Space Engineers

Space Engineers

(RC 3) APEX.Advanced! ...successor to "Eat.Drink.Sleep.Repeat.Advanced!"
127 条留言
Sardaukai  [作者] 10 月 26 日 下午 11:10 
Not a bug, a feature. See manual
Spoonfed 10 月 26 日 下午 2:53 
This mod causes me to open the Skit with 'F' instead of using it.
racso 10 月 24 日 下午 4:28 
@Sardaukai

Thank you for the consideration, and again nice work on this cool mod.
Sardaukai  [作者] 10 月 24 日 下午 12:19 
@Godimas
Great! It was a perfect SIM speed friendly LCD alternative. Every server should use it!

@racso
I normally play without jetpack on planets. I will check that when I got some time to... but its made for hardcore.

@aR_HellSoldier
Hold N - check list below your health/o2/h2
Every item is listed if it counts for the reduced effect.
aR_HellSoldier 10 月 24 日 上午 12:04 
@Sardaukai - Oh ok, makes sense.

It'd be amazing if the tool tip on the item could be updated with the negative status effect info

Holding N didn't tell me about the diminishing returns either.

Thanks ^_^
racso 10 月 23 日 下午 10:47 
@Sarsukai

Thank you for accepting my feedback and considering a future related improvement to the mod.

I really appreciate that the mod intends to add challenge to the game. However, excessive difficulty results in game imbalance and ruins fun.

Have you tested this mod in a new game with all World Settings (including inventory sizes) set to realistic values? With these settings it takes a considerable amount of time to build your first base, which becomes excessively difficult with the default settings of this mod. I also play with other mods that add realism/challenge, including one that causes the jet pack to quickly use hydrogen.

Furthermore, the game includes a few resources for the player at game start to help balance difficulty, and which is also immersive. Thus it would be sensible for this mod to include options to add a small amount of water at game start, and a way to quickly access the hydrogen/oxygen that is already stored in the starter rover.
Godimas 10 月 23 日 下午 3:19 
Hey dude

Just about done a rework of MahInds Info LCDs (No Pb) mod. Once its complete, im going to make a version thats compatible with your apex advanced mod too!

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3580736330

Ill get the feedback you left here worked in too: https://psteamcommunity.yuanyoumao.com/workshop/filedetails/discussion/3267099357/6171701314138350883/
Sardaukai  [作者] 10 月 23 日 下午 1:44 
@racso
You are right, this mod is intentionally unfriendly by design to new games. It should be hard to get started with max settings (fast food consumption).

The "black screen while sleeping" is an interesting idea - I never actually thought about making the screen black while you're sleeping! That could certainly come in a future update.

@aR_HellSoldier
Please read the manual. You need to check if the food counts as tracked food. If it does, every subsequent use is subject to diminishing returns (first use is 100%, second is 50%, third is 33%, and so on). Only kids are able to eat pasta every day without penalties!
aR_HellSoldier 10 月 23 日 上午 6:55 
Is there somewhere special to put bug reports?

I'm pretty sure the Algae packets are bugged. I've consumed 8 of them in the last 10 minutes and my food bar hasn't gone above 20%.
racso 10 月 21 日 上午 11:54 
Some additional feedback:

- This mod is very unfriendly to new games. The player should be given enough starting food, water, and usable oxygen/hydrogen resources at respawn to allow them to survive until they’re able to establish an initial base. Likewise, the player should have a way to sleep/rest at the start of the game.

(Note: The current oxygen/hydrogen tanks in the new starter rover are not accessible due to the Survival Kit nerf made by this mod.)

- As a new player it wasn’t clear how to obtain water in this mod. It seems that this mod assumes the player is familiar with the previous EDSR mod.

- When I used a bed for this first time, I thought that the sleep mechanic was broken because the screen did not turn dark. I then realized that sleep recovery was indeed working but there simply isn’t a mechanism to turn the screen dark. This ruined the immersion that this mod is trying to strive for.
racso 10 月 21 日 上午 11:36 
You’re welcome @Sardaukai. Thanks for the quick fix and update!
JSU153 10 月 20 日 下午 3:13 
Don't see how to craft "Hydroponic Nutrient Solution". Help?
Sardaukai  [作者] 10 月 20 日 下午 1:43 
@racso
Thank you for your feedback! I was able to reproduce and fix the issue.
racso 10 月 19 日 下午 5:55 
Thanks for the quick response. I just figured out that my issue with refilling hydrogen from Survival Kit was due to a configuration mistake I made which I did not discover until after I disabled the mod. It was an unfortunate coincidence; sorry for the false alarm.

