安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






In a worst-case scenario, would you be able to make a band-aid fix for those three mods?
Prior to 42.12 the Glock 17 repair recipe code was
fixing Fix Glock 17
{
Require : Glock17,
Fixer : Glock17; Aiming=3,
}
This changed to
fixing Fix Glock 17
{
Require = Base.Glock17,
Fixer : Glock17; Aiming=3,
}
It's just replacing the ":" with "= Base."
42.12.1 fixed some of the things, or at least made it so you didn't have to fix them yourself, but other stuff was still left broken like the recipes.
Way to go man, a little "gotta have it" for appreciation!
If you still can't see it, try unsubscribing and resubscribing.
@Partizan this is the first time I've uploaded something to the workshop, so I might have set up the folders the wrong way. I'll try and fix that.
@Keinori This fixes that issue, at least it does when the game can see it lol.
As an additional note once I have the problems solved, if you have this enabled, disable Hyzo's version until they fix it. It's effectively a duplicate just with the errors fixed.