Stationeers

Stationeers

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Expanded Start Supplies Conditions Mod
   
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18.681 MB
9 月 25 日 下午 2:31
10 月 16 日 下午 1:53
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Expanded Start Supplies Conditions Mod

描述
Mod for Stationeers "Expanded Start Supplies Conditions" made by Eriduan
Current Mod Version: 1.10
Last Date of Edit: 16.10.2025
Last tested Game Version while mod fully worked: 0.2.5954.26176

---EDIT 16.10.2025---
Ingots Crate
amounts have been reduced. It was giving too many resources and breaking the experience.
Now it provides enough to get started, but the Stationeer needs to decide what to prioritize for printing.

If you still want the vanilla Ingots Crate, the guide is in the Change Log under 1.10 version.

Notable starting packs or improvements:
Shower package !
So you won't stink anymore.
Explosives Package
Rover MkI Package
AIMeE Package
Autominers Package
Seed Bags Big Package
you need to swap it yourself, it's deliberately not implemented by default.
Chocolate Cereal Bar Box
Containing the Chocolate Bars but also 2 Chocolates.
Canisters and Conectors Package
made for Hydroponics Crates
Dynamic Light + Flashlight + Wall Light
included in the new Explosive Rover Crate (available on 3 planets).
Fire Extinguisher - Liquid CO2 (Reusable)
Relabeled (added Liquid CO2) into the name

(And many more updates. The complete list is in the changelog, and images are available in the About folder in full quality.)
---End of EDIT 16.10.2025---

This mod gives you more starting Crates and Oxygen Tanks, along with a couple more of items as a head start.

Added Start Conditions:

Standard ⇒ Expanded
Brutal ⇒ Brutal Plus

It will make the start easier, but if you're an old-school Stationeer, you might prefer the original ones, so I made these new buttons.

Feel free to edit and change, or use it as a template for your own mod.
Just please make a copy of your edits in case I upload a new version.
And basic courtesy, just mention me if you do use my mod.

Expanded provides a bit of necessities, but not too much. Just enough so you don't need to focus on grinding at the beginning. As you know, grinding is one of the early game loops with the basic Standard set.

Now you have a little more time before the grind becomes mandatory (it's postponed a bit). Food, water, and oxygen are not plentiful, but more than doubled, so you have enough time to explore the game if you are rookie.

And of course, different planets have different sets, so I kept that in mind when creating this mod.

I also added those Ingot crates to some starts, cuz it makes things easier. There is a crate containing explosives with Rover MkI and the AIMeE robot, which is fully operational if you know how to programm the IC10 chip.. I also added the Rocket crate to some start conditions. It is the same crate as the Asteroid start previously had.

And one more thing, the main lander now contains double the rations of Cereal Bars and Water Bottles. Water Bags and Water Boxes now use all 6 slots for Water Bottles. Inside the Cereal Box there are Chocolates and Chocolate Cereal Bars.

No dependencies, so it doesn't need anything else to work, it works well with Vanilla game.



14 条留言
Eriduan  [作者] 10 月 16 日 下午 1:58 
Update 1.10 is out, reducing the amount of ingots in the Ingots Crate, for keeping the game balance.

While uploading, I got disconnected and had to revert it due to my lack of knowledge if the update was successful or not, plus I didn't know how long it would take. Immediately after, my internet came back again, so that is why I had 4 commits in a row. Sorry for the inconvenience.
Eriduan  [作者] 10 月 16 日 上午 10:24 
1.09 is out, following the promised big update. Who knew it would be just a day after my last input...

After some consideration, I don't think it's wise to include the HARM suit for now.

There should be some motivation for progress, not everything should be given from the get-go, I think.
Eriduan  [作者] 10 月 15 日 上午 5:16 
Oki this is the last update (1.08) till the next game update. I suppose.

Hydroponics Crates have been completely revamped and now offer more important items tailored to each planet.

The changelog document is now included in the mod's About folder, along with screenshots.
Eriduan  [作者] 10 月 14 日 下午 5:34 
Big Update - Now containing a Shower package - juhú
Jack-O-Lantern 10 月 6 日 下午 4:18 
Yeah, that's my bad. I'd forgotten I am using a mod changes the jetpack to use fuel. I'd gotten so used to it I forgot that's not vanilla.
Eriduan  [作者] 10 月 6 日 下午 12:42 
Yes, yes. Vanilla doesn't need fuel for jetpack, anything works there. With variable results of course.
kiyanis 10 月 4 日 下午 3:29 
@jack-o-lantern
uh, no, base game jetpack uses any compressed gas, same as always. you've got a mod that changes it to fuel only.
Jack-O-Lantern 10 月 4 日 上午 8:44 
Something that's been bothering me is the fact that they changed the jetpack to require actual fuel rather than being able to use any gas but never changed the canister you start with in its slot. So you're stuck with the notice of no jetpack fuel until you get to the point where you can make more fuel or use your supply for your welder. Could there be an option to swap the tank out for a proper fuel tank when starting with one of these options?
Eriduan  [作者] 10 月 4 日 上午 5:50 
@PooPooCreed-TTV ->

TLDR>
There is a guide how to do it by yourself.
And also answer to your question how hard it is (or was).

(following next 3 comments belongs to this one also)




I don't think I will be changing this mod anytime soon. It is 2000 lines of code that needed to be refactored. And yes, it is easy, but the interconnected dependencies make the work hard.

Because every time something doesn't work properly, that means I need to turn off the game, search for it, repair it, and turn it on.
Eriduan  [作者] 10 月 4 日 上午 5:41 
And sometimes it is just a small issue, but sometimes I didn't realize that I am changing an original item, which led me to do testing of the whole menu multiple times until I found that I just forgot to write EXPANDED at the end of ElectricalSuppliesMimas.

Without being altered to the new (plus/expanded) version, those changes were also changing the original starting conditions. That was hard, the testing and keeping the notes. And that is a typical day when a programmer does some kind of refactoring job.

Also, without proper documentation, it was all trial and error until I figured out how it works. Again, it wasn't super hard, it was actually trivial. But the constant need to turn the game on and off made it slow and tedious. And sometimes I didn't see the change because of my mistake. Which is also called a reverse engineering job, figuring out how that black box works.

So I won't be doing new buttons for now. But in the future, who knows. I might.