RimWorld
Family Ties
71 opmerkingen
PERDYOJ  [auteur] 26 nov om 17:58 
@Some Canadian guy, the lore behind this is that I was testing the mod. And when I've decided that it needs at least somewhat decent preview I just didn't bother and took the pawns from my testing save. So they're not even family related to each other really.

I was wondering when someone will notice it, because I honestly didn't until the preview was done already.
Some Canadian guy 26 nov om 12:33 
why is the baby black if both parents are white
PERDYOJ  [auteur] 26 nov om 7:24 
@WINSTONI., it does, as far as I know. Haven't tested it on 1.5 since I switched to 1.6 tho, so can't really tell, which is why I changed required version to 1.6 only.
WINSTONI. 25 nov om 20:17 
works for 1.5?
PERDYOJ  [auteur] 7 nov om 2:52 
@oinko sploinko, this -5 is based just on whether a child is having a thought "pain". I could potentially make it work based on hediffs like the actual injuries, but I'm a bit stuck right now, so it's for a long run.
oinko sploinko 6 nov om 18:03 
a -5 for that scar is pretty excessive. maybe -2
greensniperhat 4 nov om 23:44 
Ayy, thanks!
PERDYOJ  [auteur] 4 nov om 23:27 
@greensniperhat, will do.
greensniperhat 4 nov om 23:25 
It works on core, since the relations of son/daughter/parents are there. Could you at least soften it up if Biotech is not installed?
PERDYOJ  [auteur] 4 nov om 23:23 
@greensniperhat, I thought that, since it's mainly related to kids and their parents, doesn't make much sense to use this mod without Biotech. It's not like hardly required, because there are checks for its existence, but again. Kids aren't there in Core. So I added Biotech to requirements.

I can change it back if it bothers ppl. I honestly thought that everyone uses Biotech nowadays.
greensniperhat 4 nov om 22:41 
Huh, does this actually require Biotech now? It previously doesn't, what made the change needed?
PERDYOJ  [auteur] 3 nov om 8:25 
Okay, I'll have to see what's in this mod and how these traits work to add them here. I'll add it to my todo list I guess.
Loseruser359 3 nov om 3:28 
The desensitized trait comes from VE traits expanded I believe.
PERDYOJ  [auteur] 2 nov om 10:09 
@Quantumaura01, are you sure this "Desensitized" trait exists in Core or DLCs?

Cannibals care is toggleable tho.
Quantumaura01 2 nov om 7:27 
i think the desensitized trait should make the parents not care about abuse or abusing as much and i think it should be toggleable weather cannibals are incompasionate to their own kids for rp
PERDYOJ  [auteur] 27 okt om 22:11 
@KawwaK, well I'm not stopping you from forking this mod and making your own adjustments or contributions. The link to the GitHub page is right here in the description.
KawwaK 27 okt om 1:34 
I don't agree. If the kid is happy and doing well we'd both learn to live with it and not be unhappy forever just because of a scar (specially when scars in game are usually low pain). Well, that's why I think this mod should be based on the kid happines and not on pain, but that's another discussion.
PERDYOJ  [auteur] 26 okt om 17:12 
Well, yeah, I agree with @Chromium. If the scar is painful, then I think it pretty much makes sense to be upset about it.
Chromium 26 okt om 12:31 
I wouldn't be happy if my son had a scar like that that has been hurting him for 4 years. You?
KawwaK 26 okt om 11:53 
Hey I find they have -5 mood because the son has a scar from 4 years ago... isn't it a bit excesive?
Potato Gaming 24 okt om 17:38 
thank you for adding it to your list :steamhappy:
PERDYOJ  [auteur] 17 okt om 5:25 
@KawwaK, I should probably check them out to see if I can make a patch or something, to make them work together.
KawwaK 17 okt om 4:37 
There are already other mods with adoption systems like 'Romance on the rim'.
PERDYOJ  [auteur] 16 okt om 17:19 
@Potato Gaming, that sounds pretty advanced. It's a whole new system of adopting kids. I'm gonna add this to my todo list but won't promise anything. I'm very bad at C#.
Potato Gaming 16 okt om 16:06 
Make it so if an adult and a kid has a relation deep enough, the adult and kid can agree IF they want to be with each other as an like a adoption, and adds this whole family system to them.
KawwaK 14 okt om 10:24 
Thanks, you're doing a great job!
PERDYOJ  [auteur] 14 okt om 2:02 
@KawwaK, sure, makes sense. I'll add it to my todo list.
KawwaK 14 okt om 1:33 
If I'm not wrong we can set the 'Base threshold for parent's pain" in settings but not the "Base threshold for children's pain'. I find that really important, could you please add it?
PERDYOJ  [auteur] 10 okt om 13:15 
@The Doom Slayer, no, siblings aren't "supported" yet.
The Doom Slayer 10 okt om 11:34 
do siblings work simulary
PERDYOJ  [auteur] 10 okt om 11:26 
@The Doom Slayer, well if parent isn't a psychopath, imo they should care about their kid, unless they're in a bad relationship. And that's how it works right now.
The Doom Slayer 10 okt om 11:02 
what about if you child gets injured and IS a psycopath
Chromium 8 okt om 4:33 
Good luck
PERDYOJ  [auteur] 8 okt om 4:11 
@Chromium, yes, I had the similar idea in mind for later. If I can implement this, it will definitely be in the mod.
Chromium 8 okt om 3:37 
@PERDYOJ If somebody attacks the child for example another colonist has the rage mental break, the parrent enters a similar rage mode and rushes to the attacker and attacks it and only attacks the attacker and when it's down the parrent will go back to normal mode perhaps heals the child
PERDYOJ  [auteur] 6 okt om 20:02 
@Dealer Mangan, у меня имеется такой пункт на будущее, но тут проблема в том, что мясо всегда обезличено. Как только пешка разделана, сразу появляется объект «человеческое мясо», у которой нет указания на какую-то конкретную пешку.

