Mech Engineer

Mech Engineer

Simple EML
4 条留言
1605153193  [作者] 10 月 22 日 上午 6:30 
最后的更新已经经过测试并且发布,感谢@Domanoc,
他提供的代码帮助我重写了整个模组,并保留了与其他模组的兼容性。

这是机器翻译:
This is a machine translation:
The final update has been tested and released. Thanks to @Domanoc,
who provided the code that helped me rewrite the entire mod while maintaining compatibility with other mods.
1605153193  [作者] 10 月 22 日 上午 3:36 
@Domanoc 感谢您的建议和模组,它们都很有帮助。
现在它变得更合理了。

这是机器翻译:
This is a machine translation:
Thanks for the suggestions and mods, they are all helpful.
Now it makes more sense.
Domanoc 10 月 21 日 下午 5:47 
And as i’m reading your mod description again if you want to bind the unlock to the railgun research you can change line 19 of obj_research.lua to if(res_number==28)then
To figure out the research number you can press f6 while in the research tab and look for the white number next to it.

This is a machine translation:
这是机器翻译: 我正在重读你的模组描述,如果你想将解锁绑定到电磁炮研究,你可以将 obj_research.lua 的第 19 行改为 if(res_number==28)then。 要计算研究编号,你可以在“研究”选项卡中按 F6,然后查看旁边的白色数字。
Domanoc 10 月 21 日 下午 5:37 
Hey 1605153193,
A have a suggestion for your mod. Instead of manually changing the location of the weapon in the obj_component_shop.lua you can set it automatically. This way it ensures compatibility with other mods.

You can check my mod for an example. And if needed I'll make a guide on how to do it.

This is a machine translation:
这是机器翻译:
嗨,1605153193, 我对你的模组有个建议。与其在 obj_component_shop.lua 中手动更改武器的位置,不如自动设置。这样可以确保与其他模组的兼容性。 你可以参考我的模组作为示例。如果需要,我会制作一个操作指南。