Stationeers

Stationeers

Re-Volt
44 条留言
Schack 10 月 23 日 上午 9:58 
Hi Sukasa
Nice mod you have made .-)
Like the Load center but would like to have more control over the equitment is turns on/off.
Don't know if its possible, but a Load Center with a IC10 chip inside.
Then you can program the IC10 chip to control the different on/off functions and use HASH to deside what to turn on/off on the different buttons.
Sukasa  [作者] 10 月 21 日 下午 6:20 
@Savanik that's out of scope for this mod, but Deadly Electricity includes that feature, and works with Re-Volt.

@Kastuk So like breakers, but strictly on/off without a trip function? Sounds useful!
Kastuk 10 月 21 日 下午 1:02 
Suggesting simple electric switchers, same as breakers, but with single purpose to cut the line on use.
Savanik 10 月 21 日 下午 12:15 
Could we have an option where consumed Watts = Heat?
DragonLight 10 月 21 日 上午 6:13 
Could have an advanced Load Center thats twice as tall with more switches in it. Each switch could be labeled, and have a screw pin on the right of each switch that functions as a Batch Writer for that switch.
Sukasa  [作者] 10 月 20 日 下午 7:18 
@Pancho For now, unless I redesign it, the load center just gets wired to one cable network. Once placed, Re-Volt's new power logic will automatically categorize any device on the network into one of the five switches. If the corresponding switch is off, the device gets no power.

Some devices, such as batteries, transformers, the Load Center itself, etc are explicitly excluded from this logic and will always be powered as long as the cable network has power.
Pancho 10 月 20 日 下午 7:16 
How does the load center work exactly? do i have to label anything?
DragonLight 10 月 20 日 上午 11:45 
Honestly this should be in vanilla game. The power options are so limited. Good to see this.
Sukasa  [作者] 10 月 19 日 下午 12:35 
I've added the option to restore that check, defaulting off, which will be in the next version.
Pch91 10 月 18 日 下午 9:13 
It would be interesting to have a configuration, even if not default, that allows you to prevent this from happening...

having this care and concern in planning energy networks is very interesting and fun, as is creating different phases for different areas of the base...
Pch91 10 月 18 日 下午 9:10 
I managed to solve it here :)
thanks
Sukasa  [作者] 10 月 18 日 下午 9:03 
You should still be able to join networks. The patch only disables the recursive-network check, where the game will force-burn-out cables if it can find any active current path from any battery, APC, or transformer from its output back to its input. Or is your intent that you want to prevent players from being able to do so?
Pch91 10 月 18 日 下午 8:33 
no, but it can make the game more difficult by having to make separate networks and not being able to join the same phase

Sukasa I'm putting it on the server but it won't let me in saying that the version of re-volt and libconstruct isn't the same. However, I've put the prints on GitLab...
Sukasa  [作者] 10 月 18 日 下午 8:00 
@Pch91 is there an exploit I've missed in my patches that would require that?
Pch91 10 月 18 日 下午 6:39 
add option to disable recursive network...
they call me shid 10 月 18 日 下午 5:47 
it's probably never going to happen but i've been waiting the 20 years that i have had a computer for a survival game where electricity requires a complete circuit instead of being a magical form of plumbing. i suspect it gets omitted because having to scratch your head about ground loops and mess with wire nuts in distribution boxes isn't fun for non-electricians
HellWatcher 10 月 17 日 下午 7:07 
Nice, I've been waiting for something like this.
Sukasa  [作者] 10 月 17 日 下午 5:44 
I've found the cause of the NRE and v1.1.5 fixes it, @angel_seed.
silent1 10 月 17 日 下午 3:25 
All good for my issues.No more toggling. Great job. Great mod. Cheers!
Sukasa  [作者] 10 月 17 日 上午 9:44 
@angel_seed thanks for the report, I will fix that tonight!
angel_seed 10 月 17 日 上午 9:37 
Circuit breakers are give a ton of nullreference exceptions if you to place them as item (press t)
АрхонтКоммунизма 10 月 17 日 上午 7:10 
Yeah, its fixed, thx u author!
АрхонтКоммунизма 10 月 17 日 上午 7:05 
@Sukasa Yesterday Getting the Actual value from the cable analyzer didn't work. I'll log into the game today and check.
Nlin 10 月 17 日 上午 2:02 
But there could be also other variants and such that do other things like a digital fuse and such
Sukasa  [作者] 10 月 16 日 下午 11:10 
I have found and fixed this bug. As a side-effect, transformers will now always have a quiescent current draw when left powered on, even if they are not passing any power downstream.
Sukasa  [作者] 10 月 16 日 下午 10:49 
Nevermind! I have indeed confirmed there's another bug in there, and I'll get 'er fixed.
Sukasa  [作者] 10 月 16 日 下午 10:35 
@silent1 v1.1.3 should have the 'Actual' bug fixed, and contains what should have fixed the bad power issue. If it's still doing that then please let me know and I'll run a test again, as I couldn't replicate the issue after my "fix" in v1.1.3
silent1 10 月 16 日 下午 8:33 
Got the cable analyzer showing 0 actual at all times too... Nice to see you are on the ball!

Also my small transformers are toggling. Not green/red, but like the switch is green lit, then dark. So like it's losing power momentarily? The APC's connected further don't seem to react.

An APC directly connected to the output of a battery (that powers the IC10 running my solar panels) seems to also be doing weird things where it will flash blue, then back to green. Then the same again. Then blue->red->green.
Sukasa  [作者] 10 月 16 日 下午 5:18 
@АрхонтКоммунизма I have the problem with the cable analyzer fixed, but can you describe the IC10 issues in greater detail?
АрхонтКоммунизма 10 月 16 日 下午 1:35 
Thx! :steamthumbsup:
Sukasa  [作者] 10 月 16 日 下午 1:25 
Thank you for letting me know! I will find out why and fix it ASAP
АрхонтКоммунизма 10 月 16 日 下午 1:20 
With this mod don`t work cable analyzer, and any methods IC10 Code, hm..
IAmTheRealBeef 10 月 16 日 上午 8:52 
Amazing!
hauntedplayer9 10 月 16 日 上午 1:18 
I LOVE the models of the breakers and I think it would be AMAZING if you could add different styles and sizes maybe like an air circuit breaker
Nlin 10 月 16 日 上午 12:55 
Also likely reversed breakers would be better then bi directional ones due to maybe you want them on a back up power grid and don't want that extra power to be wasted as it went to a backup grid
Geneticus 10 月 15 日 下午 11:16 
This is one of the coolest functional (block) mods I have seen. The only thing that might make it better is if they had a "dedicated network port" so we could write/build power routing logic to prioritize/monitor power networks on something like the Modular Consoles mod. Though it would almost certianly need logic transmitters because the cabling would be unmanagable.
Sukasa  [作者] 10 月 15 日 下午 12:57 
Yes. We compared source code and our patches don't appear to conflict at all. However, note that circuit breakers will NOT protect you from cutting a live cable. But if you have a breaker at least you can easily turn off the power!
Serialtasted 10 月 15 日 下午 12:55 
that's great, even with the cable heating thing DE adds?
Sukasa  [作者] 10 月 15 日 下午 12:54 
Yes, this mod works with Deadly Electricity
Sukasa  [作者] 10 月 15 日 下午 12:25 
@Serialtasted I don't know! I'll pull it down and test it when I am able to, and make adjustments to ensure it works if I can
Serialtasted 10 月 15 日 上午 11:20 
Drew 10 月 15 日 上午 5:54 
Hell yeah man
Nlin 10 月 15 日 上午 3:14 
Finally something that fixes the battery issue's