致命解药

致命解药

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Ghosts of Atlantis
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3.565 GB
10 月 3 日 上午 5:01
10 月 24 日 上午 7:11
45 项改动说明 ( 查看 )

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Ghosts of Atlantis

描述
My very first map. Get in there and let me know how the performance is. This is a work in progress so there are only like ten zombies in here for now. Walk around check it out. Let me know if its laggy or too bright. all that good stuff because I want to make this awesome. Thank you
78 条留言
Sonic 1775  [作者] 6 小时以前 
I dont have that ability yet
yuki52 8 小时以前 
can whe mute the music?
Sonic 1775  [作者] 15 小时以前 
****UPDATE*********STILL UNDER CONSTRUCTION**************
-Adjust the ambient noises and fading, made more eerie again instead ..I think
_Few adjustments to the Top 2 Floors.... go there on your on accord..lol . I did put a respawn up there in case you get stuck or fall to your death.
_Go check it out though and let me know.. Go have fun.
-Remember.. this is still working in progress.
Thank you all
Icky 10 月 22 日 下午 2:56 
@sonic1775 You're welcome! If there was one other bit of feedback I would have to give, it would be to tone down some of the ambient sound of the metal and water creaking and wooshing, to let the more ghostly sounds come thing a bit more~
Sonic 1775  [作者] 10 月 22 日 下午 2:47 
@Icky.... Thank you so much for the feedback. yeah, I have a game trigger set for when you leave that first living corridor. after that the waves/ zombies will spawn with a certain distance from Jodi... I thinking about changing that.. play around with it any ways. I have to work on optizimizing this bad boy also..lol
Icky 10 月 22 日 下午 12:02 
Great map, deceptively creepy atmosphere. Cant wait to see where it goes further. Only place where it was chugging much for me (maxed settings, 1080p, 16 GB 4080 super, 32 GB ram, 3.2 GHz i9 processor) was at the room with the burning elevator, cuz bodies started piling up.
Icky 10 月 22 日 下午 12:02 
Good to see how far this map has come. You've done a great job creating a tense atmosphere, for sure, with some of the ambient sounds that are all around. There's certainly a lot to explore and get lost in ATM.

Did you make it so the waves only start spawning when you pass a certain area, or after a certain amount of time? I was exploring the map for a bit before the wave counter came up, and only ran into enemies that seemingly spawn at certain triggers. I like that, having the additional spawns on top of the regular waves. Died to the duo of predators in the one room, and it seems like they despawn and respawn? Are they also tougher than regular ones? I could not seem to make them go down on normal, or maybe I was having bad luck. Thankfully those checkpoints made it so I could keep testing and trying the map. I tend to spawn them in on other mod maps too.
Sonic 1775  [作者] 10 月 21 日 下午 1:45 
I hope to get it well optimized for everyone. Im running a 4060 super ti and some areas im at 30 fps.. I'll get it there
fabe705 10 月 20 日 下午 8:37 
This map is well organized. eventhough the size is huge.

But optimization is not good as far.
Maybe, because of too many light sources.

3900X, 5060ti, 32GB RAM but fps was never over 50 when I set Medium Quality.
So I just fixed Lowest Quality to play.

I hope someday I can play with best quality option.
Sonic 1775  [作者] 10 月 20 日 上午 9:52 
*******UPDATE*************
"FLOOR PAST THE FIRE IN THE STAIR" Hey guys more updates and ideas. I currently working on some crazy ideas so bare with me. You can go up and check it out if you want , but zombies DO spawn up there so it can be a #$%@ show if your not careful , lot of places you can get stuck but if you want to go look . check it out let me know if like whats going on. Thanks Sonioc1775