Crusader Kings III

Crusader Kings III

Levies Revamped
31 条留言
pineapple pizza 10 月 13 日 下午 7:00 
i wonder if you'll add an patch for the baroque era mod so unlocking gunpowder weapons would give an damage boost to represent levies being armed with arquebuses
Frem74  [作者] 10 月 13 日 上午 6:53 
It might be another mod conflicting? But I'll go ahead a remove it from the mod and make a ui patch. Its mainly so it works with the big battle view mod
Proxima-b 10 月 12 日 下午 7:18 
If I click that close button it just completely close the UI not just minimize it. Whenever I want to check the battle again I click the army, that stupid UI just opens again.
Most things about this mod is honestly so good, that it should be in the base game, expect for that battle UI which is very intrusive, I have to remove it manually from the file.
Perhaps there should be a version of this mod without that UI, it's called "Levies Revamped" after all.
Frem74  [作者] 10 月 12 日 下午 5:54 
Thats a good idea
Sir Ugu of Uugg 10 月 12 日 下午 5:06 
you should add bonus's for one of the cultural pillars that the anglo-saxons have to simulate the Fyrd, wich was the freemen who gathered as the levy part time soldiers of the Anglo-saxon kingdoms
Frem74  [作者] 10 月 12 日 下午 2:57 
The minimize uses the same info as vanilla so im not sure what the issue is.
Frem74  [作者] 10 月 12 日 下午 2:41 
I don't understand, if you minimize it, it should be similar to vanilla?
Proxima-b 10 月 12 日 下午 1:25 
It's just I can't observe the battle while clicking other tiles to retreat, because the fullscreen UI blocked the map.
But if I close the fullscreen UI, I don't have the battle information anymore, so I wouldn't know when to retreat.
The vanilla battle UI is just way better in term of size, it doesn't block anything.
Frem74  [作者] 10 月 12 日 下午 1:04 
The mod does not touch anything with retreat, it works for me. Perhaps your trying to retreat when its not "Late Battle Phase"?
If you test with the mod off the same thing happens. So idk what issues your running into
Proxima-b 10 月 8 日 下午 1:43 
If I leave the fullscreen UI, the army is deselected so I cannot give the order to retreat.
Proxima-b 10 月 8 日 上午 8:15 
The fullscreen combat UI blocks the ability to retreat by clicking the map, this gotta go.
Proxima-b 10 月 8 日 上午 2:57 
Regarding Dark Ages, this mod conflict with DA's adjustment on combat defines, will only work if being loaded before DA.
Frem74  [作者] 10 月 2 日 下午 5:27 
oh, thats good to know. I'll see if i can fix that
Winged Hussar 10 月 1 日 下午 3:32 
very cool mod, some things to consider, I watched a peasant revolt end up with 15k footmen, and the pop-up fully blocking the screen is not ideal
Winged Hussar 10 月 1 日 上午 9:25 
if you increase maa counter to relevance this would be great too
WilliamAtlas 10 月 1 日 上午 3:21 
I will remain confused as to why this wasn't the original game approach to levies in the first place. Lower in number, increasing in stats via eras/innovations.
ExactlyLoler 9 月 29 日 上午 6:10 
Just wanted to say that i love this and i hope you can maybe make compatch for LOTR:Realms in Exile :D
Mogger 9 月 28 日 下午 10:36 
give ur wife a kissy
Frem74  [作者] 9 月 28 日 上午 7:11 
I think it should work with any overhauls. It would just overwrite any overalapping files with this one if you place it last.
Toney 9 月 28 日 上午 12:47 
Wondering if this works with Dark Ages before I install. If I recall that one also tweaks levies
RidonCorax 9 月 27 日 下午 9:01 
you know, i have been wanting something that gives us what we had in CK2.
Frem74  [作者] 9 月 27 日 下午 4:50 
I believe it should be save game compatible
wallen 9 月 27 日 下午 3:45 
is this save game compatible? or do we need a new save game
JesusChristIsLord 9 月 27 日 下午 2:03 
plz keep this updated forever, if I could I wouldve but idk
Mr. Agarthan 9 月 26 日 下午 9:15 
Thank you for doing what Paradox should have done
Darkwing Phoenix 9 月 26 日 下午 6:45 
I'mma add this to my ATE modlist, see yah!

*Skedaddles away)
Lord 9 月 25 日 下午 6:19 
Good idea! Great mod and shouid be in the base game.
Frem74  [作者] 9 月 25 日 上午 7:32 
Compatibility wise - I think it should still work if you place this mod last? It would just replace any tech for that overall with what this mod has specified for levy upgrades.
xkuripuri 9 月 25 日 上午 4:57 
This was something I had just been thinking myself. Now I don't have to try and do it myself, someone else has given it a whirl!
I'M FREE (from this particular brainstorming)
[23rd] Ozan 9 月 25 日 上午 3:34 
This makes a alot of sense honestly. Nicely done.
mori 9 月 24 日 下午 9:19 
how does this play compatibility wise? like is it likely to cause issues with overhauls like agot or something like more interactive vassals?