X4: Foundations

X4: Foundations

Bail and Board
24 条留言
JCD 11 月 11 日 下午 1:44 
This makes piracy way more fun and a lot less tedious.
z1p  [作者] 11 月 10 日 上午 8:43 
Not going to put an option for L/XL captain bailing. Its an inherent part that the captain goes down with teh ship and I strongly believe in it for L/XL ships that a captain stays. It would also completely remove the entirety of the boarding mechanic, something I think everybody should learn how to do properly (regardless of my mod)
Vanloub 11 月 9 日 上午 9:46 
Great mod, curious if it would be possible to make L/XL captain to bail too but it is such a great mod atm
Arthur Revan 11 月 5 日 下午 2:40 
That is good.
From what I gathered, the abandoned ships do despawn if player didn't see them. But as soon they are found, they are permanent.

As of right now, I had to disable the option, and then go thru every sector and destroy about ~30 of the damn things ( Mostly useless light fighters ). They clutter the map and I rather spend 3 mil buying it, then waist time collecting them.

But did claimed 3 heavy fighters and 3 corvettes ( free stuff is always nice ).

PS: Adding a timer slider for each ship class would be awesome ( like in upb Bail mod ).
z1p  [作者] 11 月 5 日 下午 2:10 
Nope, Abandoned ships are unfortunately here to stay until claimed. I will shortly be releasing another update to this mod which will add a check for abandoned ships and put a timer on them to despawn. It will be a longer timer to allow for wreck collection and to save the handful of freebie ships the player gets like the Sapporo / cutlass / blah blah etc.
Arthur Revan 11 月 3 日 上午 8:56 
Will the abandoned ships ( AI vs AI bail ) despawn in time?

If yes ( like 20 - 60 min ) than it OK, if not, than is should be a feature, as otherwise it will start clatter the map with permanent ships that player has no interest in claiming.

So far ( ~4 hours of using the new feature ), I've claimed 2 ships that were good, but have also seen ~5 that I don't need.
z1p  [作者] 10 月 31 日 上午 11:27 
Updated. Please let me know your thoughts on teh AI vs AI bailing, it is currently a very low amount of bails (its a /8 chance to compensate for OOS fighting everywhere) overall so don't expect many ships all over the place.
Arthur Revan 10 月 29 日 下午 8:46 
Thanks. So every "I need an update! - We getting through" are from different teams. Nice.

New UI = Awesome!
z1p  [作者] 10 月 29 日 下午 1:32 
For simplicity....

Attacking (you) teams are made up of marines that arrive on boarding pods (usually teams of 5).

Enemy teams are usually made up of marines or service crew.

Teams are sorted and thrown against eachother... multiple fights go on at the same time of AttackingTeamA vs DefendingTeamX or whatever. There is no set pattern.

Until nobody is left. Damage is applied from eachother randomly to another member on each team.

It is a very intricate system, and when I am good enough to do the UI I will have it all on show
Arthur Revan 10 月 28 日 下午 4:24 
@z1p
"single team (usually your good marines) vs team after team of crappy service crew"

Can you describe how the boarding logic actually works?
I assumed it just numbers games, but after 200 marines ( with 30 veterans ) ~1500 power, spend 5 minutes defeating 25 service crew ~200 power, and lost 16 recruits in the possess...

IDK, that must have been a HELL of the door, with booby traps and turrets...:Owlcat_sleepless:
z1p  [作者] 10 月 28 日 上午 9:49 
I will guess that its the vanilla way boarding works (the parts I don't touch).

You can end with a single team (usually your good marines) vs team after team of crappy service crew that do small damage but consistent. Are you boarding traders? I will be rewriting that part so no matter what there are always multiple groups fighting rather than this annoying result that can happen.

Soon..

I can assure you health applies to everyone
Summanus 10 月 28 日 上午 7:36 
Why do I seem to lose only veterans with this mod enabled? My boarding recruits are always largely untouched but I lose veterans really quickly.

It almost seems like the health multiplier for marines only applies to recruits and not higher ranks.
Jelly Frog 10 月 17 日 下午 8:56 
This addon is insanely cool!!!!
Arthur Revan 10 月 14 日 上午 8:35 
That's good to know!
I was limiting the Bail Check in fear of "It will increase the load on CPU", and had to "Toy" with enemies to wait for the next tick.
But if it's mostly the player related, then it's not a problem.:steamhappy:
z1p  [作者] 10 月 9 日 上午 8:32 
In general only player ships (player flown OR anything else the player owns).

there are few exceptions to this
sleepy 10 月 6 日 下午 8:05 
i think its only 1) the ships the player is engaging and 2) the ships player faction ships are engaging
Cosmik Debris 10 月 6 日 下午 6:13 
Do the bailing changes effect all ship fighting all over or only ones the player is personally attacking?
sleepy 9 月 23 日 上午 9:18 
Been using this mod since it came out, love it. I love how customizable it is, you can make it balanced and the way the crews bail feels realistic and makes sense. Your ship lost its shield and its hull is getting hit? You might die so get out! Hull at 50% now? Even scarier. 25%? Time to leave! Only one small nitpick from me would be the flavour text for bail checks. When it fails it says something like “bail check failed” I think it’d be cool if it was something more akin to “the crew are holding strong!”
z1p  [作者] 9 月 23 日 上午 9:03 
Scaled for rep panalty already inbcluded in the next version. It may take a lil bit to upload as I want to bring a new feature and not pushing an entire update just for the tiny parts I have edited and updated so far.

You can expect it within a week or two at most :)
Teax 9 月 22 日 上午 9:58 
I did not know i need this mod until i found it. Great work :)
One thing tho, would love a step between 0x and 1x for the successful boarding rep penalty.
though for myself, boarding is not as bad as destroying the ship but still want a rep penalty. :D
Sean Gyl 9 月 20 日 下午 5:21 
works like a charm - its a relief to see the progress and have an understable bailing system
Bozz 💀 9 月 20 日 上午 1:39 
great mod
sleepy 9 月 19 日 下午 2:10 
Amazing mod thank you
Troubleshooter 9 月 19 日 下午 1:03 
Excellent work on this mod.