Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

Weiße Schatten [Coop/Single missions]
73 kommentarer
j_j7294 For 4 timer siden 
Love this so much.Thank you for the great work. Really looking forward to Chapter 2!
bro ate da spicy chip na hes hot  [ophavsmand] 1. okt. kl. 14:22 
@tntan91,
You're given a unit—Otto. He's a bomber. You have to lead him to the turret and then run away to avoid getting caught in the explosion.
bro ate da spicy chip na hes hot  [ophavsmand] 1. okt. kl. 14:21 
@Siegfried Lee,
I try to study historical documents before creating a mission, and then carefully enter my plot. The FG42 was in service since 1942 (the mission takes place in 1940). But I'll take the MG34 into account anyway, thanks! :lunar2019coolpig:

Hahaha, I'll remove those damn prefixes in square brackets so no one will pick on me. :lunar2019crylaughingpig:
tntan91 1. okt. kl. 5:42 
In the first mission, how do I destroy the armored turret?
Siegfried Lee 30. sep. kl. 11:41 
As for using grenades to blow up the KV-1, I already tried that. I think what you meant was the bundled M24s in the base crate, right? I tried sending a squad to throw them, but the KV-1 really is a true “monster of the street.” After being a storm of explosions, it was still completely intact… maybe it need somes luck.:steamthumbsup:

Regarding the various oddities in the scenarios—for example, Belgian troops (Soviets) in M1, French troops (Germans) in M3, and British troops (Americans) in M4—the effort to match the uniforms as closely as possible made me smile. Using the most basic resources without adding a ton of extra MODs is commendable. Thank you for your clever touches.:steamthumbsup:
Siegfried Lee 30. sep. kl. 11:41 
Hello Creator, I’m glad to see your response.

For M1, I did notice the weapon crate, but the accuracy difference between submachine guns and rifles in firefights is quite obvious. What I meant was that if there were other scattered weapon crates on the map to search—where you could find something like an MG34 or FG42—it would be even better.

For M3, the Battle of Lille, the scale is really grand. The reason I directly chose the Panzer IV D at the start is because the 37mm gun on the Panzer III clearly lacks killing power. At the same time, choosing the Panzer IV also provides more soldiers and medics, so I didn’t pick the SPG at the beginning.:steamhappy:
bro ate da spicy chip na hes hot  [ophavsmand] 30. sep. kl. 8:13 
It's okay, I'm not mad at you. Sorry if I seemed rude. The mod's author didn't give me permission to use his models. In the future, if there are enough downloads, I'll work on giving the Belgians and British their own weapons. Although, it's easier to wait for the new DLC. But now I'm working on maps, missions, voice acting, videos, and the story. :GlassesRoehm:
Cyriak 30. sep. kl. 7:51 
why didnt you just use valour? It would make more sense. I dont mean to criticize sorry, I just didnt see that coming.
bro ate da spicy chip na hes hot  [ophavsmand] 30. sep. kl. 7:20 
@Siegfried Lee,
The troops have grenades, which can easily penetrate the KV. Three or four grenades are enough to knock out and shoot the crew.

Thank you again for your kind words. I try to do everything well, but I don't have enough hands.
bro ate da spicy chip na hes hot  [ophavsmand] 30. sep. kl. 7:19 
@Siegfried Lee,
4) In the initial dialogue, Franz said that you need to choose a convenient position to shoot the enemy saboteurs who will run to the bridge after pressing the button. You must take up a convenient position for shooting, and then, after pressing the button, shoot all the bombers running towards the bridge. The difficulty is that you have to position yourself so that the British don't see you before you press the button to start the operation.

In the fifth mission, things are not so straightforward; you are given 3 FLAKs. With proper manual control, the enemy Matildas can be repelled (you must first destroy their turrets). The player is deliberately not given time to prepare in order to make the task more difficult. This is also intentional to add difficulty. That's why I say that players shouldn't try to play on hardcore mode, because the normal difficulty level won't let you relax.
bro ate da spicy chip na hes hot  [ophavsmand] 30. sep. kl. 7:15 
@Siegfried Lee,
Thank you for your detailed review.

