安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
You're given a unit—Otto. He's a bomber. You have to lead him to the turret and then run away to avoid getting caught in the explosion.
I try to study historical documents before creating a mission, and then carefully enter my plot. The FG42 was in service since 1942 (the mission takes place in 1940). But I'll take the MG34 into account anyway, thanks!
Hahaha, I'll remove those damn prefixes in square brackets so no one will pick on me.
Regarding the various oddities in the scenarios—for example, Belgian troops (Soviets) in M1, French troops (Germans) in M3, and British troops (Americans) in M4—the effort to match the uniforms as closely as possible made me smile. Using the most basic resources without adding a ton of extra MODs is commendable. Thank you for your clever touches.
For M1, I did notice the weapon crate, but the accuracy difference between submachine guns and rifles in firefights is quite obvious. What I meant was that if there were other scattered weapon crates on the map to search—where you could find something like an MG34 or FG42—it would be even better.
For M3, the Battle of Lille, the scale is really grand. The reason I directly chose the Panzer IV D at the start is because the 37mm gun on the Panzer III clearly lacks killing power. At the same time, choosing the Panzer IV also provides more soldiers and medics, so I didn’t pick the SPG at the beginning.
The troops have grenades, which can easily penetrate the KV. Three or four grenades are enough to knock out and shoot the crew.
Thank you again for your kind words. I try to do everything well, but I don't have enough hands.
4) In the initial dialogue, Franz said that you need to choose a convenient position to shoot the enemy saboteurs who will run to the bridge after pressing the button. You must take up a convenient position for shooting, and then, after pressing the button, shoot all the bombers running towards the bridge. The difficulty is that you have to position yourself so that the British don't see you before you press the button to start the operation.
In the fifth mission, things are not so straightforward; you are given 3 FLAKs. With proper manual control, the enemy Matildas can be repelled (you must first destroy their turrets). The player is deliberately not given time to prepare in order to make the task more difficult. This is also intentional to add difficulty. That's why I say that players shouldn't try to play on hardcore mode, because the normal difficulty level won't let you relax.
Thank you for your detailed review.
Weapon lockers are not provided for in this game. Therefore, I sent a crate of weapons by parachute. In addition to ammunition, it contains rifles and MP-38s. I think you simply did not search this crate. But I took that into account and added more crates in the latest update, which are already scattered across the battlefield.
The second mission ends when the time runs out. Perhaps there is a bug in the game that depends not on me, but on the game engine. It is necessary to replay it.
In the third mission, choosing between tanks and bison as reinforcements is an important decision. Choosing PZ3 and 4 in advance is a losing option, which forces the player to think analytically before calling for reinforcements. I took this into account and added FLAK at the base.