安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






I'm aware of that but not much I can do. From my research and knowledgeable devs, this is unfixable. Every character has the same standardized ground collision size, which leads to cases like these when the character is "too slim" it appears as if they were floating. I've been told we can't change it sadly.
If thats what you are talking about, its not that major of a problem if it even is a problem to begin with. It's an edge case that won't be visible unless you carefully walk to the edge with the intent of standing on the edge.
Thanks for the report!
It's way too soon but I already can't wait to see who's next. Just imagine getting to play Malos or Noah with a switch-out function for Mio (come on, you CAN'T have them separate....maybe)
Once again, nice character, love the Xenoblade representation, thanks for responding to my feedback!
big fan of the lil gimmick, with the stacking buffs and the orb throws all being different!
And yeah fair's followup should give her meter, I just forgot about it oops.
Was it an oversight that fair's followup doesn't contribute to building her meter? Because it seems weird that it doesn't since she is throwing out her orb like she would with nspecial, which does build meter.
Dash attack's sweetspot and her flare nspecial feel a bit too strong in terms of kill power, more-so dash attack's sweetspot.
Her ustrong is very inconsistent in whether or not the initial hit will actually lead into the second hit, which feels kinda bad.
Lastly, her pain sounds are pretty repetitive and it gets especially annoying during multi-hits against her hearing the same sound multiple times in quick succession, maybe a longer cooldown between pain sounds if there's a system in place for that or more varied pain sounds.
That's really my only criticisms though, overall great character, lots of sauce, for sure staying in my roster!
I'm actually planning on giving Rex & Pyra a complete redo to bring them up to speed. While Glimmer will get a big update, some re-animated/changed attacks, a couple changes in specials and mechanics, streamlining gamefeel.
In hopes that I can use what I learned over a year and a half to make them way better.
Still don't know who I'll make next because I have so many ideas!