Weapon lockers are not provided for in this game. Therefore, I sent a crate of weapons by parachute. In addition to ammunition, it contains rifles and MP-38s. I think you simply did not search this crate. But I took that into account and added more crates in the latest update, which are already scattered across the battlefield.

The second mission ends when the time runs out. Perhaps there is a bug in the game that depends not on me, but on the game engine. It is necessary to replay it.

In the third mission, choosing between tanks and bison as reinforcements is an important decision. Choosing PZ3 and 4 in advance is a losing option, which forces the player to think analytically before calling for reinforcements. I took this into account and added FLAK at the base.
bro ate da spicy chip na hes hot  [ophavsmand] 30. sep. kl. 7:08 
@Hillywood_Dominator,
I understood what the problem was, and I tried to fix it.
bro ate da spicy chip na hes hot  [ophavsmand] 30. sep. kl. 7:07 
@Cyriak,
Do you really think I should add separate weapons for the Belgians and British for a couple of missions at the early stage of this mod? I've done a lot of work in other areas, it's simply not feasible for me to jerk off every little detail. Sorry if the rifle's name in the game or the useless prefix in square brackets next to the unit's name makes this mod unbearable.
Cyriak 30. sep. kl. 6:10 
bro.. belgians with mosins, brits with gewehr 41 rifles.. seriously?..
Hillywood_Dominator 29. sep. kl. 4:00 
@bro ate da spicy chip na hes hot - It's the first part of the mission where it gets stuck. I defeat the first waves of Matilda's plus the two AT-guns, then nothing happens. If I look at the mission map in the campaign screen, the map is about 3 times bigger, so the mission should continue on the larger map after defeating the Matilda's, correct? That's the bug that doesn't trigger.
Siegfried Lee 28. sep. kl. 17:15 
M5: A typical AS2 “defend first, attack later” mission. Although several 88mm guns are provided, there is no preparation time for defense at the beginning, and manpower is insufficient, making it easy to be pushed back by the Allies…

M6: The terrain is too rough. British tanks often appear at very strange angles, like showing only the turret from a low ground position to snipe my forces, while my 88mm guns can’t hit them because of angle issues.

1941–1943
M1: Same situation as in the Battle of Lille. When I attacked the enemy’s salient on the left, the enemy received reinforcements from outside the map with a KV-1. My forces had no weapon capable of penetrating it…

Once again, thank you for your MOD mission design. It’s an amazing combination of creativity, but I hope it can be further improved.:steamthumbsup::steamthumbsup::steamthumbsup:
Siegfried Lee 28. sep. kl. 17:15 
M3: The Battle of Lille
This one is very cool, but impossible to clear. My forces only have Panzer III tanks with 37mm guns and one Panzer IV D with a short 75mm gun. After capturing the first defensive line, the French sent three “big guys” that looked like B1 heavy tanks, and I had no weapon capable of penetrating them…

M4: I don’t quite understand what the initial stage is supposed to be. A stealth mission? No throwing knives?
I sniped U.S. soldiers disguised as British troops, and no alarm was triggered? So does that mean the player just has to control the sniper and kill all Allied troops?
But once I click the “Proceed with Action” option in the bottom right, the green allies enter combat mode, then a few Allied soldiers run across the bridge, and the system instantly declares mission failed.
Siegfried Lee 28. sep. kl. 17:15 
This scenario is brilliantly designed, but the difficulty settings make it unclear how to complete.
I understand that the designer wanted to recreate certain historical events, but history was based on the efforts of people, while the game is just pure data, which in some cases makes it frustrating.

M1: Capture Eben-Emael
It recreates the German paratroopers having only pistols, but it doesn’t recreate the “weapon lockers.” The player can only use pistols to kill Soviet soldiers disguised as Belgian troops and take their Mosin-Nagants.