The bug I mentioned below about not dying is valid though.

Nice job with this mod. I wish you well as you continue to refine it for bug fixes and stability. I plan to try it out again eventually.
Sardaukai  [作者] 10 月 19 日 下午 2:40 
Did you try to restart the game?
Weird issue, which other mods do you use?
racso 10 月 19 日 下午 2:31 
I disabled this mod but after loading my save game I’m still unable to refill hydrogen from my Survival Kit (though healing does work).

Is there something I can do inside or outside the game to fix this?
racso 10 月 19 日 下午 2:30 
I ran into an issue where my hydration went down to zero, and I could hear/see the damage effect every second until my health went down to zero, but my character never died.

I had to manually respawn. Playing single-player.
Sardaukai  [作者] 10 月 18 日 下午 4:46 
@Bannta
It's technically possible, but I have no clue if there will be any side effects. I actually combined three different HUDs into one configuration (which involved a lot of code), so unfortunately, that feature is not on my to-do list. Sorry about that.

@Murder; The Medic
The best approach would be to add the mods step by step and check if the game still works. You can check for errors using Alt+F11.
Murder; The Medic 10 月 18 日 上午 11:40 
Really want to try this, but I had some issues being a new player and messing up my save files by adding too many/broken mods. I also am not knowledgeable around this games mod adding yet. (I AM NOT SAYINING ITS BROKEN!!!) lol I re-read what i wrote and thought... crap I hope he doesnt think Im saying its broken

I play the scrapyard survival on pertam from splitsie with a ton of other factions I was able to get working. (Btw, have any suggestions for any pirate/salvage NPC factions that would play well in the splitsie world? I found one that supposed to have enemy rovers spawn but it broke my game when I added it. Then, stupid me I changed the load order haphazardly and lost another couple few saves.
Bannta 10 月 18 日 上午 10:40 
omg, thank you for adding baby mode, I am this player type....I mean, look away
Bannta 10 月 18 日 上午 10:38 
Nicely done and highly configurable mod. A request, can you add a colorized version of this, and or an option to the config?
Sardaukai  [作者] 10 月 15 日 上午 11:50 
Just visit my discord server. Link above ;)
Darkmind 10 月 15 日 上午 10:48 
Hi Dude can you add me on Discord, I have some questions about your mod for my mod ^^
Sardaukai  [作者] 10 月 13 日 下午 2:32 
Great to hear you are enjoying the mod!
The next update will take a little time - it will probably arrive near the end of the week. However, it will include a highly anticipated feature: the "SurvivalControl" setting in the server config. This will allow everyone to set their own personal level of survival difficulty, ranging from 0 to 2 (currently planned). Level 2 will include a full HUD with all stats visible.

Why wasn't this included from the start?
Initially, the basics needed to be fully functional first. The visual display is what appeals most directly to players, but from a code and feasibility standpoint, it is the easiest part. What good is seeing all the values if the mechanics behind them don't actually work? ;)
Abyss-Mariner 10 月 13 日 下午 2:24 
I am not here because of a bug but to say that you are making a great mod, awesome job!
Sardaukai  [作者] 10 月 12 日 上午 9:36 
@.dot aka Saddok
Check if farms have stockpile on (sadly off by default....) and tank stockpile off

@shumbalion
Maybe - I have to use a script to fully adjust these textes.... Tooltips are horrible!
But I explained a mechanic to use them correct (see Manual)
shumbalion 10 月 12 日 上午 8:49 
Yup.. got another one for you! My brain almost exploded working it out lol!
Language files persist even into new un-modded games, until a full game restart. Perhaps this is also behind the reason why it refuses to let me make tweaks in the language files for the compatibility patch?
.dot aka Saddok 10 月 12 日 上午 8:09 
Hydro Tank has 2kl of hydrosolution. yet the planters don't pull fluid and everything dies? wtf am i supposed to do?!
Sardaukai  [作者] 10 月 12 日 上午 2:37 
See changelog, update:
It is just N now (default)
and HOLD to open
Everything changeable ;)
Resus 10 月 12 日 上午 2:15 
After yesterday's update the CTRL+N stopped working. Is there a new shortcut to open the info screen?
shumbalion 10 月 11 日 下午 5:59 
Heh well I used notepad++, same thing I guess, problem is they seem not to override. =D
Sardaukai  [作者] 10 月 11 日 下午 4:42 
Oh yeah, I definitely mixed up the English and German texts! Thanks, that will be fixed in the next update. I also changed the whole keybind setup, and it should be a lot better now.

