边缘世界 RimWorld

边缘世界 RimWorld

Family Ties
71 条留言
PERDYOJ  [作者] 11 月 26 日 下午 5:58 
@Some Canadian guy, the lore behind this is that I was testing the mod. And when I've decided that it needs at least somewhat decent preview I just didn't bother and took the pawns from my testing save. So they're not even family related to each other really.

I was wondering when someone will notice it, because I honestly didn't until the preview was done already.
Some Canadian guy 11 月 26 日 下午 12:33 
why is the baby black if both parents are white
PERDYOJ  [作者] 11 月 26 日 上午 7:24 
@WINSTONI., it does, as far as I know. Haven't tested it on 1.5 since I switched to 1.6 tho, so can't really tell, which is why I changed required version to 1.6 only.
WINSTONI. 11 月 25 日 下午 8:17 
works for 1.5?
PERDYOJ  [作者] 11 月 7 日 上午 2:52 
@oinko sploinko, this -5 is based just on whether a child is having a thought "pain". I could potentially make it work based on hediffs like the actual injuries, but I'm a bit stuck right now, so it's for a long run.
oinko sploinko 11 月 6 日 下午 6:03 
a -5 for that scar is pretty excessive. maybe -2
greensniperhat 11 月 4 日 下午 11:44 
Ayy, thanks!
PERDYOJ  [作者] 11 月 4 日 下午 11:27 
@greensniperhat, will do.
greensniperhat 11 月 4 日 下午 11:25 
It works on core, since the relations of son/daughter/parents are there. Could you at least soften it up if Biotech is not installed?
PERDYOJ  [作者] 11 月 4 日 下午 11:23 
@greensniperhat, I thought that, since it's mainly related to kids and their parents, doesn't make much sense to use this mod without Biotech. It's not like hardly required, because there are checks for its existence, but again. Kids aren't there in Core. So I added Biotech to requirements.

I can change it back if it bothers ppl. I honestly thought that everyone uses Biotech nowadays.
greensniperhat 11 月 4 日 下午 10:41 
Huh, does this actually require Biotech now? It previously doesn't, what made the change needed?
PERDYOJ  [作者] 11 月 3 日 上午 8:25 
Okay, I'll have to see what's in this mod and how these traits work to add them here. I'll add it to my todo list I guess.
Loseruser359 11 月 3 日 上午 3:28 
The desensitized trait comes from VE traits expanded I believe.
PERDYOJ  [作者] 11 月 2 日 上午 10:09 
@Quantumaura01, are you sure this "Desensitized" trait exists in Core or DLCs?

Cannibals care is toggleable tho.
Quantumaura01 11 月 2 日 上午 7:27 
i think the desensitized trait should make the parents not care about abuse or abusing as much and i think it should be toggleable weather cannibals are incompasionate to their own kids for rp
PERDYOJ  [作者] 10 月 27 日 下午 10:11 
@KawwaK, well I'm not stopping you from forking this mod and making your own adjustments or contributions. The link to the GitHub page is right here in the description.
KawwaK 10 月 27 日 上午 1:34 
I don't agree. If the kid is happy and doing well we'd both learn to live with it and not be unhappy forever just because of a scar (specially when scars in game are usually low pain). Well, that's why I think this mod should be based on the kid happines and not on pain, but that's another discussion.
PERDYOJ  [作者] 10 月 26 日 下午 5:12 
Well, yeah, I agree with @Chromium. If the scar is painful, then I think it pretty much makes sense to be upset about it.
Chromium 10 月 26 日 下午 12:31 
I wouldn't be happy if my son had a scar like that that has been hurting him for 4 years. You?
KawwaK 10 月 26 日 上午 11:53 
Hey I find they have -5 mood because the son has a scar from 4 years ago... isn't it a bit excesive?
Potato Gaming 10 月 24 日 下午 5:38 
thank you for adding it to your list :steamhappy:
PERDYOJ  [作者] 10 月 17 日 上午 5:25 
@KawwaK, I should probably check them out to see if I can make a patch or something, to make them work together.
KawwaK 10 月 17 日 上午 4:37 
There are already other mods with adoption systems like 'Romance on the rim'.
PERDYOJ  [作者] 10 月 16 日 下午 5:19 
@Potato Gaming, that sounds pretty advanced. It's a whole new system of adopting kids. I'm gonna add this to my todo list but won't promise anything. I'm very bad at C#.
Potato Gaming 10 月 16 日 下午 4:06 
Make it so if an adult and a kid has a relation deep enough, the adult and kid can agree IF they want to be with each other as an like a adoption, and adds this whole family system to them.
KawwaK 10 月 14 日 上午 10:24 
Thanks, you're doing a great job!
PERDYOJ  [作者] 10 月 14 日 上午 2:02 
@KawwaK, sure, makes sense. I'll add it to my todo list.
KawwaK 10 月 14 日 上午 1:33 
If I'm not wrong we can set the 'Base threshold for parent's pain" in settings but not the "Base threshold for children's pain'. I find that really important, could you please add it?
PERDYOJ  [作者] 10 月 10 日 下午 1:15 
@The Doom Slayer, no, siblings aren't "supported" yet.
The Doom Slayer 10 月 10 日 上午 11:34 
do siblings work simulary
PERDYOJ  [作者] 10 月 10 日 上午 11:26 
@The Doom Slayer, well if parent isn't a psychopath, imo they should care about their kid, unless they're in a bad relationship. And that's how it works right now.
The Doom Slayer 10 月 10 日 上午 11:02 
what about if you child gets injured and IS a psycopath
Chromium 10 月 8 日 上午 4:33 
Good luck
PERDYOJ  [作者] 10 月 8 日 上午 4:11 
@Chromium, yes, I had the similar idea in mind for later. If I can implement this, it will definitely be in the mod.
Chromium 10 月 8 日 上午 3:37 
@PERDYOJ If somebody attacks the child for example another colonist has the rage mental break, the parrent enters a similar rage mode and rushes to the attacker and attacks it and only attacks the attacker and when it's down the parrent will go back to normal mode perhaps heals the child
PERDYOJ  [作者] 10 月 6 日 下午 8:02 
@Dealer Mangan, у меня имеется такой пункт на будущее, но тут проблема в том, что мясо всегда обезличено. Как только пешка разделана, сразу появляется объект «человеческое мясо», у которой нет указания на какую-то конкретную пешку.

