海狸浮生记 Timberborn

海狸浮生记 Timberborn

Beavline Logistics (pseudo conveyor belt) [U7 ✅]
13 条留言
Luke ✞ Jesus Saves ✞  [作者] 10 月 21 日 上午 2:40 
@Retyus that's an interesting idea. I didn't think about having two different version. What do you suggest the faction difference should be?
Retyus 10 月 21 日 上午 2:37 
that's awesome, i'm looking forward to your conveyor belt design, especially the iron teeth. It would be great if there were two different versions.
Luke ✞ Jesus Saves ✞  [作者] 10 月 20 日 下午 5:41 
A real Conveyor Belt mod is in development and I likely will reuse those tubes' model. Tubeway cannot be used right now because this mod relies on existing inventories for transferring. Tubeway currently does not have any inventory/items.
Emmote 10 月 20 日 下午 3:19 
It just occurred to me. Wouldn't it be amazing if we could output to and input from those IT vacuum tubes!
r055co 10 月 19 日 上午 8:37 
Requires Building Renovations? Shame......
Hi*lers Breast Milk 10 月 19 日 上午 7:18 
is building renovations required? Why?
danieltudor94 10 月 19 日 上午 2:21 
would be a lot cooler if it did
Luke ✞ Jesus Saves ✞  [作者] 10 月 18 日 下午 4:57 
@danieltudor94 that setup should not work. You have to have the storage touching each production buildings. Production buildings cannot transfer products to each other (and even if it does, it's highly unproductive because you will have products move in between each other back and forth).
Luke ✞ Jesus Saves ✞  [作者] 10 月 18 日 下午 4:55 
@Akinare Yes I don't have a separate UI to show which one is disabled yet. If either is disabled, the UI would show up as Disabled but functionally only the one that you disable will be disabled.
danieltudor94 10 月 18 日 上午 3:22 
ifi have lets say 6 identical production buildings next to each other and then the storage at the end, will the goods be transferred between all of them and the storage?
Akinare 10 月 18 日 上午 1:06 
What does '[Disabled]' mean? I tried to disable the input and output of connected building separately, but both showed '[Disabled]'. Does it mean that some stockpile disable input, or output?
Luke ✞ Jesus Saves ✞  [作者] 10 月 17 日 下午 1:54 
It's probably possible but not planned. That way it requires you to build storage buildings as "balancing" points. So you would need to build storages with balancers to distribute input for all those production buildings.
Emmote 10 月 17 日 上午 10:41 
I really like this mod. Adds logistical production chains - literally.
Would it be possible to add storage balancer to production buildings of the same type? So that you could have - say - one storage supplying four plank makers with logs - which then supply one storage with planks - in a way that doesn't need all four plank makers to be attached to both storages?