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Rapporter et oversættelsesproblem






The story mode difficulties are weird. There's 5 difficulties but the story mode merges them all into three. So it's possible that the "hard" mode of the previous level may have been using difficulty 4 (hard), and the "Hard" mode of this level may be using difficulty 5 (Very hard). (I'm guessing this is the cause, I've not tested the story.) I removed that bonus from difficulty 4 for balance reasons, but left it in difficulty 5.
Normal difficulty (Difficulty 3) will also have it because this mod has that set as the vanilla brutal difficulty settings (plus the extra cities, teleporters, and EXP).
If you hover over their character icon in-game you should be able to see what the real difficulty they have is.
@Passive I don't know of any other unit mods. I know they exist but I've not used them.
I don't think they get a damage bonus. But I can check again in the morning. It's 4am for me.
If you have never played AOW before, I suggest trying the vanilla difficulties first. My easiest difficulty takes away a lot from the AI, but the buffs it adds might be a lot to someone completely new. Expansion works a little different here, and this mod makes them expand fast (usually), so make sure that's hammered down first. Then easy or very easy should be good for someone learning.
And yep it works with unit mods. I tested a lot with this one because I love this one.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3023411279
But the other unit mods should also work as long as they don't edit the tomes. (If they do edit the tomes, put them after mine in the load order. The AI will lose the cooldown reduction for that tome, but the mod will work.)
@Kattepung
Thanks! Kept it to myself for like, a year 'cause I figured I was the only one crazy enough to enjoy this. But glad to hear others enjoy it as well. ^.^
Alright, that explains it. Thats a lot more honest as well
Anyways, amazing mod, i've always found the AI lacklustre in these games, but now its an honest challenge
Thanks ^.^ I am thinking of making an extra mod that just turns off that speed boost when both are used together.
@Kattepung
It does not give the AI units extra stats, the AI units had those extra stats on brutal difficulty in vanilla, but the buff was just invisible. So I made it visible because it was annoying hitting things and not knowing why the damage didn't feel right. As it would show them with 2 armor but they actually had 5, so it always felt off when hitting them.
Internally debating on whether or not I want hard difficulty to have that buff. As it's just part of normal brutal difficulty so I assume most are used to it. But game feels better (to me) without it. (Very hard and normal would still have it if I remove it from hard difficulty.)
Sceptical on the movement speed and city cap increase on small & medium maps, though. Havent tried that yet.
Thanks, glad it is enjoyed ^.^
@Dynia
This mod doesn't make any changes to what units the AI builds. That is decided in a part of the AI that can not be edited by mods. All I can do is give it resources to make better things and hope.
The movement speed mod will work if it comes after mine in the load order.
As for the higher tier units mod, it is this one: (Plus it's submods)
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3023411279
Highly recommend, this mod maker did a good job. And the AI do use these units too, so while it doesn't tell the AI what to build, the AI has more higher tier options. (Although so do you)
But use the Barentz cheat, it removes the fog of war and is great for testing this stuff. You can just go check what they are making in their cities and check what tier of city it is versus what they are making.
I still strongly recommend using the higher tier units mod if you want the AI to use higher tier units though. It helps.
In my tests, their endgame armies have a lot of issues with stale units. This mod doesn't change what units they make. So turns 1-20 they can only make tier 1 and 2 units. Those units, if not killed, still exist in their army later on. And any new cities they make can also only make tier 1 and 2 units until they build the city tier upgrades.
The AI can not cast more enchantments than they have. In the tests I have run, I've seen the AI using 100% of their enchantments that are unlocked.
Although in these huge modded maps I am seeing an issue with the AI not building as many cities as they should. Not taking advantage of the space. I will see what I can do about that.
finally xD, AI made this but still they like to make T1 units in turn 150+ even I killed thier units few times and he rebuild
also don't see they have more enchants at all
3) Check their leaders/heroes. In their buff list there should be a modded buff that reads "difficulty enhanced, +400% exp" and I also made the game's standard unit buffs that the very hard AI gets visible. (So there is no questioning why you feel like you do less damage when the Enemy AI seemingly has same stats). So they should also have a buff that just reads "very hard Ai"
I will research and test this mod list once I get home from work. But a few things you can do before that.
1) Put your movement speed mod at the very bottom of the list. And then put my mod on the second from the bottom. (So those are the last two.) My mod being last should help negate some conflicts. Then just keep the movement speed buff after mine so it overwrites my movement speeds.
challenging SI without +
no other AI mods
I will try resubscribing
If you are dedicated to fixing this, I have an idea that may or may not help. I would need to test if it is something your are doing, or if it is your PC. The way to test that would be to find a day we are both available, and to put you in a remote play game on my PC. (You would be controlling my PC and playing a game hosted here) To see if you get the same results.
Then, either your issue pops up on my end and I can see it more clearly what is going on/causing it. Or it works fine and we narrow it down to your PC/world settings. At which time you can stream me a game from your PC (start to finish) so I can try and see what is going on over there.
I have next week off work, so I can be flexible to time schedules all next week.
2/2
Are you using any other mods?
1/2
https://imgur.com/a/RhrQxn6
turn 150+
This mod doesn't change the AI's unit choices. But the base game AI typically pick the highest they have. But they can go stagnant, if they never go to war their low tier units from early game may still be alive.
This is what the mod looks like in turns 100+ on my end. Map had a lot of fighting, so everyone has lost and rebuilt their armies a few times over. black AI (very hard) took nearly the whole map by himself. Only really opposed by purple AI who he had a back and forth with over that central area. While the light blue AI to the south have just been harassing me all game and I opted to play passive to see what the AI would do if I did nothing to progress a victory condition. (These links only work for two days)
https://cdn.steamusercontent.com/ugc/9787479671347420140/8FB536CA92EE8710942EF95D90194162B685DF7C/
https://cdn.steamusercontent.com/ugc/12908889308029465115/46DC189DC2D14720A8FCE7014104607488DC8B90/
Awesome! Thanks for helping debug ^.^
@Furin
My testrun of very hard ended up with a level 20 giant and so many stacks of legendary phantom warriors at my door on like, turn 20-ish. I was quite sad.