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Rapporter et oversættelsesproblem






Would like your permission to pack this mod into an modset for a unit. The mod itself is unlisted and isn't distributed outside the unit. I have a spreadsheet that will contain all the credit needed (links to the mod and everything required/additionally listed) contained in that document, along with a link to it in the readme.txt file. It'll also contain a list of the mods that are packed together in that file itself for ease of access. :)
I'm looking forward to your updates. How are things going? If you manage to make this mod, it will be one of the best mods for Arma 3 for me. I would dream of playing completely without a UI.
Perhaps an option that the gun needs to be looked at for a certain amount of time before the interface shows up? if possible also having the interface fade in an out, and maybe an option to adjust the text color/size.
really needs some addon options where you can toggle/tweak certain features
Oh. I wasn't aware you had to put it in a separate folder. I'll make sure to put the key in the right directory when I update this mod (expect an update within a week or so?)
I am planning on making the HUD work when in vehicles. RIght now I just disable it outright when in one because I have yet to figure out how to determine if the current seat has weapons or not.
It works, but only once - https://youtu.be/WC_uUISoHsA
It looks weird. It should either work or not. By the way, the scope doesn't matter. I tried it without a scope. My MX rifle doesn't work reliably.
@NaCl²
It might be possible to make your mod work the same way with Fire From Vehicles? I mean when you look out of the hatch of a tank or when you are in a truck or in a helicopter as a passenger.
Do you mind sharing more details in the newly created discussion? I can't seem to reproduce this issue.
It seems like everything was working fine, until I tried changing the "ACE User Interface settings". I only turned the "Soldier/Vehicle Weapon Information" setting off/on once.
We're patiently waiting for your mod's settings. I've been thinking about it for a while now and have some suggestions for the settings. If you have the opportunity and would like to, then please try making the following adjustments:
1. Disable/enable the magazine fullness information (the magazine fullness is still shown in the inventory)
2. Disable the display of the magazine count when looking at the vest (the magazine count is already shown in the inventory)
3. Disable the display of the grenades count, when looking at the vest (the grenade count is still shown in the inventory, in this case only the one currently used grenade is needed).
4. Adjust the text size (small/large/medium)
5. If possible, like in ACE3, add text color settings.
Thank you!
Zeus key (backspace) does not hide HUD & editable objects
I am planning on adding settings to this which will include disabling certain features and additional ace compat.
@Tatchoria
I'll look into that issue
@_mickey_
I've always assumed that the mag fullness level was a combination of visual factor and the feel/weight of the weapon. I'll be adding an option to disable the current ammo estimate.
If it is impossible to make settings, can you make a version of this mod without mags information?
Can you add any settings? I want to disable mags load information.
This information seems:
1) meaningless ( the player inventory menu already has a mags fullness level )
2) unrealistic ( in real life it is impossible to see the fullness of the mag, if it not transparent )
But thank you and WebKnight both for the mod.
Small bug is that underbarrel grenade launchers aren't shown, currently their firemode is displayed as "Single"