M2: The Arras Counterattack
You can experience Rommel’s feeling of “kicking the iron plate,” but after I destroyed several waves of British tank assaults, the mission still didn’t seem to end??
bro ate da spicy chip na hes hot  [ophavsmand] 28. sep. kl. 12:38 
I admit, I didn't take the right or fair approach against the cunning guys. Besides having to destroy two enemy tanks in the rear, you also need to have at least one of your soldiers alive in that area (in the city, near the enemy tanks). So, yeah. I admit, I overdid it. I think you did well, morally and otherwise, for winning this mission. I'll fix that in the next update.
Hillywood_Dominator 28. sep. kl. 12:20 
I think the Tobruk mission has an 'event not triggered' bug. I've defeated all the Matilda's, i've defeated the AT guns in the back and all the infantry. Yet nothing happens, no matter how long I wait. What's happening?
CipiPapa 28. sep. kl. 8:11 
What's the point of that? How its looks and the mission ideas are very good, but in HC u have 0 chance to beat 100 matilda,, thats make is shit.
manubrio 28. sep. kl. 6:38 
@bro ate da spicy chip na hes hot oh ok
bro ate da spicy chip na hes hot  [ophavsmand] 27. sep. kl. 13:21 
@danil199745

:Maddyson:
bro ate da spicy chip na hes hot  [ophavsmand] 27. sep. kl. 13:21 
@manubrio

Thanks! Yes, it is intended to make it look as if the planes were shot down by French anti-aircraft guns:lunar2019laughingpig:
manubrio 27. sep. kl. 13:03 
this mod is fire i love it. in the 3rd mission the planes that bombs the artilleries in the mission's intro are flying too low so when the bombs explode the planes get destroyed too i guess that's not how it should be. btw keep it up
danil199745 27. sep. kl. 9:48 
Невероятно....Русская озвучка,огромная благодарность за работу
Sora_Harewataru 27. sep. kl. 5:05 
The third mission no longer ends with an error! Thank you for fixing it!
bro ate da spicy chip na hes hot  [ophavsmand] 27. sep. kl. 2:42 
When it comes to the Halfaya Pass mission, the difficulty level affects the number of your troops, specifically the number of flak units.

IMPORTANT TO UNDERSTAND! And this applies not only to you, but to everyone. I am not a BWS employee and am not familiar with their working style. The difficulty levels in my mod are done differently, not according to the developers' template.

I tried to make the missions CHALLENGING , and I advise everyone to start with the normal difficulty level.
mikpig 27. sep. kl. 2:21 
Does the difficulty setting change anything? Tried on Hard, have no chance what so ever against the Mathilda II-spam.
bro ate da spicy chip na hes hot  [ophavsmand] 27. sep. kl. 0:59 
Granted, Sartre and Camus were far removed from the modern Russian idiom "dat prosratsya". They spoke of anguish, absurdity, and the human condition — not of making someone truly, physically understand consequences through overwhelming tank pressure. One might even assume that such deliberate infliction of hardship would not align with their ideals.

And yet - had they witnessed it, had "dat prosratsya" been formally addressed in their works — they would have stood centuries ahead of their time. In that moment, they would have reached the very same philosophical altitude as I, humble creator of a barely downloaded mod for GOH.

Thank you for your quiestion, lad!
bro ate da spicy chip na hes hot  [ophavsmand] 27. sep. kl. 0:59 
As Sartre said, "hell is other people — and in this mission, you are that Other". The Matildas aren’t here for balance, they’re here for existential clarity. Sometimes the universe doesn’t explain itself - it just sends thirty tons of British steel to make you experience freedom through suffering. Or, as in Russian say: "dat prosratsya".

And, as Camus would say, you, the player, must accept this meaningless fact of the existence of a large number of Mathildas without resorting to suicide or false hope, but instead persevere and rebel, creating your own meaning in life through defence and the realisation that these endless waves of Mathildas are just steel controlled by someone else.
bro ate da spicy chip na hes hot  [ophavsmand] 27. sep. kl. 0:58 
@little rat boy,
That's quite a philosophical question, my friend. All right, read carefully!

