Stellaris

Stellaris

BPVR - More Building Slots
85 kommentarer
Sakura  [ophavsmand] For 10 timer siden 
@Drachilein @Primarch sarge This problem is mostly caused by other mods that override district data, could you please make a test that disable all other mods and see if the problem still exists?
Primarch sarge For 18 timer siden 
can't select any secondary city zone past the second one.
Drachilein For 21 timer siden 
no matter which zone mod i use, either yours or other ppls they dont show up for me. Am I doing something wrong? Im using Single Row, this mod, 12 city slots,X zones, 6 zones slots, in that loading order
Sakura  [ophavsmand] 5. okt. kl. 4:14 
@wowwoka 恩恩,谢谢前辈的分享,因为我不怎么玩地产模式,所以这方面不太熟悉,等我这两天看一下先~
wowwoka 5. okt. kl. 4:05 
@Sakura 代码方面我也不是很懂,不确定你指的是什么?
不过地产模式的槽位不是在星球界面点右下角的地产就能看见吗?
不过是要先点开外国的星球界面,本身是巨企然后建立分部,或者对方是自己的附庸才行
原来的地产建筑槽位mod的逻辑好像包括了直接增加基础开启的地产格数量,也就造成了即使条款里宗主国地产数量是0也能造建筑
而且原mod好像只是不能显示出多于4个的格子,但AI还是可以造超过4个的建筑
Sakura  [ophavsmand] 4. okt. kl. 23:11 
@wowwoka 前辈你好呀,由于我不太玩地产模式,前辈能给一个方法比较快速的看到地产模式的槽位吗,我可以研究一下怎么调整,谢谢~
Sakura  [ophavsmand] 4. okt. kl. 23:10 
@Myszherl @Just a person ? Can you share a screenshot for help? Besides, please try to disable all other mods and see if the problem still exists. Most zone-slot related issues are caused by an incompatiable other mod.
wowwoka 4. okt. kl. 22:43 
原来的地产建筑槽位mod好像用不了
wowwoka 4. okt. kl. 9:20 
有考虑做地产建筑槽位的辅助mod吗?
还是说原来的地产建筑槽位mod显示效果没问题?
just a person ? 3. okt. kl. 21:06 
Ah @Sakura why in One Row mode fifth city zone is un-select able
Myszherl 3. okt. kl. 16:58 
I'm using a 3 Zone mod, but the third zone can't be selected, instead it's a zone replacement. What did I do wrong?
Captain Otters 3. okt. kl. 16:26 
Warning when playing the open beta with this mod:

When you colonize a new world, it'll disappear within a couple days. I did some checking, turned mods on and off on my list and this is the one.
Kurokenshi__ 3. okt. kl. 11:49 
I have encountered a strange bug that appeared my second play through with BPVR and every play through after. In the rural districts I get an extra 4-6 district with 0 slots available to build that all have strange names.
My load order for the bpvr mods at the bottom of the list as follows.
BPVR - More Building Slots
BPV Reborn - Zone Double Row
BPVR - City 3 Zones
BPVR - City 12 Slots
BPVR - Zone 6 Slots
BPVR - Compatibility Patch ( I have Gigastructures)
Sakura  [ophavsmand] 3. okt. kl. 10:46 
@Jacobmac20 Could you please try to re-substribe this mo to see if the problem is solved? You may use imgur.com for sharing images.
Jacobmac20 3. okt. kl. 10:05 
where should I put the screenshot won't let me past into the text box and I also just realized in the below comment that I meant it was working without this mod. my bad! and the district Is called xvcv_mdlc_pc_merchanical_district_city if that helps. without this mod I still see it in Colonization menu but not on planet like with this mod.
Sakura  [ophavsmand] 3. okt. kl. 9:27 
@Jacobmac20 Hi, could you share a screenshot for your situation? Many thanks~
Jacobmac20 3. okt. kl. 8:11 
Hi Sakura, I added this mod last night after realizing I was supposed to add it with the double row mod and then the slots mods. But when I add this mod it add a 4th resource section(after generator district) with a weird name. Is that intended? I have the 4 city zones 48 main and zone 12 slots mods installed if that helps. just fyi everything has been working fine for me with this mod but wanted to give you a heads up
Sakura  [ophavsmand] 2. okt. kl. 22:42 
@TrKMeRLiN This problem has been fixed.
TrKMeRLiN 2. okt. kl. 15:04 
5 Slots for a zone gives 6 instead.
Sakura  [ophavsmand] 2. okt. kl. 6:15 
@Arty Aeterna I'll try to handle it later. Thank you for sharing~
Arty Aeterna 2. okt. kl. 6:07 
Sure! Here is the link: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3163759042&searchtext=machines+and+robot

It is not my mod tho, i just really like to play with it and as the awakend machines, but those automated/awakend worlds dont seam to get the extra building slots
Sakura  [ophavsmand] 2. okt. kl. 6:03 
@Arty Aeterna HI, could you please provide a link for your mod? Since this mod many be downloaded by many players, I think make compatibility for other mods with popularity at the same tier is a reasonable criteria.
Arty Aeterna 2. okt. kl. 4:22 
is there a chance that this (and the double row version) will be made compatibly with the "machine awakend" origin from "machines and robots expansion"? or do i have to ask the other mod maker for compatiblity?
Sakura  [ophavsmand] 1. okt. kl. 22:19 
@holden duo to the technique limitation, currently slots number cannot be changed after game started, thus I have provide so much sub-mods in order to satisfy different situations. A workaround may be providing some popular combinations (e.g. 24 city slots + 4 zone + 6 slots per zone) as a single mod, while the amount of combination is too large and I cannot provide all of them.

