Crusader Kings III
The Red Keep
160 σχόλια
Spade Gaming 7 ώρες πριν 
Interesting wonder if the main team would imnplement it.
Naim 10 ώρες πριν 
noticed the trophy room for the great hall can't be upgraded past level 2 because it requires the base game Manor building
Maño  [Δημιουργός] 21 ώρες πριν 
@Severide Very strange, never happened to me. Any indications of what could have caused it?
Severide 23 ώρες πριν 
Somehow my whole progress was reseted and I have to start over. Even the first stage of the buildings are gone. No clue what caused this.
rmn878 15 Οκτ, 14:19 
Thanks for responding to my question. This mod really completes kings landing, and since I don't do a lot of conquering playing as the Iron Throne it was really needed to have some more to do
Maño  [Δημιουργός] 15 Οκτ, 13:47 
Not yet
Sharm__TV 15 Οκτ, 13:44 
the french is up or not yet ?
Maño  [Δημιουργός] 15 Οκτ, 11:20 
@rmn878

Sewers will be added in the next update after the next DLC drops.
rmn878 15 Οκτ, 10:18 
Great mod! Do you end up building sewers in KL? It mentions sewers after you bring the roos river was wondering if you do that at a higher tech?
Maño  [Δημιουργός] 14 Οκτ, 11:21 
@Beast As far as I am aware, Barristan was the only kingsguard to be dismissed so it should be extremely rare. For now you can imprison them and either execute or send them to the wall. There is not much of a precedent for dismissing kingsguard.

AI does not utilize these features.
Beast 14 Οκτ, 10:03 
also had a question as to whether or not the ai utilizes these features?
Beast 14 Οκτ, 10:01 
the ability to dismiss members of the kingsguard would be a nice addition. with, of course, varying consequences (backlash/revenge) maybe depending on the members reputation, etc
Maño  [Δημιουργός] 14 Οκτ, 3:53 
@EL_Psy_Congroo

Thank you, I have fixed the broken event and updated the mod.
The Desert Fox 12 Οκτ, 15:53 
Oh that makes sense!
Thank you Maño!
Maño  [Δημιουργός] 12 Οκτ, 11:24 
It should be compatible. The issue is that when you have a lot of very large mods, the game will do that. I am not sure why but it is related to mods with too many scripts.

For the mod list I will try to share the mods I use when I play but have not prepared a proper list. I am a fan of CoW but never played with AGOT+ or LoV
The Desert Fox 12 Οκτ, 10:57 
Also Maño, is this compatible by any chance with AGOT+ and the other major submods like Legacy of the Dragon?

I ask as when I activated it for a new campaign, it seems to remove the icons of the crowns and weapons from their thumbnails.
The Desert Fox 12 Οκτ, 5:34 
By any chance do you have a mod collection that one could follow, for those of whom are interested in the mods your release?
TheMidwestDuke 11 Οκτ, 11:05 
No brothels for King Bobby should be a crime
Embersfall817 10 Οκτ, 9:20 
A version for this but for lotr RIE for for barad dur and minas tirith would be amazing
Maño  [Δημιουργός] 8 Οκτ, 4:07 
@Mr.Phillip99Rus

Every three years you will get a random Kingsguard event that will increase or decrease your honor depending on your kingsguard traits. Make sure that the kingsguard you anoint all have honorable traits and eventually you will end up with a legendary kingsguard. But this takes time.
Maño  [Δημιουργός] 8 Οκτ, 4:05 
@Cegorach

Currently working on it. So far the aqueduct is the last event. In the future it will unlock a new decision to build sewers which will start another event chain that will lead to positive modifiers.
Cegorach 7 Οκτ, 23:03 
Does the Stench of Kinglanding event chain continue after building th aqueduct?
Mr.Phillip99Rus 7 Οκτ, 14:36 
How do I remove the "Dishonorable Kingsguard" modifier?
Maño  [Δημιουργός] 6 Οκτ, 4:38 
@Port Sacral

I will check this thank you!
Maño  [Δημιουργός] 6 Οκτ, 4:38 
@Jam Glad you enjoy the mod!

So the decision to expand the royal demesne for now is limited to Landingfield, once you build the keep there through the event you should not have access to the decision anymore. I will recheck this is the case.

I plan to expand what you can do with that barony, I am looking to create another event chain to build a great building there, I am thinking for example a university that you can go study in and send your heirs to and can rival Oldtown. I also plan to add another decision to visit your keep there and manage the Royal lands and livestock and an event chain to do with whool and monopolies.

I am looking to add similar decisions but to do with expanding the de jure lands of the Crownlands into Maidenpool, the Kingswoord and even Harrenhall through immersive event chains that may lead to wars and tyranny but that is in the future.
Jam 5 Οκτ, 23:23 
Hey! I absolutely adore the mod, thank you for all the hard work you put in! It dramatically increases my interest in playing as the Iron Throne, the entire mod is extremely immersive, thank you!