In Russian, there is an elaborate phrase, "dat prosratsya" . If translated literally, it would mean "to let someone to poop". But in this figurative sense, it means to put someone through a very tough or punishing experience — for example, to scold them harshly, discipline them severely, or push them to their absolute limit, often through overwhelming pressure or hard work.
little rat boy 26. sep. kl. 23:47 
why so many goddamn matildas man
bro ate da spicy chip na hes hot  [ophavsmand] 26. sep. kl. 22:41 
You mentioned mods, but then you mentioned Liberation. That made me feel like you were talking about DLC, not mods. In that case, I can't promise you anything, since I used game assets from all the DLCs. But you can test it all out. You never know, right? :steamhappy:
convicted toaster 26. sep. kl. 19:04 
*except for liberation
convicted toaster 26. sep. kl. 19:03 
can i play it without the other mods
bro ate da spicy chip na hes hot  [ophavsmand] 26. sep. kl. 10:06 
@Altey,
Спасибо, посмотрю
bro ate da spicy chip na hes hot  [ophavsmand] 26. sep. kl. 9:56 
:gohwehrmacht: UPD
- Added the first mission for the II chapter.
- Fixed ammo issue in the second mission with Matilda tanks
furykiller1421 26. sep. kl. 8:40 
BWS, take notes thats how you make a mission and get to know the characters you're playing for...
bigpark911 25. sep. kl. 19:12 
This looks great! im excited for chapter 2 & 3
0_o-SlakeS-o_0 25. sep. kl. 6:16 
бомба,жду следующие части
Altey 25. sep. kl. 4:40 
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3573122452&searchtext= можеш спросить автора про порт сюда
bro ate da spicy chip na hes hot  [ophavsmand] 24. sep. kl. 22:46 
@Odin99
:lunar2019crylaughingpig::lunar2019laughingpig: this comment is fire, thanks

@Dedieu
:lunar2019grinningpig:

@Potatoandbeans1945,
You've really made me think about rebalancing the first mission. Thanks :lunar2019smilingpig:
Odin99 24. sep. kl. 16:53 
Absolutely excellent! I had an amazing time for the pass 3 days playing through this. I must admit, I cursed you like a drunken sailor with a wooden leg in ass kicking contest a few times when those Matilda tanks just kept coming and coming, an endless stream of them, and even the 88's were bouncing off. Plus, the quality of the mod was professional, BarbedWire Studios couldn't have done better. Thank you very much! It really was great! We will be looking forward to your future endeavors.
Potatoandbeans1945 23. sep. kl. 16:45 
For real? Huh. Well I take back my point on the numbers then.

Still feel like Machineguns either heavy or light would of been nice along with converting some of the Rifleman infantry into SMG infantry so they can actually resupply from the supply box. (also a spare medic to be able to revive each other.)

Another one is just more enemy types like SMG and LMG infantry.

Last and frankly for myself Idc to much about is why don't we control historic paratroopers the fallschirmjägers or how ever you call em.

Thank you for reading my comments.
Dedieu 23. sep. kl. 10:22 
that's the kind of mod that make me glad to have this game
Immaluckez 22. sep. kl. 19:32 
waw
Altey 22. sep. kl. 13:01 
Balance for hardcore please

Баланс для хардкора пожалуйста
bro ate da spicy chip na hes hot  [ophavsmand] 22. sep. kl. 6:32 
@Vladimir Lenin
Thank you, Comrade Chairman of the Council of People's Commissars of the USSR! :surprised_explorer:
bro ate da spicy chip na hes hot  [ophavsmand] 22. sep. kl. 6:21 
Thank you,

The ability to strike a perfect balance between historical accuracy and gameplay is perhaps a gift from above.

I fell into a trap while trying to complete this operation in the game, as 85 German paratroopers kicked the asses of more than 1,000 Belgian soldiers .

To make this mission historically realistic, you would have to send all the Belgians into dugouts, as they decided to do 85 years ago, instead of fighting back against the Germans, and force the player to throw grenades at them, but that would also be exhaustingly boring .

To make it less pathadic grind , I could add Tiger tanks airdrop from planes, but that's unrealistic.

I tried to strike a balance. I'll take this point into consideration. I would indeed make this mission easier for the normal difficulty level.