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While uploading, I got disconnected and had to revert it due to my lack of knowledge if the update was successful or not, plus I didn't know how long it would take. Immediately after, my internet came back again, so that is why I had 4 commits in a row. Sorry for the inconvenience.
After some consideration, I don't think it's wise to include the HARM suit for now.
There should be some motivation for progress, not everything should be given from the get-go, I think.
Hydroponics Crates have been completely revamped and now offer more important items tailored to each planet.
The changelog document is now included in the mod's About folder, along with screenshots.
uh, no, base game jetpack uses any compressed gas, same as always. you've got a mod that changes it to fuel only.
TLDR>
There is a guide how to do it by yourself.
And also answer to your question how hard it is (or was).
(following next 3 comments belongs to this one also)
I don't think I will be changing this mod anytime soon. It is 2000 lines of code that needed to be refactored. And yes, it is easy, but the interconnected dependencies make the work hard.
Because every time something doesn't work properly, that means I need to turn off the game, search for it, repair it, and turn it on.
Without being altered to the new (plus/expanded) version, those changes were also changing the original starting conditions. That was hard, the testing and keeping the notes. And that is a typical day when a programmer does some kind of refactoring job.
Also, without proper documentation, it was all trial and error until I figured out how it works. Again, it wasn't super hard, it was actually trivial. But the constant need to turn the game on and off made it slow and tedious. And sometimes I didn't see the change because of my mistake. Which is also called a reverse engineering job, figuring out how that black box works.
So I won't be doing new buttons for now. But in the future, who knows. I might.