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报告翻译问题






Some part of the upper floor stairs seems non-OSHA compliant at some part though, due to lack of guard rails, but I guess thats a WIP.
-Adjust the ambient noises and fading, made more eerie again instead ..I think
_Few adjustments to the Top 2 Floors.... go there on your on accord..lol . I did put a respawn up there in case you get stuck or fall to your death.
_Go check it out though and let me know.. Go have fun.
-Remember.. this is still working in progress.
Thank you all
Did you make it so the waves only start spawning when you pass a certain area, or after a certain amount of time? I was exploring the map for a bit before the wave counter came up, and only ran into enemies that seemingly spawn at certain triggers. I like that, having the additional spawns on top of the regular waves. Died to the duo of predators in the one room, and it seems like they despawn and respawn? Are they also tougher than regular ones? I could not seem to make them go down on normal, or maybe I was having bad luck. Thankfully those checkpoints made it so I could keep testing and trying the map. I tend to spawn them in on other mod maps too.
But optimization is not good as far.
Maybe, because of too many light sources.
3900X, 5060ti, 32GB RAM but fps was never over 50 when I set Medium Quality.
So I just fixed Lowest Quality to play.
I hope someday I can play with best quality option.
"FLOOR PAST THE FIRE IN THE STAIR" Hey guys more updates and ideas. I currently working on some crazy ideas so bare with me. You can go up and check it out if you want , but zombies DO spawn up there so it can be a #$%@ show if your not careful , lot of places you can get stuck but if you want to go look . check it out let me know if like whats going on. Thanks Sonioc1775
-Added Cafe, why? I got an itch. It also creates a passage way in the middle of the living spaces for access
-More sound adjustments
-Lighting
-I hope nobody is afraid of creepy dolls..............
-Making honest attempt to adjust speed of Bathroom doors.. I know..they are a pain.
-Still under construction so you still may see boxes floating. Whats in the boxes you ask?.............
Thanks for support let me know whats up..
-rearranged again
-adjusted lighting in the hallways for performance
-removed blood for now, brainstorming for better layout
-moved the closets so that the do not pin you against the wall or the bed. If I missed one please let me know.
-Adjusted more lighting
-Added a Media Player for jodi movies but it is bugged for some reason. Ive spent two days on it. works in the editor. pass for now.
-Adjust some of the acoustic fading in the map .
-moved more structures around. slowly getting there.
-added more things that go BOO in the night.
Have fun all and thank you for all the support.
Random side question: Can you add clothing unlocks to vending machines? I'm guessing its not a thing, as ive never seen it done other than in the main story, and all workshop maps ive seen just have drops scattered around the map. Thinking if this is possible, it could increase time spent in the map, as I can imagine just grinding out kills for cash unlocks.
The amount of updates your doing is amazing! Much appreciated!
I'm just having a small issue with some closet doors, in some areas, for example a closet near a bed, you may get stuck without any chance of getting out, because the door constantly keeps itself open since it follows your proximity, pushing you to a bed.
This also happens when they are next to a wall, gatting you stuck between the open door and a wall.
Other than that, it's looking promising!
https://x.com/nakedMCSE/status/1978646609991774242
You can see the revive at 57:18 and the next round "start" without updating the screen at 58:35.
You can still complete the level, you just have no body GC or count.
I have been putting hours and hours into polishing this bad boy up. That means... yes, I have many many more hours left to put into it.
You will still find many rooms incomplete, but I am working on it.
You will find some meshes that make you say..WTH. .. its ok. I am working on it.
Added some new sounds
new surprises ....somewhere.
lighting
props
sweat and tears...lol
Enjoy and thank you Sonic1775
Otherwise the map is interesting a tad claustrophobic in some places while wonderful and open in others. A great looking arena.
Making a lot of changes to the structure
Added multiple sound affects
Added a fountain in a brand new wing.
resized some of the floor for later themes.
You will see a lot of meshes missing in some of the rooms but I am working on it. Let me know what you think about the sounds and if you like the new stuff.
thanks
Sonic1775
-Stairs are open again but there is nothing up there to see for now.
-Floors 1 through 5 have Navmesh now so Zombies can spawn there. Nothing should spawn on
floor 6 and up.
-Added extra Hyperbox to the dome room until we get 100 percent completions across the board
with no straggling zombies.
-Just in case you can not full complete the challenge there are two Hyperboxes in play that you can at least store the goodies that you collect from playing.
I thank you all again and appreciate your patience while I get my *&&^ together. Hope you enjoy and have fun.
Sonic1775
Kill everything Until it is done. But this map has expected performance issues. Still a WIP map tho not bad at all. 20+ zombies and items lingering around the map, bodies do not disappear at all. And the door near elevator now gets doubled, means no access for the top floor.
12/10 Best Map Concept BTW.
Also, seems some closets and areas are... golden? Like if textures are broken. Older version didn't have this issue.