Survivalist: Invisible Strain

Survivalist: Invisible Strain

SIS Scavenge Bodies
23 条留言
SweetCaptn  [作者] 15 小时以前 
Bummer, I'll upload a patch tomorrow which might fix it. The two mods that could be causing this are either this one or the Look For Weapons one, thanks for reporting this issue
Bragdras 20 小时以前 
Is there some kind of bug caused by this when it comes to characters doing their roles? I started a new playthrough and I have This + Auto gear up + Look for weapons and while I have a few other of your mods (leave on foot, split community, incinerator, team start, insulation) I used to not have any role problems until I installed one of these three

Now the characters almost never go cutting wood, or they head to bed when they don't even have a full bar of fatigue yet, I can't say which one it would be but it feels like something is messed up since I used one of these mods, any idea? I'd rather not uninstall Scavenge bodies / auto gear up / look for weapons because they make the AIs a lot better but now they don't even maintain spike traps and it took almost a full 2 ingame weeks for them to build one barn without player interaction
AJ 10 月 16 日 下午 5:35 
yes i removed the clothing part, as soon as i installed the public branch it works fine, just the none public it does not, no worries though seems fine on the public branch
Beef Made 10 月 16 日 下午 3:35 
Alright thanks
SweetCaptn  [作者] 10 月 16 日 下午 3:29 
So it's not that it doesn't work, it's that those bodies are from characters they either killed, or saw being killed. It'd make sense that they would check up on them if something got in the way before they could loot the body. I'll change it so that the range is general for every body, but remember to increase it back to at least 5 or 10
Beef Made 10 月 16 日 下午 3:14 
I'm noticing the range for scavengable bodies is not working. I set it to 1 and people are still going very far to loot npcs leave their base and walk nearly halfway across the map to loot 5 gold.
SweetCaptn  [作者] 10 月 16 日 下午 12:06 
Just uploaded a patch which should fix the issue
SweetCaptn  [作者] 10 月 16 日 下午 12:03 
What's the issue? You don't want them to loot clothing? If that's the issue, did you remove the "<ScavengePolicy>WORN_CLOTHING</ScavengePolicy>" line from the settings xml ?
AJ 10 月 16 日 上午 11:36 
im having an issue with the AI's looting clothing, im not playing public beta, but would you recommend switching on there?
SweetCaptn  [作者] 10 月 15 日 下午 1:20 
I think you aren't forced to change the versions, the mod is compatible on both but to be sure:

1) Left click game in gallery and go to "Properties"
2) Click on "Betas" and select "publicbeta" in the drop down menu next to the "Beta Participation" text.

This will change your version to the latest v263
emonts144 10 月 15 日 下午 1:17 
I was told to change the versoion of 262 to 263 or something how can i do that.
SweetCaptn  [作者] 10 月 15 日 上午 4:51 
You just have to reload the game normally, if not try exiting the game and launching it again. If you want send me the contents of your settings file so I can check if there's something wrong
Nite^ 10 月 15 日 上午 4:15 
I edited the config file and removed the ability to loot clothing, however my companions are still lotting clothing items, do I need to start a new game after editing the config file?
SweetCaptn  [作者] 10 月 15 日 上午 12:25 
Good to know :) If you get any other problems let me know
Beef Made 10 月 14 日 下午 7:33 
No more crashes since you patched thank you for the quick fix.
SweetCaptn  [作者] 10 月 14 日 下午 2:18 
Also fixed a bug where your followers wouldn't loot nearby corpses. They now will.
SweetCaptn  [作者] 10 月 14 日 下午 2:14 
Just uploaded a patch, don't know if it will fix it since I can't reproduce the crash. Let me know if you are still getting them and I'll look further
Beef Made 10 月 14 日 下午 12:14 
Exception (v263): IndexOutOfRangeException: Index was outside the bounds of the array. Goal.BuildDebugString (Character character, Goal parent, System.Text.StringBuilder str) (at <c9e40c0db6734ed0a5737ddc590e1fec>:0)
StateMachineGoal.BuildDebugString (Character character, Goal parent, System.Text.StringBuilder str) (at <c9e40c0db6734ed0a5737ddc590e1fec>:0)
StateMachineGoal.BuildDebugString (Character character, Goal parent, System.Text.StringBuilder str) (at <c9e40c0db6734ed0a5737ddc590e1fec>:0)
Character.GetGoalDebugString () (at <c9e40c0db6734ed0a5737ddc590e1fec>:0)
Character.SanityCheckTargetRefCounts (System.Boolean onLoadingThread, System.String prevGoalStr) (at <c9e40c0db6734ed0a5737ddc590e1fec>:0)
Character.SanityCheckTargetRefCounts () (at <c9e40c0db6734ed0a5737ddc590e1fec>:0)
SweetCaptn  [作者] 10 月 11 日 下午 1:10 
Oh I see, I make the mods on the beta branch since its the most recent version, but It wont give any problems. It's a standalone mod, and the other mod focuses on making sure characters have a weapon at all times, so they can be used together
Bragdras 10 月 11 日 下午 12:01 
Hmm, I activated it on current branch but it recommended me to use beta branch

I have a question about the mod itself however, is this meant to be used alongside your other mod that makes characters pick up weapons, or does it essentially replace it?
SweetCaptn  [作者] 10 月 11 日 上午 9:15 
@Camper All Npcs ! @Bragdras Made on the current branch, so it should be working ;)
Bragdras 10 月 11 日 上午 8:20 
Hello, does this work with current branch?
Camper 10 月 11 日 上午 5:56 
AII NPC?