll find in the description of my version.
@holger thought this was the updated version, My bad. Hope this doesn't corrupt my save but at least it would woooooooork now.
Holger 15.11. klo 17.29 
@ (嗜杀本性)狼队 女 梅 Maybe my modified version of the original "More Religious Tenet Slots" mod by Karax won't cause problems, although there aren't that many differences.
This break the regilion page completely, can't change my regilion I'll just get "You need:" in red and nothing within it.
Holger 8.11. klo 1.36 
@HawaiianBuffaloCollector Maybe my modified version of the original "More Religious Tenet Slots" mod by Karax is of interest for you. Feel free to integrate it into your mod if you like.
HawaiianBuffaloCollector 7.11. klo 0.23 
@Tyrannys, would it be alright with you if I integrated an altered version of this mod (to max religions out at 4 tenets instead of 20) into my Great Ecumenical Council mod?
Tyrannys  [tekijä] 6.11. klo 11.26 
@Firkraag, Yeah I haven't done anything except add in the new code, I was a bit busy at the time, I'll look into it in a bit
Firkraag 5.11. klo 10.47 
Hello, thank you for maintaining this mod.

One thing I noticed is that a new tenet "Sinitic Syncretism" cannot be combined with other syncretic tenets. Other syncretic traits can be combined freely e.g. "Christian Syncretism" and "Gnostic" or "Islamic Syncretism".

Is this something you can change in a future version?
ArmaLite 5.11. klo 8.30 
Thanks for keeping this alive.
Crab_Daddy 4.11. klo 17.12 
This mod rocks, I used it to make a super goated reformed Asatru and Neoplatonism
Kalisa 3.11. klo 2.37 
Thank you for doing this! i been using the old version for ages and just updating for my personal use but could never get the Gui fixed.
JamieStylez 2.11. klo 17.02 
@Tyrannys sorry to disturb, but would this be compatible with Polytheism Reborn?
Tyrannys  [tekijä] 31.10. klo 13.57 
@Hibiscus, I say go for it!
Hibiscus 31.10. klo 13.13 
Hello! Can I use your mod for a Norse overhaul mod I am making that is a alternate start date for 867? Also curious if I can ask for any modding tips from yah
JamieStylez 30.10. klo 20.18 
would this be compatible with Polytheism Reborn?
Tyrannys  [tekijä] 29.10. klo 19.56 
@TBD, when you add multiple tenets to the screen, it will extend the scrollbar horizontally, that is the extent, its not so much a "bug", as it is an annoyance to me, cause it's doing what its internally supposed to, extend when the box gets bigger, it's getting bigger internally, but not visually
TBD 29.10. klo 18.58 
"tried to fix the bugs with the faith creation, but thats limited to something thats visual, and will not affect you in the slightest, so I decided to release it after trying to figure it out for 2 hours"

What exactly do you mean by this?
Tyrannys  [tekijä] 29.10. klo 9.27 
@Jopo80, after looking into it, 1.18 changes the cultural view, as well as some of the faith creation view, You might have a mod that isn't yet updated to cover the new views correctly
Tyrannys  [tekijä] 29.10. klo 9.12 
@Jopo80, Are you playing with any other mods activated as well?
Jopo80 [FIN] 29.10. klo 9.10 
I´m getting a missing localization in the ruler designer´s faith and culture view?
Tyrannys  [tekijä] 29.10. klo 7.40 
@SalahadDin, I will have it updated in a couple hours
SalahadDin 29.10. klo 6.43 
I love this mod so much. Could the you update it to version 1.8?
GiftedCaesar713 28.10. klo 4.32 
my goat - this shi made my day =)
Tyrannys  [tekijä] 27.10. klo 22.55 
@Xherdos, I'm not 100% that those are compatible, but you can always test it and see
AA芙糕洛斯和金苹果 26.10. klo 3.47 
good
Tyrannys  [tekijä] 25.10. klo 17.19 
@pmorris96s, It might be compatible, just have this mod Later in the load order, it might cut off some descriptions though,

@柴犬, It should be, as it only changes a few things, but I haven't seen it tested thoroughly, let me know if it is!
pmorris96s 25.10. klo 12.57 
Howdy there, neat mod, curious as to its compatibility with After the End?
柴犬 25.10. klo 8.44 
Heya hello! Do you have any idea of the mod is save compatible? it is fine if not, I'll be checking myself later, but couldnt see any mention in the description
Tyrannys  [tekijä] 25.10. klo 6.27 
@kall, someone made an AGOT version, so unless they stop updating that, I won't feel comfortable taking that away from them
DarthXade 25.10. klo 3.09 
I've been waiting for this since it last deprecated in 2023
Auriel III 23.10. klo 16.24 
thank you
Kall 23.10. klo 15.20 
Is this compatible with AGOT?
Tyrannys  [tekijä] 23.10. klo 14.50 
Auriel III 23.10. klo 14.46 
yes
that one (idk how to post links)
Tyrannys  [tekijä] 23.10. klo 13.55 
I'm assuming you mean this mod? @Auriel