You may just try to edit this mod yourself according to the instruction inside the mod folder and thus only one mod is need.
holden 1. okt. kl. 16:38 
Love this mod but I did want to bring an issue to your attention: currently there is an issue with stelllaris where more mods causes worse performance even if they're empty, sheer volume seems to be a bigger issue than the content of the mod and this one requires about 5 for its full function. I wanted to ask if there's a chance you'll consider making condensed versions for people that play the game more heavily modded!!
Sakura  [ophavsmand] 30. sep. kl. 22:45 
@Rogueone There is no strict order for these mods.
Sakura  [ophavsmand] 30. sep. kl. 22:39 
@FenFenScreeScree This mod provide the base information for other slot-changing mod, and it does not require other mods as dependencies.
Rogueone 30. sep. kl. 22:39 
Does this load above or below the double row mod
just a person ? 30. sep. kl. 20:43 
I have a stupid question, should I play with BPVR - Compatible mod?????
just a person ? 30. sep. kl. 20:33 
1 is mineral, another is "?"
just a person ? 30. sep. kl. 20:33 
please check the city district file there something type wrong in there, because it require 2 thing to be able to build city district
FenFenScreeScree 30. sep. kl. 12:24 
I ask once again.

Is this mod standalone? No requirements are listed.
190cm 84kg 9cm 30. sep. kl. 5:10 
I am so stupid im sorry for asking this:
What mods exactly do I need to make it work? I want more Zones and Buildings Slots but there are so many informations on your mods and im not the strongest in englisch hahaha
Sakura  [ophavsmand] 29. sep. kl. 21:37 
@marcusdabell hi, the modification for city slot is quite simple that you may just rewrite one number. You may reference the help documentation in this mod for more information.
Pyronator2 29. sep. kl. 20:45 
I'd like to point out an incompatibility.

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1100284147

Ethics and Civics classic is preventing the available secondary zones sub mods from working. The sub mods for primary zone slots all work, so do the secondary zone slots. But not the amount of secondary zones. I'm stuck with the vanilla 2.
Any chance of a patch?
FenFenScreeScree 29. sep. kl. 20:17 
So, just to clarify, am I able to use this specific mod completely standalone?
marcusdabell 29. sep. kl. 19:30 
hi @sakura should city slot mods folder have just scripted variables folder or should it have Defines and scripted variables like your other zone mods
Truth 29. sep. kl. 13:00 
I've done some testing with my list since I was having issues with the additional zones not appearing, it seems to come down to an incompatibility between this mod and Bug Branch... is there a chance of any future integration/ patch for this?
Sakura  [ophavsmand] 29. sep. kl. 8:23 
@marcusdabell Hi, Currently City slots and Secondary zone slots count are modified by different mods and it seems works on my game, could you please share your mod list and screenshot in order to locate the problem?
marcusdabell 29. sep. kl. 8:21 
hi @sakura tell people secondary zone slot mod needs changing to what you want your city slot mod needs to be as something is mixed up between the 2 so it won't go over what ever the secondary zones of a city is ie 4 5 6 8 9 10 12 unless you change it in folder as i did myself by setting it to 96 or you won't get 96 city slot mod to work
marcusdabell 29. sep. kl. 8:09 
guys change zone 6 slot mod to 96 in the folder and your city slots will increase to 96 city slot mod seems to not increase it for some reason found this out through trial and error. i am using double zone version not single
Sakura  [ophavsmand] 29. sep. kl. 7:53 
Hello everyone!
With some recent UI adjustments, the main city district view should now support mouse wheel scrolling.

If you run into any further issues, please feel free to leave feedback. Thanks!
Rumor 29. sep. kl. 7:07 
I am not exactly too sure what I'm doing wrong or maybe I am just misunderstanding something.

As is with alot of people on here, I've used BPV before.

Now I'm doing a test empire to double check that I've gotten a stable enough mod list to play with.

I'm using City Slot 96, City Zone 10, and Zone 12.

Somehow, they're not fully showing up. In terms of City Slots, it is only showing 12. In terms of City Zones, only 2 specialisations are showing up. The Zone 12 shows up properly.

My Mod order goes:

BPVR- More Building Slots
BPVR- Zone Double Row Mode
BPVR- City 96 Slots
BPVR- City 10 Zones
BPVR- Zone 12 Slots
BPVR- Compatibility Patch

I'm really not too sure why the City Slots and City Zones are not showing up. Or maybe I'm just misunderstanding something.

Any help would be appreciated!
Sakura  [ophavsmand] 29. sep. kl. 6:38 
@mpames Currently you have use your mouse to drag the scrollbar in order to scroll the city view.
mpames 29. sep. kl. 6:00 
So is there a solution to the scrolling problem within the interface? Right now using the mousewheel to scroll doesn't work, is there some keyboard shortcut or other alternative?
Gururuua 29. sep. kl. 5:18 
secondry zone mod doesn't work
KandaKi373 29. sep. kl. 3:17 
@Tia For now, I think the options left for us are 24 city building slots with 2 specialized zones (12 slots for each) or 4 specialized zones (6 slots for each). Avoid using the scrolling bar.
Sakura  [ophavsmand] 29. sep. kl. 2:28 
@Seanツ Thank you for your feedback. Technically there's no difficult to change all of them to more slots, what I'm mainly considering is whether the change is reasonable.I think it should be changed if there are indeed many player want to do so.
Seanツ 29. sep. kl. 2:18 
@Sakura The Attraction Districs from Resort worlds are special zones that arent available as City sections. they're specifically for the former resource districts, and you can specialize them like the resource districts, so you can have a museum zone, a zoo zone, and a few others depending on your ethics if im correct. these zones only have 1 building slot, but some have multiple buildings tied to them (The Memory Hall has access to museums from the curator enclave). Im just asking if it would be possible that you can have the multiple building slots. Thanks for replying