Вот просто дебаф за разделку, думаю, реализовать можно.
PERDYOJ  [auteur] 6 okt om 19:59 
@NinjaBeest, currently it's just mood changes, but it's an interesting thought. Although I'm not sure what kind of help they can provide except for taking kids to bed if they're downed.
Dealer Mangan 6 okt om 14:47 
Дебафф на съедение мяса своего ребенка?
NinjaBeest 6 okt om 13:54 
Are these just mood changes technically or will this cause the parent to stop what they are doing to go help the child?
PERDYOJ  [auteur] 5 okt om 17:17 
@That one watermelon, пока что нет, но в планах такое есть.
That one watermelon 5 okt om 11:26 
― Родители будут переживать за потерю конечностей детьми.
Родители-трансгуманисты будут рады установке протезов их детям?
o0Zeke0o 5 okt om 8:58 
oh ok thanks i thought it would because i thought it would consider the limb "missing" well thanks then for trying it should be fine
PERDYOJ  [auteur] 5 okt om 7:02 
@o0Zeke0o, just tested it. No, they won't be bothered if it's a surgery without any issues. If the limb is not cut off but replaced, then even non-transhumanists won't be bothered by this.
o0Zeke0o 5 okt om 6:37 
will my transhumanist children and dad be concerned if i replace one of his child limbs by bionics
PERDYOJ  [auteur] 4 okt om 19:04 
@Zayceed, it might be compatible right now, I just don't play 1.5 anymore, so I can't test if it's working.
Zayceed 4 okt om 13:38 
Make it compatible with 1.5 if it's not too difficult
V∆ŁĶẎŘĒΞ 4 okt om 5:47 
@PERDYOJ Спасибо) да на форумах спрашивал на всяких, там по ощущениям всё вымерло
PERDYOJ  [auteur] 3 okt om 18:48 
@V∆ŁĶẎŘĒΞ, ну ты нашёл где спросить. Это страница мода, а не форум.

Искусство это Art, можешь найти в WorkTypes.xml.

Для использования только шерсти в крафте хз, не разбирался.
V∆ŁĶẎŘĒΞ 3 okt om 9:10 
Чувак привет, я новичок в модинге, не подскажешь как в дефах называется искусство?
Для Крафта вещей (кузня шитье) Crafting ремесло тобиш, а как сделать исскуство ?
(Хочу что бы при пошиве красивого платья качалось исскуство)
И ещё подскажи, если знаешь и не сложно, как заставить для изготовления предмета использовать только шерсть?
Хочу сделать шубу и шапку из шерсти (очень тёплые) но Крафт только из шерсти
Писал в нужной строке woods получил шерсть +ткани (ткань/синткань/гипер, и дьяволо.
PERDYOJ  [auteur] 3 okt om 4:28 
I saw your translation and I will link it in the description once I reach the point when I split the mod into the actual mod and my Russian translation. Thank you for your interest in this endeavor!