Вот просто дебаф за разделку, думаю, реализовать можно.
PERDYOJ  [作者] 10 月 6 日 下午 7:59 
@NinjaBeest, currently it's just mood changes, but it's an interesting thought. Although I'm not sure what kind of help they can provide except for taking kids to bed if they're downed.
Dealer Mangan 10 月 6 日 下午 2:47 
Дебафф на съедение мяса своего ребенка?
NinjaBeest 10 月 6 日 下午 1:54 
Are these just mood changes technically or will this cause the parent to stop what they are doing to go help the child?
PERDYOJ  [作者] 10 月 5 日 下午 5:17 
@That one watermelon, пока что нет, но в планах такое есть.
That one watermelon 10 月 5 日 上午 11:26 
― Родители будут переживать за потерю конечностей детьми.
Родители-трансгуманисты будут рады установке протезов их детям?
o0Zeke0o 10 月 5 日 上午 8:58 
oh ok thanks i thought it would because i thought it would consider the limb "missing" well thanks then for trying it should be fine
PERDYOJ  [作者] 10 月 5 日 上午 7:02 
@o0Zeke0o, just tested it. No, they won't be bothered if it's a surgery without any issues. If the limb is not cut off but replaced, then even non-transhumanists won't be bothered by this.
o0Zeke0o 10 月 5 日 上午 6:37 
will my transhumanist children and dad be concerned if i replace one of his child limbs by bionics
PERDYOJ  [作者] 10 月 4 日 下午 7:04 
@Zayceed, it might be compatible right now, I just don't play 1.5 anymore, so I can't test if it's working.
Zayceed 10 月 4 日 下午 1:38 
Make it compatible with 1.5 if it's not too difficult
V∆ŁĶẎŘĒΞ 10 月 4 日 上午 5:47 
@PERDYOJ Спасибо) да на форумах спрашивал на всяких, там по ощущениям всё вымерло
PERDYOJ  [作者] 10 月 3 日 下午 6:48 
@V∆ŁĶẎŘĒΞ, ну ты нашёл где спросить. Это страница мода, а не форум.

Искусство это Art, можешь найти в WorkTypes.xml.

Для использования только шерсти в крафте хз, не разбирался.
V∆ŁĶẎŘĒΞ 10 月 3 日 上午 9:10 
Чувак привет, я новичок в модинге, не подскажешь как в дефах называется искусство?
Для Крафта вещей (кузня шитье) Crafting ремесло тобиш, а как сделать исскуство ?
(Хочу что бы при пошиве красивого платья качалось исскуство)
И ещё подскажи, если знаешь и не сложно, как заставить для изготовления предмета использовать только шерсть?
Хочу сделать шубу и шапку из шерсти (очень тёплые) но Крафт только из шерсти
Писал в нужной строке woods получил шерсть +ткани (ткань/синткань/гипер, и дьяволо.
PERDYOJ  [作者] 10 月 3 日 上午 4:28 
I saw your translation and I will link it in the description once I reach the point when I split the mod into the actual mod and my Russian translation. Thank you for your interest in this endeavor!