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While uploading, I got disconnected and had to revert it due to my lack of knowledge if the update was successful or not, plus I didn't know how long it would take. Immediately after, my internet came back again, so that is why I had 4 commits in a row. Sorry for the inconvenience.
After some consideration, I don't think it's wise to include the HARM suit for now.
There should be some motivation for progress, not everything should be given from the get-go, I think.
Hydroponics Crates have been completely revamped and now offer more important items tailored to each planet.
The changelog document is now included in the mod's About folder, along with screenshots.
uh, no, base game jetpack uses any compressed gas, same as always. you've got a mod that changes it to fuel only.
TLDR>
There is a guide how to do it by yourself.
And also answer to your question how hard it is (or was).
(following next 3 comments belongs to this one also)
I don't think I will be changing this mod anytime soon. It is 2000 lines of code that needed to be refactored. And yes, it is easy, but the interconnected dependencies make the work hard.
Because every time something doesn't work properly, that means I need to turn off the game, search for it, repair it, and turn it on.
Without being altered to the new (plus/expanded) version, those changes were also changing the original starting conditions. That was hard, the testing and keeping the notes. And that is a typical day when a programmer does some kind of refactoring job.
Also, without proper documentation, it was all trial and error until I figured out how it works. Again, it wasn't super hard, it was actually trivial. But the constant need to turn the game on and off made it slow and tedious. And sometimes I didn't see the change because of my mistake. Which is also called a reverse engineering job, figuring out how that black box works.
So I won't be doing new buttons for now. But in the future, who knows. I might.
To create a new button, you are free to copy my work (just mention me and my original mod in your mod).
Copy it in case I find some bugs in mine, and in case I would upload a new version.
Then you can freely try to play with my code. It will navigate you through what was changed by following a simple rule: Plus or Extended means the code was altered and there your change will be seen under the two new buttons.
Use Notepad++, and in the Language menu option choose XML (you might need to download a library for languages), and then hit ALT+0 to collapse all lines. Afterwards, uncollapse the main one, and then you will clearly see the structure of the document.
While you can easily read the elements (items), you will be able to understand that EuropaBrutalPlus contains, for example, BrutalCrateEuropaExpanded, and that one contains other stuff.
But if you need to alter more than one planet, then it took me quite a long time (because of what I have described earlier).
But you might be faster, and even surprised how easy it is. Remember to alter or at least read the language XML file also, so you won't be getting some unexpected errors. If you add a button, then you definitely need to add new lines in the language XML.
I think there should be a Medium Start Condition - Not brutal or brutal+
Not 100% sure what that would look like exactly.
But maybe keeping in the O2 Tank, Airlock Supplies and parts of the electrical supplies but not all of them. Also a box of water and food. Get rid of the rest - You wont struggle super bad with O2 or getting power and you will have a couple days of food. But will push you a little harder. Im not smart enough for brutal yet nor do i want it as easy as normal.
Just a balanced blend of the 2.
Just an idea that I think would be cool.