Survivalist: Invisible Strain

Survivalist: Invisible Strain

SIS Scavenge Bodies
37 条留言
OdinHighwind 12 月 6 日 上午 10:13 
Going to try this mod off of the fact I see you're actively adjusting it and providing communication and feedback.

Thank you.
swtcaptn  [作者] 11 月 30 日 上午 4:57 
Just uploaded the patch! I changed it so this is now the default behaviour, avoiding bodies from characters that were killed by another community. They will ignore this if the killer community is far away, and loot them anyways. The option is "CanScavengeKilledByOtherCommunities" if anyone wants to change it back
dragon_0_0_0 11 月 29 日 下午 4:21 
tatd be great thanks cap
swtcaptn  [作者] 11 月 29 日 上午 10:18 
Sure, I'll add a setting "CanScavengeKilledByOtherCommunities" which will make them avoid characters that have been killed by other communities, unless the killer community is nowhere nearby (so they can freely loot the dead body)
dragon_0_0_0 11 月 29 日 上午 9:20 
can you add a setting to prevent npcs from rushing in and stealing loot from another communities kill and ad a timer or someting that prevents them from stealing loot for some time i killed a zom and right away some pos refugee came running in to steal my loot drops adventuring 101 do not steal another adventurers loot NOT COOL
MikeyMike 10 月 30 日 下午 10:52 
@sweetCaptn okay thats good then good job
MikeyMike 10 月 30 日 下午 10:51 
@Beef Made ahhh okay that does make it better then...another expansion on something in game then...I take back what I said good job mod creator....seeing communities fight over scraps does sound nice and more immersive
Beef Made 10 月 30 日 下午 3:25 
Yep fixed it for me as well my cooks are finally cooking!
Bragdras 10 月 30 日 下午 2:57 
And (I think) AI communities have also resumed rebuilding their missing walls / gates / structures which is fantastic if that's the case
Bragdras 10 月 30 日 下午 2:17 
Hey checking back in after the update, the characters seem significantly more responsive to roles like lumberjacking, building and maintaining traps (I haven't tried much more than that yet), they do seem a little obsessed with recovering their arrows and other ammos but this is a very significant improvement, thanks for the quick update
swtcaptn  [作者] 10 月 30 日 上午 3:31 
I've changed the description to make more clear what this mod does. @Bragdas just uploaded a patch, still not completely sure if this mod was causing that issue but if it did, it should be solved (hopefully) :)
swtcaptn  [作者] 10 月 30 日 上午 3:12 
@MikeyMike The difference is that characters will only look for items when they REALLY need them, for example a rag or a bandage when they are hurt. This mod makes them loot bodies regardless, trying to increase the quality of their gear and have bandages / food in advance for future situations. So it's kinda like making sure that they are ready for the future. The difference is subtle, but I think it's noticeable once you test it. Also, if npcs kill a bandit, they won't just leave the body with all that loot lying around for you to take. They will ltake it for themselves
Beef Made 10 月 30 日 上午 2:41 
@MikeyMike only part of this mod is in-game, the player community can scavenge when you set it up properly but other communities will not. This mod on the other hand allows some interesting interactions between other communities I've seen them fighting in town over scraps.
MikeyMike 10 月 30 日 上午 1:36 
this is literally already in the game...
swtcaptn  [作者] 10 月 27 日 下午 2:54 
Bummer, I'll upload a patch tomorrow which might fix it. The two mods that could be causing this are either this one or the Look For Weapons one, thanks for reporting this issue
Bragdras 10 月 27 日 上午 10:08 
Is there some kind of bug caused by this when it comes to characters doing their roles? I started a new playthrough and I have This + Auto gear up + Look for weapons and while I have a few other of your mods (leave on foot, split community, incinerator, team start, insulation) I used to not have any role problems until I installed one of these three

