安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






Honestly if you want to make more money per minute, you should just checkout their other creation which earns substantially more per minute.
In my opinion, it would be even better if there were different auto fish buttons, sort of like your automated container vehicle, being able to click different buttons for it to fish at different markets such as terminal camodo, JSI, or south sawyer.
This would be incredible because it would mean you can set multiple of these up at the same time and make double or even triple the money!
@sharkk the war machines are not released yet, the fighter and carrier are finished but being polished right now
@eucalyptus @Star, when does it explode? is it when spawning in, when turning on autopilot, or when it is lowering the pot booms? I'll try to fix it if I can pin down the cause of the problem.
@gunslinger_lucky I'll add a few seconds of delay to the clamp retraction, maybe it's causing the boat to tilt before the unloader crane can fully retract, and resulting in a collison
@travelnsarah did you check out the supersonic capsule on my workshop, or do you mean something cheaper? But gunboat has to be pretty expensive because it needs radars and armor
@Milkstache what happens when it gets to half way to North Harbour? Does the engine stall or autopilot stop working?