A Hat in Time

A Hat in Time

The Celestial Snatcher
20 条留言
Doka  [作者] 9 月 29 日 下午 5:38 
Ya thanks for giving it a try even if it wasn't ur cup of tea. I actually agree with you about the parry mechanic. I'm pretty happy how the mechanic turned out but I wish I used it more.Since it causes damage I kinda designed it around it being a more sparse thing you have the opportunity to take advantage of to speed up or clutch out a low hp attempt, but it definitely would've felt better if the existence of it was designed around from the start.

Giving him more hp and having him do more projectile attacks while maybe giving it a few extra variants would be so good. I kinda realized that a bit later in development and didn't want to rebalance and restructure the whole fight bc of it pretty much. If I ever made another snatcher based boss I'd definitely bring the mechanic back and make it a bit more front and center and balance around it because its really fun.
SuperInkLink  [作者] 9 月 29 日 下午 3:37 
It's great you gave it a shot! This one was designed to challenge the small group who consistently play these difficulty tiers of Snatchers, but there's a few Snatcher variants out there that don't go this crazy high in difficulty, if you want!

Can recommend the one from Semi-EX Boss Rush for a neat changeup to the fight! There's also a plethora of non-Snatch fights that are really cool, Death Wish or otherwise.
ytaZ 9 月 29 日 下午 12:45 
I decided to temporarily come back to this game to check out this level (albeit with infinite health since I just wanted to check it out) and there's some things I'd like to say so take this with a grain of salt.

It has a decent amout of unique attacks that go pretty well once you understand them, it has a good difficulty ramping and the bonus missions aren't too unforgiving.

That said just like every Snatcher remake, I'm not a big fan of how it's always designed to be incredibly difficult/the new "most difficult deathwish". There are some attacks that I just couldn't understand how they worked or how to avoid them, the parry mechanic although interesting, feels a little underwhelming due to not being used as often as I expected. I had a few performance issues, mostly being massive FPS drop.

I can see the time and effort that was put into this but unfortunately this just isn't my cup of tea, that's what I get for not taking a warning seriously.
Moip  [作者] 9 月 27 日 上午 8:35 
the laser that deletes your save file if it directly hits you
Orio 9 月 25 日 下午 12:00 
in a few years, Snatcher's just gonna erase Hat Kid from existence
zRaiden 9 月 22 日 上午 10:25 
im really loving the positive feedback this is getting hell yeah :mafia::mafia:
p 9 月 22 日 上午 9:02 
its really hard but really fun once you learn it
Moip  [作者] 9 月 22 日 上午 9:02 
steam is on fire
Nachito 9 月 22 日 上午 9:00 
... This is a fight that is extremely difficult and intimidating but also feels very doable as you inch closer and closer to the finish line. I love this mod. It's not for everyone, but if you are even a tiny bit interested in the grind, give it a try!!!!
Nachito 9 月 22 日 上午 8:59 
... Having no previous experience I learned every attack from scratch, from old attacks like Tri to brand new ones, and I greatly enjoyed how each attack is balanced. There's some things I'd still want to change with the balancing, but in it's current state, every single attack and its variation feels at least somewhat unique and fun to learn and dodge, and every attack feels like I could dodge consistently some day, yes, even the ones involving some RNG. If you wanna get into this fight though, note that you don't have to be able to dodge everything: one of my favourite parts about the balancing is how health is given to you. Not only do you get 2 health pons per orb hit, parrying gives you a free potion hit also giving 2 health in earlier phases, and a free health pon in later phases; and during the fight's crazy intense finale, you get not only 1, but two full health giveaways, which makes this fight feel brutal but extremely fair...
Nachito 9 月 22 日 上午 8:59 
I happened to be able to playtest this mod despite not having beaten a single hyper snatcher variant before and, during all my 2500ish attempts learning and mastering the boss, I had a blast. I immediately fell in love with every single thing the boss has to offer, the music, which is different each phase and makes it increasingly more intense, the sound effects, the parry mechanic, and, although before I brushed off the attacks from every hyper snatcher to be "spam" and "luck", I learned that not only is this far from the truth, but I also started really appreciating each attack this boss does...
SuperInkLink  [作者] 9 月 22 日 上午 8:46 
I helped with a lot of the scripting for the mod, which helped balance a TON of it out. The result ended up being so fun, that I’ve beaten the boss HUNDREDS of times by this point, including a hitless during development. It’s INSANELY addicting to learn and master everything that can be thrown at you, no matter how long it takes.

I don’t expect many to beat this fight, but I believe anyone can! One of our testers managed to with NO prior modded snatcher fight experience (insanely impressive btw!) And if you wanna beat it with whatever insane OP mods you have, just to experience or balance the whole fight to your liking, that’s great, too!

There was so much love put into this mod, and I’m so happy to have helped experience it all coming to fruition! Godspeed to all you gamers.
SuperInkLink  [作者] 9 月 19 日 上午 9:04 
此留言正在等待我们的自动内容检查系统分析。在我们证实其内容无害之前(例如试图窃取信息的钓鱼站点链接),留言将暂时隐藏。
Charaster 9 月 18 日 下午 11:40 
Ah, perfect start to the weekend
Moip  [作者] 9 月 18 日 下午 5:58 
welcome to the purple zone
Moonix 9 月 18 日 下午 5:02 
doka mod! DOKA MOD!
Nachito 9 月 18 日 下午 1:20 
fuuuuck i LOVE IT!!!!!!!!!!!!!!!!
Shiny Ado 9 月 18 日 下午 1:19 
I'm not mentally ready!!!
zRaiden 9 月 18 日 下午 1:17 
lord have mercy on our souls
SuperInkLink  [作者] 9 月 18 日 下午 1:15 
We've never had a peaker top 1!!! Good luck to all!