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Currently working on it. So far the aqueduct is the last event. In the future it will unlock a new decision to build sewers which will start another event chain that will lead to positive modifiers.
I will check this thank you!
So the decision to expand the royal demesne for now is limited to Landingfield, once you build the keep there through the event you should not have access to the decision anymore. I will recheck this is the case.
I plan to expand what you can do with that barony, I am looking to create another event chain to build a great building there, I am thinking for example a university that you can go study in and send your heirs to and can rival Oldtown. I also plan to add another decision to visit your keep there and manage the Royal lands and livestock and an event chain to do with whool and monopolies.
I am looking to add similar decisions but to do with expanding the de jure lands of the Crownlands into Maidenpool, the Kingswoord and even Harrenhall through immersive event chains that may lead to wars and tyranny but that is in the future.
I'm not sure if this is an issue on my end, but the decision to settle/covert landingfield into your own holding seems to be the same event that fires every (5? 10?) years - It'd be great if that could be expanded further to other close by counties owned by the Thornes for example (at the great cost of tyranny and coin) or the event should be a one off (I'm not sure if decisions like this can be a one off, maybe once it's claimed some options to increase/decrease tax like with the gold cloaks would be a neat ending to the event chain
Anyway thanks again for making this! 10/10
-Iron Isles produce a lot of Iron Ore, so something related to forging weaponry during the war, maybe army maintenance bonus if they agree to help, and malus if they staunchly refuse or are on the enemy side
- Dorne maybe importing Spices and Luxury Goods in general - so prestige etc.
- The North, could provide a lot of wood, so something related to building speed and maybe embarking cost (cheaper ship construction)
- Riverlands - and now I think I have an interesting idea; since it is a rather poor often war ravaged region, there could be something about refugees flooding King's Landing during major rebellions, and various reactions to it, like increased development (population), but massively reduced control and popular opinion, and also some possible maluses on refusing to to let them in (maybe tyranny?)
Not sure about Stormalnds or The Vale right now
That is a great suggestion! I actually thought about that. It would be cool to have more strategic interactions with the other kingdoms. I thought about the Westerlands having to provide the ore for the coins, could be tied to the reconing option. I will have to think how to do it.
Also looking for ideas for interactions with the other kingdoms that are not too gamey.
The only thing I think would be cool to add (if you take such suggestions) is adding something similar to grain mechanic tied to Reach for other kingdoms; like Westerlands could supply precious metals for coinage etc.
I originally made this mod for myself, but decided to share it with others because I know some of you will enjoy it too. I must say I would rather spend my limited time creatively, adding features and expanding over catering to individual tastes. Having said that I am eager to hear all your ideas and suggestions and do take them into account. I oftentimes change my mind.
I also have some ideas for Kings to make more gold relating to navy, commerce and livestock that I will implement in the future.
I also really have to tweak the costs and bonuses of the domiciles for sure. I want to make it a money sink too that is the idea with tiny bonuses and running costs.
Reason being when people usually conquer the Iron Throne, they have enough gold to just blast through it. With the game rule you could give ppl a moneysink they can change however they like. For me personally I would love to have a 1k-2k money sink which extends my playthroughs
-Kingsguard traits matter: 80 new events which will raise or reduce the honor of the Kingsguard depending on your Knights traits.
-Royal mint and coinage decisions: Debase currency, recoin, stamp your image, ask for a small loan, raise port tariffs on certain goods and hurt your enemies economy.
-10 minor random flavor events
I hope others are inspired to create domiciles for the other great castles!
You definitely need the Royal Court DLC and probably others too. I made this with all DLC enabled.
I hope others are inspired to create domiciles for the other great castles!
Exceptional work either way, thank you!
@Mr.Phillip99Rus I am considering adding a Royal mistress court position. For extra events it is a bit out of the scope of the mod but we will see in the future when other things are done.