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I'm aware of that but not much I can do. From my research and knowledgeable devs, this is unfixable. Every character has the same standardized ground collision size, which leads to cases like these when the character is "too slim" it appears as if they were floating. I've been told we can't change it sadly.
If thats what you are talking about, its not that major of a problem if it even is a problem to begin with. It's an edge case that won't be visible unless you carefully walk to the edge with the intent of standing on the edge.
Thanks for the report!
It's way too soon but I already can't wait to see who's next. Just imagine getting to play Malos or Noah with a switch-out function for Mio (come on, you CAN'T have them separate....maybe)
Once again, nice character, love the Xenoblade representation, thanks for responding to my feedback!
big fan of the lil gimmick, with the stacking buffs and the orb throws all being different!