武装突袭3

武装突袭3

「RSS」 Immersive Hud
46 条留言
_mickey_ 11 月 6 日 上午 8:40 
@NaCl² How are you, bro?
Lady Inquisitor 10 月 29 日 上午 11:27 
Hello!

Would like your permission to pack this mod into an modset for a unit. The mod itself is unlisted and isn't distributed outside the unit. I have a spreadsheet that will contain all the credit needed (links to the mod and everything required/additionally listed) contained in that document, along with a link to it in the readme.txt file. It'll also contain a list of the mods that are packed together in that file itself for ease of access. :)
NaCl²  [作者] 10 月 25 日 下午 11:28 
Apologies for the lack of updates. Unfortunately I've been a bit busy but hopefully I should be able to work on this mod soon.
_mickey_ 10 月 19 日 上午 8:35 
@NaCl² good day bro! Unfortunately I can't use your mod today as it conflicts with ACE3 settings and displays vanilla UI-info, when the player is inside vehicles, while in ACE3 UI settings this info disabled.

I'm looking forward to your updates. How are things going? If you manage to make this mod, it will be one of the best mods for Arma 3 for me. I would dream of playing completely without a UI.
BetaBeta 10 月 19 日 上午 2:28 
awesome mod🥰 but when i prone i just cant look down to check my ammo. is this a feature or its going to be fixed?
K1NG_J3W 10 月 18 日 下午 5:28 
Thanks NaCl²! thats awersome, yeah just check out some other mods as to how to do. happy to help if I can.

Perhaps an option that the gun needs to be looked at for a certain amount of time before the interface shows up? if possible also having the interface fade in an out, and maybe an option to adjust the text color/size.
Blitz 10 月 16 日 下午 7:03 
nice in concept but constantly having my ammo amount and fire selector info pop up every time I free look is far more immersion breaking than having the old system in the top right

really needs some addon options where you can toggle/tweak certain features
NaCl²  [作者] 10 月 14 日 下午 11:56 
@K1NG_J3W
Oh. I wasn't aware you had to put it in a separate folder. I'll make sure to put the key in the right directory when I update this mod (expect an update within a week or so?)
K1NG_J3W 10 月 14 日 下午 11:52 
I just checked your files, you have actually signed the addon but haven't included the public key in a folder called 'keys' :)
K1NG_J3W 10 月 14 日 上午 3:28 
hey NaCl², could you please sign this mod with a key so that it's easy to have downloadable as a server mod?
NaCl²  [作者] 10 月 12 日 上午 12:14 
@_mickey_
I am planning on making the HUD work when in vehicles. RIght now I just disable it outright when in one because I have yet to figure out how to determine if the current seat has weapons or not.
Hausser 10 月 11 日 下午 4:33 
I love this mod, but it breaks the "disable HUD" mode from ACE and other mods, i usually use it to hide usernames from my screenshots, any way to make them work again?
_mickey_ 10 月 11 日 上午 7:53 
@Tyl3r99

It works, but only once - https://youtu.be/WC_uUISoHsA

It looks weird. It should either work or not. By the way, the scope doesn't matter. I tried it without a scope. My MX rifle doesn't work reliably.

@NaCl²

It might be possible to make your mod work the same way with Fire From Vehicles? I mean when you look out of the hatch of a tank or when you are in a truck or in a helicopter as a passenger.
Tyl3r99 10 月 10 日 下午 1:25 
@Mickey - that scope does not allow Zeroing...
NaCl²  [作者] 10 月 10 日 上午 5:15 
@andrey302, @little andy
Do you mind sharing more details in the newly created discussion? I can't seem to reproduce this issue.
_mickey_ 10 月 10 日 上午 4:46 
The mod doesn't work with Fire From Vehicles :(
_mickey_ 10 月 10 日 上午 4:15 
Another detail! I noticed that the zeroing feature isn't working stable. I tried pressing PageUp/PageDown, but the zeroing feature didn't appear - https://youtu.be/z80uftrCUr8

It seems like everything was working fine, until I tried changing the "ACE User Interface settings". I only turned the "Soldier/Vehicle Weapon Information" setting off/on once.
_mickey_ 10 月 10 日 上午 3:45 
@NaCl² Hey bro!