I'm not sure if this is an issue on my end, but the decision to settle/covert landingfield into your own holding seems to be the same event that fires every (5? 10?) years - It'd be great if that could be expanded further to other close by counties owned by the Thornes for example (at the great cost of tyranny and coin) or the event should be a one off (I'm not sure if decisions like this can be a one off, maybe once it's claimed some options to increase/decrease tax like with the gold cloaks would be a neat ending to the event chain

Anyway thanks again for making this! 10/10 :heart:
Port Sacral 5 Οκτ, 11:48 
The internal improvements of the Maester's Turret that improve the physician aptitude (Surgeon Tools, Dentist Advisors, Reference Corpus) don't include Maesters since they are a different court position. Could you change it so the Maester's aptitude is improved instead?
Mightus 5 Οκτ, 11:18 
Hmm, just throwing ideas but:
-Iron Isles produce a lot of Iron Ore, so something related to forging weaponry during the war, maybe army maintenance bonus if they agree to help, and malus if they staunchly refuse or are on the enemy side
- Dorne maybe importing Spices and Luxury Goods in general - so prestige etc.
- The North, could provide a lot of wood, so something related to building speed and maybe embarking cost (cheaper ship construction)
- Riverlands - and now I think I have an interesting idea; since it is a rather poor often war ravaged region, there could be something about refugees flooding King's Landing during major rebellions, and various reactions to it, like increased development (population), but massively reduced control and popular opinion, and also some possible maluses on refusing to to let them in (maybe tyranny?)

Not sure about Stormalnds or The Vale right now
Maño  [Δημιουργός] 5 Οκτ, 10:57 
@Mightus

That is a great suggestion! I actually thought about that. It would be cool to have more strategic interactions with the other kingdoms. I thought about the Westerlands having to provide the ore for the coins, could be tied to the reconing option. I will have to think how to do it.

Also looking for ideas for interactions with the other kingdoms that are not too gamey.
Mightus 5 Οκτ, 10:19 
I love this mod; the events are engaging (I especially liked the event chain about extinguishing the King's Landing stench, lol), there is a wide variety of domicile buildings, and I feel like you balanced the bonuses and costs really well, so that they aren't overpowered but also don't feel like a waste of money.
The only thing I think would be cool to add (if you take such suggestions) is adding something similar to grain mechanic tied to Reach for other kingdoms; like Westerlands could supply precious metals for coinage etc.
YourMomsACow 3 Οκτ, 21:27 
Understood. I'm excited to see where this mod goes in the future
Maño  [Δημιουργός] 3 Οκτ, 20:43 
Sadly I can’t add gamerules for everything, but I really appreciate the suggestions. I started this mod not only to add more flavour but also to make ruling the Iron Throne more chaotic and difficult like it is in the ASOIAF world. I intend to keep expanding the mod in that direction slowly overtime.

I originally made this mod for myself, but decided to share it with others because I know some of you will enjoy it too. I must say I would rather spend my limited time creatively, adding features and expanding over catering to individual tastes. Having said that I am eager to hear all your ideas and suggestions and do take them into account. I oftentimes change my mind.

I also have some ideas for Kings to make more gold relating to navy, commerce and livestock that I will implement in the future.
YourMomsACow 3 Οκτ, 19:56 
A gamerule to make the modifiers more positive then negative would be cool as well but that might be asking a lot
Maño  [Δημιουργός] 3 Οκτ, 19:22 
You have all the new buildings for now. In any case, most of your income is from your vassals, that will not be affected.
YourMomsACow 3 Οκτ, 18:52 
Will there be anything to balance out all the negative income modifiers? Or is it gonna be a money sink all the way?
Maño  [Δημιουργός] 3 Οκτ, 18:33 
@YourMomsACow Yeah they will cost money to build and have a monthly tax income penalty for maintenace.
YourMomsACow 3 Οκτ, 18:05 
Will the sewers have a negative income modifier when you add them?
Maño  [Δημιουργός] 3 Οκτ, 13:12 
Thanks guys for your suggestions and support, I will look into adding game rules in the near future, makes a lot of sense.

I also really have to tweak the costs and bonuses of the domiciles for sure. I want to make it a money sink too that is the idea with tiny bonuses and running costs.
MobyDack 3 Οκτ, 13:07 
Funny there should be a discussion about this happening when Ive also ran my first round with the mod :D Great mod! Thanks for all the work!
MobyDack 3 Οκτ, 13:06 
To also add to the user below, adding a game rule cost modifier to the Red Keep domicile upgrades would be nice.

Reason being when people usually conquer the Iron Throne, they have enough gold to just blast through it. With the game rule you could give ppl a moneysink they can change however they like. For me personally I would love to have a 1k-2k money sink which extends my playthroughs
ladyceniza 3 Οκτ, 12:26 
As a suggestion, I would add the different features as game rules, so players could mix and match what they want on their gameplay. I got swamped with the Feed Kings Landing constant micromanagement. The domicile however I love and would like to play it standalone for a more sandbox feel. Again, thank you for your creativity.
Maño  [Δημιουργός] 3 Οκτ, 12:01 
@ladyceniza Thank you, you can still play it in Shattered World but some things might not make much sense.
ladyceniza 3 Οκτ, 11:49 
Thank you for clarifying, love the mod btw
Maño  [Δημιουργός] 3 Οκτ, 11:25 
The Mod is not designed for Shattered World @ladyceniza 7
ladyceniza 3 Οκτ, 11:16 
I became a petty king with a shattered world and the Red Keep showed up, I thought that it would show until I became Empire title King of the Iron Throne.
Cidalex 3 Οκτ, 1:17 
Just to say : I love this mod
Maño  [Δημιουργός] 2 Οκτ, 18:50 
@YourMomsACow You cannot recoin and stamp on the same turn, you have to do either one every 5 years
YourMomsACow 2 Οκτ, 18:27 
when i upgraded the coinage i didn't have access to the option to stamp my image anymore
Maño  [Δημιουργός] 2 Οκτ, 18:17 
@YourMomsACow Yeah you can. But you can only stamp once in a Lifetime.
YourMomsACow 2 Οκτ, 17:57 
can you not stamp your image if you have strong coinage?