全面战争:战锤3

全面战争:战锤3

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SCM Skaven Clans SFO Submod - RISE OF THE RAT
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1.526 MB
9 月 21 日 上午 8:35
10 月 8 日 下午 8:01
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SCM Skaven Clans SFO Submod - RISE OF THE RAT

描述
An updated version of Gabesky's Skaven Clans SFO submod.
Haematoma and Ferrik are working.

This is not 100% polished but I wanted to have this up and running for people.

I take no credit for Skaven Clans, SFO, or even most of this mod.
35 条留言
LIO 11 月 8 日 上午 10:53 
So Clan Skurvy seems to not have an issue with researching tech since they can't get buildings at all, which is great. Clan Gangrous however only has access to the initial 3 buildings for the tech, so half the tree is locked away, any workaround or possible fix there? Also very locked if they loose the initial settlement.
solfy 11 月 6 日 下午 8:37 
Do you mind making a mod for Additional Units - Skaven too?
Elnestea 11 月 5 日 下午 11:19 
yup, this mod make my game crash when launching. i use 200+ mods including SFO HV reskin
and MIXU's unlokcker and its the only one that does seem to have an issue with my configuration. strange
Faith 11 月 2 日 下午 9:43 
Cheers bud!
Paranoidhawklet  [作者] 10 月 24 日 下午 10:17 
@nostalgiac
I think thats outside the scope of this mod.
@Xaldror
SFO, Mixu's Unlocker, and SCM Skaven Clans 6.3 are the only mods required.
Nostalgiac 10 月 24 日 下午 9:47 
Found a "bug"? So if you try resetting the modded LL skiils after confederating them, they disappear from the lord pool and are lost forever
Xaldror 10 月 24 日 下午 5:20 
keeps crashing on load, i have both Mixer and SFO on, is there any other mod needed?
Paranoidhawklet  [作者] 10 月 24 日 下午 5:15 
@faith.
Yeah this mod doesn't touch any of the base game Skaven stuff, so leadership values, Queek units etc.
Faith 10 月 24 日 下午 4:28 
I would still suggest the leadership values are still a little low. I would increase the encourage values rather than actual units.

early game anything that causes terror is really Op - eg the first fights you have with Skarsnik as Rickus, are a nightmare...
bieniethebeast 10 月 21 日 下午 6:15 
Hey random question but does this mod help with the tech tree access for the scm clans. I noticed the clan skurvy tech tree was about colonizing ruins which they couldn't do.