We're patiently waiting for your mod's settings. I've been thinking about it for a while now and have some suggestions for the settings. If you have the opportunity and would like to, then please try making the following adjustments:

1. Disable/enable the magazine fullness information (the magazine fullness is still shown in the inventory)
2. Disable the display of the magazine count when looking at the vest (the magazine count is already shown in the inventory)
3. Disable the display of the grenades count, when looking at the vest (the grenade count is still shown in the inventory, in this case only the one currently used grenade is needed).
4. Adjust the text size (small/large/medium)
5. If possible, like in ACE3, add text color settings.

Thank you!
little andy 10 月 8 日 下午 9:48 
no problem bro, many thanks
NaCl²  [作者] 10 月 8 日 下午 8:45 
I'll be looking into that. Unfortunately though I am quite busy until the following week so please be patient for the update.
little andy 10 月 8 日 下午 8:39 
Same issue as @andrey302
Zeus key (backspace) does not hide HUD & editable objects
andrey302 10 月 8 日 下午 4:48 
Disables the zeus cinematic camera (backspace)
n 10 月 8 日 上午 7:41 
issue: some turrets (only from CUP?) have two crosshairs? are you able to replicate this?
Red Star 10 月 8 日 上午 6:06 
this could be amazing if you add settings to disable certain elements
_mickey_ 10 月 7 日 下午 4:28 
@NaCl² Thank you very much for your interest in adding settings! I'll be waiting for your updates.:steamthumbsup:
LittlexxBxx 10 月 7 日 下午 2:48 
amazing, quick question tho, is there a stamina bar?
Styx 10 月 7 日 上午 5:52 
Perfect
NaCl²  [作者] 10 月 7 日 上午 5:39 
This should be client sided if I'm not mistaken.
Styx 10 月 7 日 上午 5:21 
Hey, does this mod need to be run on servers also?
NaCl²  [作者] 10 月 6 日 下午 8:36 
@_mickey_, @R3tro-
I am planning on adding settings to this which will include disabling certain features and additional ace compat.

@Tatchoria
I'll look into that issue

@_mickey_
I've always assumed that the mag fullness level was a combination of visual factor and the feel/weight of the weapon. I'll be adding an option to disable the current ammo estimate.
R3tro- 10 月 6 日 下午 5:35 
can you make option that does show mag status that way players using ace still have to use the mag check feature
NewMan 10 月 6 日 下午 5:08 
Super good mod, thanks for your work and WebKnight. Objectives of the next stage can be considered the display of ammunition information when shooting in a vehicle
_mickey_ 10 月 6 日 下午 4:37 
@NaCl²

If it is impossible to make settings, can you make a version of this mod without mags information?
_mickey_ 10 月 6 日 下午 4:35 
@NaCl² Hi!

Can you add any settings? I want to disable mags load information.

This information seems:

1) meaningless ( the player inventory menu already has a mags fullness level )
2) unrealistic ( in real life it is impossible to see the fullness of the mag, if it not transparent )
Tatchoira 10 月 6 日 下午 3:49 
Zeroing sometimes doesn't show up for me, also the minimal HUD elements in general have a tendency to stop working.
Zloi 10 月 6 日 下午 2:13 
That's great! Thank you for the work done.
Chuck Jiggles 10 月 6 日 下午 1:48 
I really like this mod otherwise, but I wish zeroing was togglable option or implemented in a bit more immersive way. It's quite "gamey" in its' implementation and unfortunately takes away from player agenda. Not to mention how it works is a bit annoying on multiscopes, where it shows up every time you press ctrl+mouse2 to change between sights.

But thank you and WebKnight both for the mod.
ElPedroChico 10 月 6 日 上午 2:48 
Great mod

Small bug is that underbarrel grenade launchers aren't shown, currently their firemode is displayed as "Single"
Poperkotik 10 月 6 日 上午 12:41 
It's incredible
Lawee FczrT 10 月 5 日 下午 11:02 
what about rhs grip bug? (front undebarrel attachments like AFG or vertical grip losing their animation. Using standart rhs anims instead of correct ones)
little andy 10 月 5 日 下午 7:24 
awesome work bro
Weber 10 月 5 日 下午 7:11 
Hey! I love the new additions you brought onto the original mod as well as the fixes. Quick question, do you by chance know why having this mod would override the range finding feature in the scopes from this mod— https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3111200043—as Webknights original one overrode the entire information cluster but this version is just the range finding
WebKnight 10 月 5 日 下午 7:10 
YEAAAAAAAAAAAAAAH
Axle 10 月 5 日 下午 6:09 
Super cool
Alysauras_Wrecks 10 月 5 日 下午 5:58 
noice
Ven 10 月 5 日 下午 5:49 
Spicy