Stationeers

Stationeers

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Re-Volt
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2.343 MB
10 月 14 日 下午 8:09
10 月 27 日 下午 6:04
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Re-Volt

描述
WARNING: This is a StationeersLaunchPad Plugin Mod. It requires Bepinex to be installed with the StationeersLaunchPad plugin.
See: https://github.com/StationeersLaunchPad/StationeersLaunchPad

⚡ Re-Volt ⚡

Re-Volt is an electrical overhaul mod for Stationeers, which mildly overhauls how power is distributed, what happens when things go wrong, and gives you more tools to control your power!

🔌 Features

Load Centers! With the new Load Center structure, you can control entire sets of devices without needing a separate power network. Turn your lights, atmospherics, doors, equipment, or logic devices on and off en masse - and also supports data networking, with a secondary data port.

Electrical load is now proportionally shared among all sources on a cable network! No longer will you have to deal with one battery draining while the others are completely full! And even better, this goes the same for charging them. One battery won't hog all the power!

Wires no longer burn out instantly! Instead, wires will burn out with a random chance, based on how much you're overloading them. It never made sense that a cable which could carry 5,000 watts continuously would violently rupture in half a second when carrying 5,001 watts. And now it doesn't.

Stationary batteries are now charge- and discharge-rate limited. A single battery isn't going to take 100kW anymore, and these babies can discharge a fair bit quicker than they charge. You might need to re-design your power distribution, or use a few more batteries in parallel!

Circuit Breakers! Like fuses, with a greater degree of control over the specific trip point - and which, after tripping, can be reset without having to build a new fuse. These can also protect your wires if you get sudden surges of power...

Smart Breakers! If you wanted more information about what your breakers are doing, or need the instant trip? Smart Breakers are your solution.

Fuses still work. As long as there is a fuse rated low enough to protect the cable, that fuse will ALWAYS blow instead of a cable. And fuses blow instantly, no time delay.

Complex/recursive electrical networks are allowed. With the revised power simulation, the limit on transformers or batteries in recursive networks has been lifted. Over-engineer your bases to your heart's delight! Also, transformers are less exploitable now - but take note, they (and APCs) also properly apply their own power requirements to the upstream!

📅 Future Plans

There's still more content on the way:
  • Heavy Breakers, capable of interrupting much larger amounts of power
  • Bug fixes, maintenance, and possibly more components in future!

🧾 Credits

Nothing is ever born in a vacuum, and neither was this mod. HUGE thanks to a number of folks in the Stationeers Modding Discord, and of course to Rocketwerkz for just being as awesome as they are.

🆘 Need Support?

If you need support, you can reach out here or on the Stationeers Modding Discord, in the Re-Volt project post, or on the Github repository at https://github.com/sukasa/revolt

78 条留言
Sukasa  [作者] 8 小时以前 
I'll be getting an update out for this mod within a day or two, hopefully, now that the update has hit stable
Sukasa  [作者] 12 月 7 日 下午 6:47 
Generally, no problem adding it to an existing save. At worst if you were running some cables at exactly 5kW into a transformer or APC then you might have a cable burn-out risk
WreckerRecreation 12 月 6 日 上午 9:37 
Is this mod easy to incorporate into an existing world save (500+ days). Or is it different enough from base game that it would be most recomended to start a new world?
Sukasa  [作者] 11 月 30 日 下午 3:16 
Interesting. I imagine that has to do with the APC needing to be fully wired up in order to operate properly, probably then my patches to fix the quiescent current aren't handled properly. I'll have to get that fixed, thanks for the report!
UberMacro 11 月 30 日 下午 2:59 
Started a new world today and noticed on initial setup some weirdness with Area Power Controller. I removed all the mods then started retesting and narrowed it down to Re-volt. When an APC has no cable attached to the output, it will be in a discharging state. IE: When an APC is connected to a wind turbine and has a battery installed but nothing connected to its output, it will not charge that battery and the light will flash red/blue. Connecting a cable to the output (even if just one piece with no device attached) will cause the APC to go into its proper charging green/blue state.

Thanks for all your work!!
Davetiger 11 月 25 日 下午 6:18 
excellent thank you, love this mod!
Sukasa  [作者] 11 月 25 日 下午 6:14 
You can set the charge/discharge ratios to 1.00 to effectively disable the battery limiting. And yeah I can make a note to increase the limit for the small breaker
Davetiger 11 月 25 日 下午 2:13 
also anyway to change the breaker to go to at least the 5k of a small cable instead of maxing at 4k? I see heavy aren't in game yet so don't expect them to be there but the small ones don't have the full cable limit...
Davetiger 11 月 25 日 下午 2:11 
is there anyway to disable the battery power limiters? if I have 100kw I want the battery to charge at 100kw
Sukasa  [作者] 11 月 23 日 下午 5:58 
Hi, can I ask for clarification what you are requesting with the "recording function" for the load center?