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I'm not sure about such mods, as I haven't used them.
But I have all the DLCs. And have used units from each indiscriminately.
So, I guess you could try it, if you find units are missing.
It's not a modern mod. It's a battle mode mod. I just added the first three short videos to give potential subscribers a taste of what to expect.
Your welcome, and happy to hear you think its great.
Any vanilla maps come to mind that you think this format would work on?
I look forward to hearing your thoughts on this one.
Thank you for sharing!
This one is more like what I originally envisaged when I made battle rounds. It also allows you to have a bit of creative freedom in how you play, which you've expressed with your capturing enemy method.
I like that you can play it your way. I was trying to make it open to different play styles.
Thanks Mate.
I tested it and it appears to be working. I've uploaded it with that change.
Thank you for pointing that out. Much appreciated.
Check log/game.log
> file "_reg_human_movement.inc"
195: {sequence "stand_idle_empty_1" {file "idle\empty\anim_idle_01.anm"} {speed 0.8}{smooth 0.2}«}
196: {sequence "stand_idle_empty_2" {file "idle\empty\anim_idle_02.anm"} {speed 0.8}{smooth 0.2}}
197: {sequence "stand_idle_empty_3" {file "idle\empty\anim_idle_03.anm"} {speed 0.8}{smooth 0.2}}
198: {sequence "stand_idle_empty_4" {file "idle\empty\anim_idle_01.anm"} {speed 0.8}{smooth 0.2}}
199: {sequence "stand_idle_strap_1" {file "idle\empty\idle_empty_01.anm"} {speed 0.5}{smooth 0.2}}
I replaced these lines in your file with those from GOH and it runs OK.
Not sure why your lines don't work, maybe extraneous characters ?
196: {sequence "stand_idle_empty_2" {file "idle\empty\anim_idle_02.anm"} {speed 0.8}{smooth 0.2}}
197: {sequence "stand_idle_empty_3" {file "idle\empty\anim_idle_03.anm"} {speed 0.8}{smooth 0.2}}
198: {sequence "stand_idle_empty_4" {file "idle\empty\anim_idle_01.anm"} {speed 0.8}{smooth 0.2}}
199: {sequence "stand_idle_strap_1" {file "idle\empty\idle_empty_01.anm"} {speed 0.5}{smooth 0.2}}
------------------------------------------------------------------
>>>>>>>>> gui:pm:show
>>>>>>>> gui:pm:activate(page_launcher_singleplayer)
>>>>>>> world: load mission "/map/single/opposing_force/1v1_balzerweg/0.mi"
>>>>>> file "/map/single/opposing_force/1v1_balzerweg/0.mi"
>>>>> entity:raw
>>>> file "/entity/humanskin/human/human.def"
>>> file "human.mdl"
>> file "/properties/animation/human/human_anm.ext"
> file "_reg_human_movement.inc"