Mech Engineer

Mech Engineer

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Simple EML
   
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46.757 KB
10 月 8 日 下午 4:33
10 月 22 日 上午 6:23
3 项改动说明 ( 查看 )

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Simple EML

描述
此版本是对于更新的尝试
给想要制作模组的人和未来的我自己:
更新模组需要仅使用英语描述,将游戏语言切换为英文,(可能的要求)
并在游戏模组管理界面内输入模组URL末尾的十位数字和更新用文件的目录。(必须的要求)
输入模组标题,输入文件夹名称和输入文件夹路径没有任何用处。

它是一件未经平衡的强大武器,可能会使游戏变得过于简单。
简单的电磁枪模组,在电磁炮解锁时解锁,作为对20mm机炮的补充。
新的开局会附赠两门电磁枪。

它是电磁武器,所以提高能量供应会显著提高它的性能。
它的射击速度是20mm机炮的二分之一,因为它只有一根枪管。
在三根过载线路的条件下,它在武器测试场中的最大预期伤害应当在3000点左右,同时拥有相当高的精确度和至少11点穿甲。

在目前的版本,这个模组已经实现了我所有想要实现的目标,因此它将不再更新,除非存在恶性错误。

致谢
WalrusJones - 创作了我用作此mod模板的“Simple Autocannon”。
Domanoc - 帮助我完成了这个模组,优化了代码和兼容性。


This version is an attempt at an update.
For those who want to create mods and for my future self: To update a mod, use only English descriptions and enter the ten-digit number from the end of the mod's URL in the game.
Entering the mod title, folder name, or folder path is useless.

It is a powerful weapon that hasn't been balanced, and it might make the game too easy.
A simple electromagnetic gun module, unlocked when the RailGun is unlocked, as a supplement to the 20mm cannon.
A new game start will include two electromagnetic guns as a bonus.

It is an electromagnetic weapon, so increasing the energy supply will significantly improve its performance.
Its firing rate is half that of the 20mm machine gun, because it only has one barrel.
Under the condition of three red cables, its expected damage in the weapon testing field should be around 3000 points, while also having fairly high accuracy and at least 11 points of armor penetration.

At its current version, this mod has achieved everything I wanted it to, so it will not be updated again unless there are serious bugs.

Credits
WalrusJones - For creating the “Simple Autocannon” that I used as a template for this mod.
Domanoc - Helped me complete this mod, optimize the code and compatibility

4 条留言
1605153193  [作者] 10 月 22 日 上午 6:30 
最后的更新已经经过测试并且发布,感谢@Domanoc,
他提供的代码帮助我重写了整个模组,并保留了与其他模组的兼容性。

这是机器翻译:
This is a machine translation:
The final update has been tested and released. Thanks to @Domanoc,
who provided the code that helped me rewrite the entire mod while maintaining compatibility with other mods.
1605153193  [作者] 10 月 22 日 上午 3:36 
@Domanoc 感谢您的建议和模组,它们都很有帮助。
现在它变得更合理了。

这是机器翻译:
This is a machine translation:
Thanks for the suggestions and mods, they are all helpful.
Now it makes more sense.
Domanoc 10 月 21 日 下午 5:47 
And as i’m reading your mod description again if you want to bind the unlock to the railgun research you can change line 19 of obj_research.lua to if(res_number==28)then
To figure out the research number you can press f6 while in the research tab and look for the white number next to it.

This is a machine translation:
这是机器翻译: 我正在重读你的模组描述,如果你想将解锁绑定到电磁炮研究,你可以将 obj_research.lua 的第 19 行改为 if(res_number==28)then。 要计算研究编号,你可以在“研究”选项卡中按 F6,然后查看旁边的白色数字。
Domanoc 10 月 21 日 下午 5:37 
Hey 1605153193,
A have a suggestion for your mod. Instead of manually changing the location of the weapon in the obj_component_shop.lua you can set it automatically. This way it ensures compatibility with other mods.

You can check my mod for an example. And if needed I'll make a guide on how to do it.

This is a machine translation:
这是机器翻译:
嗨,1605153193, 我对你的模组有个建议。与其在 obj_component_shop.lua 中手动更改武器的位置,不如自动设置。这样可以确保与其他模组的兼容性。 你可以参考我的模组作为示例。如果需要,我会制作一个操作指南。