Project Zomboid

Project Zomboid

Artimedias' Firearm Rebalance
17 条留言
Artimedias  [作者] 10 月 12 日 下午 7:31 
@明明灭灭

Then those mods are only showing the base accuracy and crit chance of the gun, they do increase over time.
明明灭灭 10 月 12 日 下午 7:25 
What I'm trying to say is, I have mods that show gun stats, but even with a high Aiming level, the numbers on the in-game panel stay the same as they were at the beginning
Artimedias  [作者] 10 月 12 日 下午 7:15 
@明明灭灭

Their damage in the mod is still enough to kill zombies in a single shot as long as you hit them in the chest or head. Just not enough to kill multiple at once while shooting them in the feet.

As for the stats screen, I'm not sure what you mean
明明灭灭 10 月 12 日 下午 6:41 
Would you be open to adding an optional version where shotguns are un-nerfed or only lightly tweaked? Compared to their incredibly loud noise, I see the high vanilla damage as a fair compensation.
明明灭灭 10 月 12 日 下午 6:40 
So, the bonuses to crit chance and hit chance from the Aiming skill don't show up on the stats screen, right? I tried testing with different skill levels a few times and couldn't see any numbers change on the interface.
Artimedias  [作者] 10 月 12 日 下午 5:56 
@明明灭灭

Yes, in the vanilla game, accuracy and crit increases with your aim skill.

Overall, the mod does buff firearms (besides shotguns, which are nerfed). Damage is increased, and your starting accuracy and crit chance is lower, but you gain more hit and crit chance per aiming level, making it much closer to B41.
明明灭灭 10 月 12 日 下午 5:26 
The reason I'm considering a conflict with this mod is that I'm using the Real Firearms mod. I feel that the vanilla weapons are relatively weaker compared to the modded weapons, so I started looking for a mod that only modifies the attributes of vanilla weapons. After installing this mod, I noticed that the damage of most weapons has increased—even surpassing that of the modded weapons—but the critical hit rate for most weapons has decreased. I wanted to ask: in the original game, do the hit rate and critical hit rate of firearms increase with the Aiming skill? Overall, has this mod resulted in a buff?
Artimedias  [作者] 10 月 12 日 下午 4:59 
@明明灭灭

It should be! Let me know how it goes though. If it doesn't, I'll see what I can do to make it compatible.
明明灭灭 10 月 12 日 上午 2:00 
I use mods that only add extra firearms without changing the attributes of the vanilla ones. Will it be compatible with this mod?
Jackson Frost 10 月 9 日 上午 6:42 
QoL mod. Thank you
Artimedias  [作者] 10 月 6 日 下午 4:31 
@[Ba-El] Radio

You'll need to use debug, it only applies to newly spawned guns
[Ba-El] Radio 10 月 6 日 下午 2:11 
Will this work for guns already spawned mid game? Or will it only apply to newly spawned guns? I can obviously fix this with debug of course, but just good to know.
Artimedias  [作者] 10 月 6 日 上午 12:14 
@Armageddon808s It's intended to be a rebalance for the vanilla guns, not for other gun mods. I just use this alone.
Armageddon808s 10 月 5 日 下午 11:08 
@Artimedias good to know. Which gun mod do you reccomend to use with this mod?
Artimedias  [作者] 10 月 4 日 下午 10:23 
@Stalker_44 @Armageddon808s

Gun mods makers are likely already aware of the damage reduction, and set their damage numbers to compensate for it. This mod is intended for people who want the vanilla guns in particular to feel better, and more unique. I could make a version that tweaks the numbers on other peoples mods, but I would feel kind of bad about it.
Armageddon808s 10 月 4 日 下午 5:47 
I agree with @Stalker_44
Stalker_44 10 月 1 日 下午 6:54 
it would be GOAT if it was a base state multiplier so gun mods can use them