Now the characters almost never go cutting wood, or they head to bed when they don't even have a full bar of fatigue yet, I can't say which one it would be but it feels like something is messed up since I used one of these mods, any idea? I'd rather not uninstall Scavenge bodies / auto gear up / look for weapons because they make the AIs a lot better but now they don't even maintain spike traps and it took almost a full 2 ingame weeks for them to build one barn without player interaction
AJ 10 月 16 日 下午 5:35 
yes i removed the clothing part, as soon as i installed the public branch it works fine, just the none public it does not, no worries though seems fine on the public branch
Beef Made 10 月 16 日 下午 3:35 
Alright thanks
swtcaptn  [作者] 10 月 16 日 下午 3:29 
So it's not that it doesn't work, it's that those bodies are from characters they either killed, or saw being killed. It'd make sense that they would check up on them if something got in the way before they could loot the body. I'll change it so that the range is general for every body, but remember to increase it back to at least 5 or 10
Beef Made 10 月 16 日 下午 3:14 
I'm noticing the range for scavengable bodies is not working. I set it to 1 and people are still going very far to loot npcs leave their base and walk nearly halfway across the map to loot 5 gold.
swtcaptn  [作者] 10 月 16 日 下午 12:06 
Just uploaded a patch which should fix the issue
swtcaptn  [作者] 10 月 16 日 下午 12:03 
What's the issue? You don't want them to loot clothing? If that's the issue, did you remove the "<ScavengePolicy>WORN_CLOTHING</ScavengePolicy>" line from the settings xml ?
AJ 10 月 16 日 上午 11:36 
im having an issue with the AI's looting clothing, im not playing public beta, but would you recommend switching on there?
swtcaptn  [作者] 10 月 15 日 下午 1:20 
I think you aren't forced to change the versions, the mod is compatible on both but to be sure:

1) Left click game in gallery and go to "Properties"
2) Click on "Betas" and select "publicbeta" in the drop down menu next to the "Beta Participation" text.

This will change your version to the latest v263
emonts144 10 月 15 日 下午 1:17 
I was told to change the versoion of 262 to 263 or something how can i do that.
swtcaptn  [作者] 10 月 15 日 上午 4:51 
You just have to reload the game normally, if not try exiting the game and launching it again. If you want send me the contents of your settings file so I can check if there's something wrong
Nite^ 10 月 15 日 上午 4:15 
I edited the config file and removed the ability to loot clothing, however my companions are still lotting clothing items, do I need to start a new game after editing the config file?
swtcaptn  [作者] 10 月 15 日 上午 12:25 
Good to know :) If you get any other problems let me know
Beef Made 10 月 14 日 下午 7:33 
No more crashes since you patched thank you for the quick fix.
swtcaptn  [作者] 10 月 14 日 下午 2:18 
Also fixed a bug where your followers wouldn't loot nearby corpses. They now will.
swtcaptn  [作者] 10 月 14 日 下午 2:14 
Just uploaded a patch, don't know if it will fix it since I can't reproduce the crash. Let me know if you are still getting them and I'll look further
Beef Made 10 月 14 日 下午 12:14 
Exception (v263): IndexOutOfRangeException: Index was outside the bounds of the array. Goal.BuildDebugString (Character character, Goal parent, System.Text.StringBuilder str) (at <c9e40c0db6734ed0a5737ddc590e1fec>:0)
StateMachineGoal.BuildDebugString (Character character, Goal parent, System.Text.StringBuilder str) (at <c9e40c0db6734ed0a5737ddc590e1fec>:0)
StateMachineGoal.BuildDebugString (Character character, Goal parent, System.Text.StringBuilder str) (at <c9e40c0db6734ed0a5737ddc590e1fec>:0)
Character.GetGoalDebugString () (at <c9e40c0db6734ed0a5737ddc590e1fec>:0)
Character.SanityCheckTargetRefCounts (System.Boolean onLoadingThread, System.String prevGoalStr) (at <c9e40c0db6734ed0a5737ddc590e1fec>:0)
Character.SanityCheckTargetRefCounts () (at <c9e40c0db6734ed0a5737ddc590e1fec>:0)
swtcaptn  [作者] 10 月 11 日 下午 1:10 
Oh I see, I make the mods on the beta branch since its the most recent version, but It wont give any problems. It's a standalone mod, and the other mod focuses on making sure characters have a weapon at all times, so they can be used together
Bragdras 10 月 11 日 下午 12:01 
Hmm, I activated it on current branch but it recommended me to use beta branch

I have a question about the mod itself however, is this meant to be used alongside your other mod that makes characters pick up weapons, or does it essentially replace it?
swtcaptn  [作者] 10 月 11 日 上午 9:15 
@Camper All Npcs ! @Bragdras Made on the current branch, so it should be working ;)
Bragdras 10 月 11 日 上午 8:20 
Hello, does this work with current branch?
Camper 10 月 11 日 上午 5:56 
AII NPC?