Survivalist: Invisible Strain

Survivalist: Invisible Strain

SIS Split Community
20 条留言
赌剩 11 月 26 日 上午 4:30 
I probly found the cause, some fence of the walls of split community still belong to me, instead of the new community.
赌剩 11 月 24 日 上午 6:38 
I did build an outhouse and a barn 10 to 20 blocks outside the wall, and abandoned them, they were neutral structures before I split community. But there was a rabbit trap and some graves farther away I forgot to abandon.
I just did a test now on splitting my current community, no structures outside apart from graves. The perimeter editor is still same. sorry..
swtcaptn  [作者] 11 月 24 日 上午 4:05 
That's probably because you had other structures built around the map maybe? And when you split your community, the new community takes over everything you have claimed / taken over, which affects the perimeter. Could that be the reason?
赌剩 11 月 24 日 上午 4:00 
also the perimeter editor in F8 menu for split community is a crazy, hundreds of points are marked
赌剩 11 月 23 日 上午 7:47 
yes my previous base have 2 barns which should house 16 people. I left 2 people there, and they dont repopulate at all. Not sure if it's just me. Thank you for the reply bro.
swtcaptn  [作者] 11 月 23 日 上午 6:53 
Does it have enough accommodation for new members? If it does, I'll have to check why it's not working
赌剩 11 月 23 日 上午 6:35 
the split community seem doesn't repopulate for me. Anyone got it working?
赌剩 11 月 22 日 上午 10:18 
WOW just saw this mod, super cool! I have been looking to mods like this for a long time. Btw is it also possible for a Slaving mod to be created? That you can force looters/NPCs into slavery (not recruit) and work for you, like farming, burning charcoal. I wonder if the game mechanic allows it. Thank you!
MikeyMike 10 月 30 日 下午 11:05 
probly best to just leave it in as resupplying all ur outposts would be super tedious, but a potential work around would be that they give you your weapons back and say something like "here we can manage on our own" or "here youll need these more then us" or something like that....if you do take out unlimited ammo all we would have to do is make sure they have a iron/lead mine for unlimited arrows/bullets and it would be fine
swtcaptn  [作者] 10 月 30 日 上午 4:05 
Hahahaha yeah, I think they also get unlimited ammo. I could make it so allied communities dont have it unlimited, but other options hm... no idea
MikeyMike 10 月 30 日 上午 1:50 
another question, since they are now considered an npc community, does that now mean they have unlimited ammo? if so, setting up outposts with 3 ak carrying survivors and molytovs would probly handle everything the game throws at them. might be a lil op xD
MikeyMike 10 月 30 日 上午 1:45 
@CrossWorld112596 you get chat logs from across the map with normal allied communities its just how it works in game
MikeyMike 10 月 30 日 上午 1:43 
now this one is good...this expands on what you can do in game so hope the creator adds this one to base game you should ask him lol...what does it mean your buildings will be transferred to the new base tho?
Ghiliemasterthedon 10 月 29 日 上午 10:29 
sweetcaptn i have not tried that will try it. when i have a community set up
Elmo_Tec 10 月 23 日 上午 9:20 
Português Br:
Essa ideia e genial, o bob deveria colocar isso como padrão do jogo.
Parabéns pela ideia.

Traduzida:
This idea is brilliant, Bob should make this a standard in the game.
Congratulations on the idea.
Mee Goreng 10 月 22 日 下午 7:01 
Thanks for keeping the modding community alive! Another great mod :)
اقای عبدخون صادقی 10 月 22 日 下午 4:53 
nice idea captain my captain
swtcaptn  [作者] 10 月 19 日 下午 12:11 
Do you know if reloading the game after splitting the community (and saving) solves this issue? I'd have to look into it
Ghiliemasterthedon 10 月 19 日 下午 12:06 
only downside is that the split community still acts as your community you recieve chat log from across the map.
Thebrokenbucket 10 月 18 日 下午 1:27 
cool!