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So my thought is if there is a way to limit the aggro range of infected coming to help other infected? Cause like the infected SHOULD respond to threats like this but with like a 30/40 block range not the seeming map range that it currently has?
Not sure if possible, but is there a way to make there be like a 5-10 day grace period before the infections make it/spawn in near characters or lower the infection rate? For story/role-playing reasons, it could be that the characters know of something going on with the wildlife and land outside of an area with the creatures that are acting odd.
Another possible solution could be giving the scenario equipment similar to the Military outpost scenario from base game. Especially if you are intent on keeping the flying bugs as being able to be infected.