奈斯启示录 Necesse

奈斯启示录 Necesse

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Auto Summon
   
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10 月 18 日 上午 7:20
10 月 21 日 下午 6:45
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Auto Summon

描述
Leave a tip[ko-fi.com] | Github repo[github.com] | My other mods

Automatically summons using the rightmost staff in your hotbar.

Use [F9] to toggle or change the hotkey in your settings.

Summons will be un-summoned when disabling autosummon via hotkey.

You set a keybind to toggle the max amount of summons via staffs with their own limits (default is 1)

[1.8] Fixes an issue with summon count when using a staff with >1 count usage
20 条留言
rose  [作者] 10 月 21 日 下午 6:47 
Thanks for the callouts @Sing tt! I'll look into these at some point - just published another simple mod I've been working on today for a faster composting station:)

@mangogamr ^ that is the fix for the issue you were seeing!
Sing tt 10 月 21 日 下午 5:50 
Update: After some grief testing a lot on this mod ~

Limitations; Have to disable/enable every loading(map change). Slots doesn't matter as long as its left of your main weapon. Equipped magic weapons left of your summoning weapons sometimes(inconsistent) stops auto-summoning. Town / Dummies auto-summon seems fine even with magic weapons, but not in dungeon/caves(inconsistent).

Thanks again for a great mod Rose! ~ hope this helps someone
mangogamr 10 月 21 日 下午 5:26 
as a sidenote. maybe if you can. have it look for another summon on your hotbar to fill if possible
mangogamr 10 月 21 日 下午 5:15 
anyway to get it to detect if you have room for another summon?
my issue is using the crystal dragon (takes 2 slots) and if i have an odd number of slots it will keep spamming the summon trying to fill the single slot
i think theres a few other summons that use 2 slots as well
Sing tt 10 月 21 日 上午 2:20 
Hey there :)

Tested the new update with Ruby shields(+vulture staff) ~cant get it to work ( same setup as Frost Piercer )
It works flawlessly with Frost Piercer(+vulture staff)

Edit: After testing FP + RS instead however, it works. (kinda, since they same summon slots)
M.C.-GlorY 10 月 20 日 下午 11:43 
what i have to do, to set the limit higher?
rose  [作者] 10 月 20 日 下午 6:25 
Thanks for the feedback, dug into this again today and was able to get it fixed. There is a caveat mentioned below :)

---

[1.7] Adds support for staffs with their own summon count (Slime Canister, Frost Piercer). For these to work as expected, they need to casted after your main summoning staff (placed to the left of it) [slot, slot, slot, slot, frost piercer, main staff]

You can also now set a keybind to toggle the max amount of summons via staffs with their own limits (default is 1, thanks @MoreQueueQueue)
MoreQueueQueue 10 月 20 日 上午 7:46 
Any chance this could be updated to work with items that don't use summon slots? For example the Slime Canister allows you to summon an infinite amount of short lived slimes and isn't limited to your max summon slots, but at the moment the mod only summons up to 3 (as that is my max summons slots). Would also be good to have a max summon setting for items that don't use summon slots so that you can limit how many summons an item can do without going overboard.
Julian 10 月 19 日 下午 2:08 
@rose thank you very much! Looking forward to other improvements (assuming you still work on the mod of course)
rose  [作者] 10 月 19 日 上午 9:14 
@Julian heads up for the latest version! not quite what you were looking for, but an improvement nonetheless

[v1.6]: No more animations! When autosummoning, the staff animation doesn't play anymore. This means you can use items like the Frost Piercer passively (but not with another staff, yet!)