Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

Opposing Force
26 条留言
Tjdagger  [作者] 10 月 9 日 上午 1:00 
Hi Pancho,
I'm not sure about such mods, as I haven't used them.
But I have all the DLCs. And have used units from each indiscriminately.

So, I guess you could try it, if you find units are missing.
Pancho 10 月 8 日 上午 10:37 
Subscribed thanks to the save game mode! Is it compatible with the mod that unlocks all factions?
Tjdagger  [作者] 10 月 4 日 下午 2:31 
Hi bosho,
It's not a modern mod. It's a battle mode mod. I just added the first three short videos to give potential subscribers a taste of what to expect.
bosho 10 月 4 日 下午 12:49 
is this modern mod ?
Tjdagger  [作者] 10 月 4 日 上午 4:22 
Hi MRsteve,
Your welcome, and happy to hear you think its great.
Any vanilla maps come to mind that you think this format would work on?
Tjdagger  [作者] 10 月 4 日 上午 4:18 
Hey hawka Mate,
I look forward to hearing your thoughts on this one.
hawka 10 月 3 日 下午 5:16 
Going to check this out soon
MRsteve 10 月 2 日 上午 4:58 
Great game mode!

Thank you for sharing!
Therates 10 月 2 日 上午 3:57 
You're welcome Tj, and thank you for providing such interesting mods. It's always a pleasure to see your new content.
Tjdagger  [作者] 10 月 2 日 上午 3:22 
Hi Szilva (Benc) , I'm honoured that you find my work worthy of mention in your game review. I'll have to check battle rounds as it will currently have the same crashing issue, I'm sure.

This one is more like what I originally envisaged when I made battle rounds. It also allows you to have a bit of creative freedom in how you play, which you've expressed with your capturing enemy method.

I like that you can play it your way. I was trying to make it open to different play styles.

Thanks Mate.
Tjdagger  [作者] 10 月 2 日 上午 3:06 
Hi Therates, I just got the same error in the editor. But not in game. Odd? I've renamed that file so it just use the vanilla file. Not sure why or what I'd originally edited in that one.

I tested it and it appears to be working. I've uploaded it with that change.

Thank you for pointing that out. Much appreciated.
Therates 10 月 1 日 下午 4:01 
Regarding crashing without an error report:
Check log/game.log

> file "_reg_human_movement.inc"

195: {sequence "stand_idle_empty_1" {file "idle\empty\anim_idle_01.anm"} {speed 0.8}{smooth 0.2}«}
196: {sequence "stand_idle_empty_2" {file "idle\empty\anim_idle_02.anm"} {speed 0.8}{smooth 0.2}}
197: {sequence "stand_idle_empty_3" {file "idle\empty\anim_idle_03.anm"} {speed 0.8}{smooth 0.2}}
198: {sequence "stand_idle_empty_4" {file "idle\empty\anim_idle_01.anm"} {speed 0.8}{smooth 0.2}}
199: {sequence "stand_idle_strap_1" {file "idle\empty\idle_empty_01.anm"} {speed 0.5}{smooth 0.2}}

I replaced these lines in your file with those from GOH and it runs OK.
Not sure why your lines don't work, maybe extraneous characters ?
Captain Rex 10 月 1 日 下午 2:01 
a few pictures or a video would be great!
Szilva (Benc) 10 月 1 日 上午 7:24 
Hi Tjdagger! I'm so happy that you made another mod! I really really love the idea of taking prisoners. I am currenttly playing like I only could get soldiers before the first battle, then I have to fill my arm with enemy soldiers. (Really autistic gameplay) As I said, I really apreciate your work, even wrote you in my review ;) Your work is soooo underrated! :morphine: Have some supplies! :D
Tjdagger  [作者] 10 月 1 日 上午 3:06 
Currently crashing without an error report after the update today. I hope to have time to look at it over the weekend.
Tjdagger  [作者] 9 月 27 日 上午 6:34 
Good to hear its working. Thank you again. Almost midnight here, you have fun. I'm off to get some rest. Cheers Mate.
Uwo 9 月 27 日 上午 6:29 
I'm back on the regular version of the game, and everything's running great. The nation selection, side choice, and even the way the infantry spawns are very well done.:steamthumbsup:
Tjdagger  [作者] 9 月 27 日 上午 6:22 
Ok, I just checked the "human.mdl" and the "human.def" files. I've edited these, added some volumes so that I have icons for the capture enemy script. There where some new differences. But not enough to cause issue. I'll upload it with the change. But it sounds like the open beta has more changes to look at. I'll have to have a look into it. Thanks Mate, appreciate you pointing that out.
Uwo 9 月 27 日 上午 6:09 
ah yes i use the beta version
Tjdagger  [作者] 9 月 27 日 上午 5:56 
I do have this one in my mod... "_reg_human_movement.inc". I check it against the current version.
Tjdagger  [作者] 9 月 27 日 上午 5:51 
Hmm, I'm not using the Beta version. Are you?
Uwo 9 月 27 日 上午 5:43 
195: {sequence "stand_idle_empty_1" {file "idle\empty\anim_idle_01.anm"} {speed 0.8}{smooth 0.2}«}
196: {sequence "stand_idle_empty_2" {file "idle\empty\anim_idle_02.anm"} {speed 0.8}{smooth 0.2}}
197: {sequence "stand_idle_empty_3" {file "idle\empty\anim_idle_03.anm"} {speed 0.8}{smooth 0.2}}
198: {sequence "stand_idle_empty_4" {file "idle\empty\anim_idle_01.anm"} {speed 0.8}{smooth 0.2}}
199: {sequence "stand_idle_strap_1" {file "idle\empty\idle_empty_01.anm"} {speed 0.5}{smooth 0.2}}
Uwo 9 月 27 日 上午 5:43 
Resource not found - resource/properties/animation/human/idle/empty/anim_idle_01.anm (eIORepository.cpp:433) @ [main_loop]
------------------------------------------------------------------
>>>>>>>>> gui:pm:show
>>>>>>>> gui:pm:activate(page_launcher_singleplayer)
>>>>>>> world: load mission "/map/single/opposing_force/1v1_balzerweg/0.mi"
>>>>>> file "/map/single/opposing_force/1v1_balzerweg/0.mi"
>>>>> entity:raw
>>>> file "/entity/humanskin/human/human.def"
>>> file "human.mdl"
>> file "/properties/animation/human/human_anm.ext"
> file "_reg_human_movement.inc"
Uwo 9 月 27 日 上午 5:42 
at moment all missions crah at loading. i have only your mod activated.
Tjdagger  [作者] 9 月 27 日 上午 5:31 
G'day Uwo Mate, I haven't even finished writing the description and you've got it downloaded. I look forward to hearing your thoughts and suggestions. I hope your keeping well.
Uwo 9 月 27 日 上午 5:23 
Every piece of your work has always been great. I'm excited to see what awaits me here. It's great to have you back. :steamthumbsup: