缺氧
Bury Me Not!
13 条留言
[RTB] Sarianos 10 月 18 日 上午 8:23 
I only ask as I've recently started sort and balancing my Rimworld modlist again and wondered if a utility mod like RIMMSqol for dynamically altering item/building properties would be possible for ONI, given how powerful of a balancing and customisation tool it is it just made me wonder if such a thing existed for ONI and after not finding anything I just wondered if it was even possible for ONI.
[RTB] Sarianos 10 月 18 日 上午 8:15 
@Sgt_Imalas
Not related to this mod, and more of a technical limits curiosity than a request, but would it be technically possible to for a mod to essentially 'find' all building entities on load then allow for users to alter the general properties (thermal conductivity for example) of any found buildings within a mod config menu?

As a code illiterate plebian it seems like it ought to be possible but like everything coding related I'm betting it's not even remotely that simple.
去码头整点薯条 10 月 10 日 上午 4:48 
nice work!
cyberwarlord13 9 月 29 日 上午 7:02 
Needed this.

Wish there was a skill to remove buried objects up to 4 tiles away or something.
单身玩具熊 9 月 26 日 上午 6:05 
AI大模型翻译
别埋我!
中子体对物品产生了过敏反应,并排斥那些埋在它里面的物品。
当前最新版本:1.0.0
特性/功能
物品不会再被卡在中子块中
在加载存档时检查一次,并在每个物品的埋藏状态更新时单独检查一次——在游戏过程中不会影响性能
如果一个物品被卡在中子物质中,它会检查其相邻的单元格,并优先选择其上方的单元格。然后,它会传送到第一个不是中子物质或已建造方块的单元格(无论方块元素状态如何)。这些潜在的目标单元格最多可以相隔4个方块。
Hate Bear 9 月 24 日 下午 4:26 
I'm sure I've been lucky. But yeah, I guess I should sub then.
Sgt_Imalas  [作者] 9 月 24 日 下午 4:18 
the bug has existed for ~5 years now:

https://forums.kleientertainment.com/klei-bug-tracker/oni/buried-items-in-neutronium-r24181/

happens mostly with meteors
Hate Bear 9 月 24 日 下午 4:15 
I have never had something get stuck in Neutronium. That sounds like a bug that needs to be fixed by the devs officially.
Sgt_Imalas  [作者] 9 月 24 日 下午 12:31 
an optimization to debris systems that alters the way buried items work could break this mod - its just rather unlikely to happen
n3mes1s 9 月 24 日 上午 11:15 
Why would it break anything? isnt neutronium universal in all dlcs? lol.
Sgt_Imalas  [作者] 9 月 24 日 上午 8:48 
depends on how much breaks, most likely it wont affect all mods
El3m3nTor 9 月 24 日 上午 8:44 
Can't imagine the amount of work he's got to do when the newest dlc hits and he has to update all of them xD
MiserableGamer 9 月 24 日 上午 6:55 
You are on FIRE at the moment!!!