全面战争:战锤3

全面战争:战锤3

SCM Skaven Clans SFO Submod - RISE OF THE RAT
31 条留言
Paranoidhawklet  [作者] 10 月 24 日 下午 10:17 
@nostalgiac
I think thats outside the scope of this mod.
@Xaldror
SFO, Mixu's Unlocker, and SCM Skaven Clans 6.3 are the only mods required.
Nostalgiac 10 月 24 日 下午 9:47 
Found a "bug"? So if you try resetting the modded LL skiils after confederating them, they disappear from the lord pool and are lost forever
Xaldror 10 月 24 日 下午 5:20 
keeps crashing on load, i have both Mixer and SFO on, is there any other mod needed?
Paranoidhawklet  [作者] 10 月 24 日 下午 5:15 
@faith.
Yeah this mod doesn't touch any of the base game Skaven stuff, so leadership values, Queek units etc.
Faith 10 月 24 日 下午 4:28 
I would still suggest the leadership values are still a little low. I would increase the encourage values rather than actual units.

early game anything that causes terror is really Op - eg the first fights you have with Skarsnik as Rickus, are a nightmare...
bieniethebeast 10 月 21 日 下午 6:15 
Hey random question but does this mod help with the tech tree access for the scm clans. I noticed the clan skurvy tech tree was about colonizing ruins which they couldn't do.
Faith 10 月 20 日 上午 8:05 
It was the additional units one, it was also under HPing queeks units etc thanks for the clarification
Paranoidhawklet  [作者] 10 月 20 日 上午 8:01 
@faith.
Savage Clanrats (Club & Net)
Savage Clanrats (Club & Shield)
Savage Clanrats (Spears)
Savage Clanrats (Spear & Shield)
Savage Clanrats (Javelin)
Savage Clanrats (Throwing dagger)
Savage Stalkers (Club & Shield)
Savage Stalkers (Halberd)
Savage Stalkers (Throwing Axes)
Savage Brutes (Dual Axes)
Savage Brutes (Greataxe)
all of these guys are not in this. Honestly I had never heard of the additional units mod before.
Faith 10 月 20 日 上午 7:59 
Thanks for the reply, I appreciate it.

I guess looking now, maybe they come under the "additional units " Skaven mod that goes with Skaven clans mod?
Paranoidhawklet  [作者] 10 月 20 日 上午 7:55 
@faith.
I think you might not be using my mod or are having a conflict.
Clan Gnaw Savage Clanrats have 18k hp, not 7800.
Their elite units have 20k HP.
Faith 10 月 20 日 上午 12:36 
Also- Majority of Clan Gnaws units HP is still to low for SFO, Clan rats for example have 7800hp, facing orcs with 10k+. I was wondering why I was having a hard time!
Faith 10 月 19 日 上午 1:45 
Really appreciate you putting this together. My only suggestion would be the leadership values are potentially a little low at present. I appreciate Skaven are by nature cowardly, but damn it's hard keeping them on the field at present (even with x2 hero in the army)
WetVenisonSlap 10 月 15 日 上午 5:36 
Does anyone know as skrolk how to raise Unit capacity for pitfighters, (Tier 2 unit in bbarracks)
Mad Dawg 10 月 14 日 下午 12:05 
thank you so much for this submod!
Paranoidhawklet  [作者] 10 月 8 日 下午 2:50 
@Bareback Hussein Obama
That's kind of a more base mod issue but I will look into it.
Bareback Hussein Obama 10 月 8 日 上午 11:02 
please fix haematoma bloodletter units. there are ZERO buffs for bloodletter/exalted bloodletter for clan haematoma. Thats the point of the khorne focus+units if you cant buff the khorne units?
Paranoidhawklet  [作者] 9 月 28 日 下午 12:09 
@ash
I'm a little confused because in the mod (you can download the RPFM and check for yourself) Clan Kreepus Black Skaven do not currently have a limit
I'll what attaching them to the Stormvermin cap does tho.
Ashunava 9 月 28 日 下午 12:07 
And yes I checked the asset submod, it's on
Ashunava 9 月 28 日 下午 12:04 
Clan haemotoma lords don't have a model on the strategy map, big trololo as you can only detect them by their army's zone of control.. if you happen to mouse over it randomly.

Might be a base mod bug.
Ash 9 月 28 日 上午 4:46 
Disabling limits in the SFO settings does not solve the problem.
Ash 9 月 28 日 上午 4:45 
Hi. Thanks a lot for the submod. I found a bug. Clan Kreepus black skaven limit doesn't increase when building a clan armory. They appear for hire, but the limit is 0.
IsoMS 9 月 26 日 下午 1:45 
Thanks for the submod!
Paranoidhawklet  [作者] 9 月 25 日 下午 2:31 
@Kenjataimu
It happens!
I have fixed Ferrik Clanrats and they now have the correct unit size :steamhappy:
Kenjataimu 9 月 25 日 下午 2:28 
@Paranoidhawklet My bad, I did indeed have a 2x unit size mod ...
Paranoidhawklet  [作者] 9 月 25 日 下午 2:14 
@Kenjataimu
Standard Clanrats do not have a unit size of 400 in SFO, they have a unit size (on ultra) of 200. Are you playing with a double unit size mod?
Kenjataimu 9 月 25 日 上午 7:38 
The units don't seem to be balanced. The modded units have half the HP and half the unit count compared to default units with SFO numbers. For example Clanrats have 36K HP and 400 unit count, while Ferrik Clanrats Spears have 14.4K HP and 160 unit count
Flython 9 月 24 日 下午 2:35 
Might be a silly question but would it be possible to fix pirate commodores not having traits when recruited by Clan Skurvy?
Lucius Religaris Heil 9 月 24 日 上午 2:42 
Posted on the 21 September but never showed up in my searches until today :C
Mr.Clever 9 月 23 日 下午 4:59 
Thank you!!
RazorChain 9 月 21 日 下午 2:16 
absolute Legend...and GabeSky as well of course.
purpleV 9 月 21 日 上午 9:05 
Cool, you are rocking it! Thanks a lot!