奈斯启示录 Necesse

奈斯启示录 Necesse

Auto Summon
21 条留言
Archerbob 9 小时以前 
I don't know if it just me but the mod seems to stop working after a few seconds. When I start the game it summons everything including the Frost Piercer and will resummon the Frost Piercer if used but after 10 to 15 seconds of no combat it stops resumming them when used. If they are constantly being used it wont stop so it seems like once combat ends the mod turns off and has to be turned off and on again with F9.
rose  [作者] 10 月 21 日 下午 6:47 
Thanks for the callouts @Sing tt! I'll look into these at some point - just published another simple mod I've been working on today for a faster composting station:)

@mangogamr ^ that is the fix for the issue you were seeing!
Sing tt 10 月 21 日 下午 5:50 
Update: After some grief testing a lot on this mod ~

Limitations; Have to disable/enable every loading(map change). Slots doesn't matter as long as its left of your main weapon. Equipped magic weapons left of your summoning weapons sometimes(inconsistent) stops auto-summoning. Town / Dummies auto-summon seems fine even with magic weapons, but not in dungeon/caves(inconsistent).

Thanks again for a great mod Rose! ~ hope this helps someone
mangogamr 10 月 21 日 下午 5:26 
as a sidenote. maybe if you can. have it look for another summon on your hotbar to fill if possible
mangogamr 10 月 21 日 下午 5:15 
anyway to get it to detect if you have room for another summon?
my issue is using the crystal dragon (takes 2 slots) and if i have an odd number of slots it will keep spamming the summon trying to fill the single slot
i think theres a few other summons that use 2 slots as well
Sing tt 10 月 21 日 上午 2:20 
Hey there :)

Tested the new update with Ruby shields(+vulture staff) ~cant get it to work ( same setup as Frost Piercer )
It works flawlessly with Frost Piercer(+vulture staff)

Edit: After testing FP + RS instead however, it works. (kinda, since they same summon slots)
M.C.-GlorY 10 月 20 日 下午 11:43 
what i have to do, to set the limit higher?
rose  [作者] 10 月 20 日 下午 6:25 
Thanks for the feedback, dug into this again today and was able to get it fixed. There is a caveat mentioned below :)

---

[1.7] Adds support for staffs with their own summon count (Slime Canister, Frost Piercer). For these to work as expected, they need to casted after your main summoning staff (placed to the left of it) [slot, slot, slot, slot, frost piercer, main staff]

You can also now set a keybind to toggle the max amount of summons via staffs with their own limits (default is 1, thanks @MoreQueueQueue)
MoreQueueQueue 10 月 20 日 上午 7:46 
Any chance this could be updated to work with items that don't use summon slots? For example the Slime Canister allows you to summon an infinite amount of short lived slimes and isn't limited to your max summon slots, but at the moment the mod only summons up to 3 (as that is my max summons slots). Would also be good to have a max summon setting for items that don't use summon slots so that you can limit how many summons an item can do without going overboard.
Julian 10 月 19 日 下午 2:08 
@rose thank you very much! Looking forward to other improvements (assuming you still work on the mod of course)
rose  [作者] 10 月 19 日 上午 9:14 
@Julian heads up for the latest version! not quite what you were looking for, but an improvement nonetheless

[v1.6]: No more animations! When autosummoning, the staff animation doesn't play anymore. This means you can use items like the Frost Piercer passively (but not with another staff, yet!)
rose  [作者] 10 月 19 日 上午 7:36 
> would using this mod disable my achievements?

I've been getting achievements since developing this, so you should be all good!
mangogamr 10 月 18 日 下午 11:06 
thank you i appreciate it. will try again next time friend gets on
GoldieWoo 10 月 18 日 下午 11:00 
would using this mod disable my achievements?
rose  [作者] 10 月 18 日 下午 8:00 
@mangogamr I pushed an update that should fix it, was testing it with a friend and we did not see any conflicts between our clients. If you're still seeing the issue lmk!
rose  [作者] 10 月 18 日 下午 7:23 
@Julian I spent a bit of time on that and I can't come to a conclusion right now :(

I think the bug you were seeing may be caused from having the Frost Piercer to the right of another staff

In regards to adding support for weapons like the Frost Piercer, I just couldn't figure out how to track what mobs are spawned effectively. The issue is that I'm relying on the summoned mob buff count to see how many mobs are spawned, and if we're using two staffs I can't differentiate Frost Piercer summons and other staff summons

If anyone reading this knows how to do that, pls send me a message!
rose  [作者] 10 月 18 日 下午 7:23 
> mod is perfect in single player. but when running coop (using built in world hosting and inviting my friend through steam) we somehow each start summoning the others summons and occasionally even eachother somehow? (we dont tp to eachother but it does reset our summons to our side instead off roaming and fighting. had to disable the mod because it was so annoying

I'll look into this, I was seeing this as well in co-op but wasn't sure if it was this mod causing the issue! Sorry about that!
mangogamr 10 月 18 日 下午 7:06 
mod is perfect in single player. but when running coop (using built in world hosting and inviting my friend through steam) we somehow each start summoning the others summons and occasionally even eachother somehow? (we dont tp to eachother but it does reset our summons to our side instead off roaming and fighting. had to disable the mod because it was so annoying
Julian 10 月 18 日 下午 4:22 
Thank you very much :)
rose  [作者] 10 月 18 日 下午 4:03 
Hey Julian, I'll look into these tonight and see if I can get it sorted:
- Casting while mod is active causes it to stop working until toggling
- Support for summoning staffs that don't use slots separately from those that do
Julian 10 月 18 日 下午 3:41 
Does not properly work for me with 1.0.1.
When summoning a summon manually the mod stops working until you turn it on and off again and with summons like the frost piercer it only summons the amount your summon level allows, even tho you can summon more since they don't use summon slots