If you want to change or add custom texts, simply grab Visual Studio and open the .resx files.

With that script, you can use the texts exactly like Keen does and just add them to your localization file.
shumbalion 10 月 10 日 下午 12:19 
MuchFoods: Compatibility patch is up, yes it took a week haha! Had to update as well as readjust stats and the entire composting system.. lota items! XD Some things moved about a bit, drink items now in the drinks tab and such so the two mods blend together a bit better.
I am having issues with the language files however, mostly since I don't understand how they work to well and I think you use a script with it anyways.
So a broken test version for MuchFoods is up. https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3584378877

You might want to add CTRL+N in the manual to help non-German users ;)
Also check your language files here:
Item_MealPack_FruitPastry_Extra_Tooltip
Item_Vegetables_Tooltip
Sardaukai  [作者] 10 月 8 日 下午 4:04 
@Toudi
Bug is fixed, thank you!

@SilverBoots98
The mod uses the vanilla food mechanic, which must be enabled in your world settings (along with oxygen and pressurization)
SilverBoot98 10 月 8 日 下午 3:51 
Does this mod come with it's own hunger mechanic? If so, do I keep food enabled?
Toudi 10 月 8 日 上午 11:26 
Exception: System.NullReferenceException: Object reference not set to an instance of an object.
at APEX.Advanced.Server.APEX_Advanced_Server.OnPlayerDisconnected(Int64 identityId)
at Sandbox.Game.SingleKeyPlayerEvent.Invoke(Int64 playerId)
Sardaukai  [作者] 10 月 8 日 上午 10:34 
Added Discord Server Link >> click! << [discord.gg] in some places ;)
Abyss-Mariner 10 月 8 日 上午 9:47 
How can I join discord to submit my crash log?
Sardaukai  [作者] 10 月 8 日 上午 9:20 
Please see the manual
>> click! <<
Toudi 10 月 8 日 上午 8:39 
I have slight problem, running only this mod changes hud to look like "Modern and Fancy" but no food/water/sleep bars, presing J makes part of that hud disappear
Sardaukai  [作者] 10 月 8 日 上午 4:11 
Of course not!
The system will only stop if the player's character is offline AND secured in a cryo chamber. Otherwise, the decay continues.
Stubkan 10 月 8 日 上午 1:54 
> players will still consume Food even while in a cryo chamber or bed.

Does this mean sleeping/logging off for 1hr will always kill you now?
Sardaukai  [作者] 10 月 7 日 上午 11:24 
Huge thanks to all testers and bug reporters! Your reports are making the mod better every day.

The Critical Regeneration Bug on dedicated servers (where regeneration stopped after character death) is now fixed! I had to rewrite the logic, but testing confirms it's stable. Minor fixes for Composter and Block Groups are also included.

Please keep posting any issues until the mod is "Rock Solid"! Happy testing!
Sardaukai  [作者] 10 月 7 日 上午 11:00 
@kolbasa [rus]
There is 'Interstellar Beer' but no vodka sry ^^

@TheRanker
Found a bug with dedicated servers.... fix in the pipe
kolbasa [rus] 10 月 7 日 上午 7:04 
Will beer and vodka be in this modification?
Simaster48 10 月 7 日 上午 6:54 
@TheRanker
It'd take you 5 minutes to grab the file and upload it for them to debug...
TheRanker 10 月 7 日 上午 6:40 
i aint got time to troubleshoot your mod.. i just disabled sleep .. and my issues are gone.
Sardaukai  [作者] 10 月 6 日 下午 5:42 
It's working for me, which suggests a faulty mod could be the issue. If you can send me your world file on Discord, I can investigate it. Without it, we'd just be blindly searching for the error.
TheRanker 10 月 6 日 下午 5:02 
after 20 mins in bed.. and 20 mins in cryo.. sleep value stayed at 30.
Sardaukai  [作者] 10 月 6 日 下午 3:27 
Details there Advanced Configuration Guide

It could take a while to get up from drowsy, use the tooltip mouseover to see the values.
If you want, join my discord and we could talk about that.