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https://mega.co.nz/#!pVYTjZIA!ht5OCjqp1p3YojfjL1ANt6CW40LG9vjul4FQT2jhxq8
Only regarding women. Now women get slightly above twenty attribute points in their education and between 10 and 20 in all other categories and only one job education.
Diplomat education included, but no church education.
You 'll quickly see if you compare my and your file with Winmerge or Kdiff3.
There is a bug with hire_female.
They get two job educations about every second time and attributes
don't get assigned as they should. The numbers are often lower than 5 (without traits).
For the first simply add all jobs to the remove_trait section and add "grey eminence" to the random list part and change chance to 25.
For the second add: attributes ={ the five attributes a is } before the listed attributes.
It changed in the files at some point. That would need to be added to all other jobs as well,
if you want to assign the numbers for attributes for men as the file suggests (5, 8 or 10).
I could post a link to my modified file. Just ask.
Cheers
I guess I didn't realize that it might be better than just Intriguer.
This trick makes almost any mod comatible with AGoT, Elder Kings, etc. For this mod, it should work because I am not replacing core files; I add new files and try to use names that are unique to avoid conflict.
Zelos -
1. Have the mod unzipped, and the .mod file set to path= not archive=.
2. Don't have a descriptor.mod file inside your mod folder.
Launch game as normal. Click content. Click Mods. You will see the mod you want to publish in your list. Click publish. At this point, the launcher will zip the mod and add the descriptor.mod file. This was the first issue I had when publishing.
Unless I misunderstand your question...
Instead of just having one Great Spymaster (that if you summon 10 of them, they are all the same OP guy), there are now several profiles of an Intriguer, which will have stats of 5, 8 or 10, along with random traits, removal of certain terrible traits, and a few good traits.
Children and Female seem not working at the moment. Will fix soon. Sigh.
I am still developing this, and there is a chance I might move this feature to my Cheat Mod. I am looking to see how different things go over first. Your criticism is noted.
The reason is because when using Ruler Designer characters you have no dynasty. This is to "correct" the issue. I might put a character flag summoned_dynasty to make it usable only once in a lifetime and only if you have no children.
The next version of this mod will feature some changes. First, each Hireling type will be given an ordered list with 5 random characters (with a little good and bad to keep it balanced). The "good" ones will also set a flag that prevents you from hiring another one.
The "best" use of this mod is that you are picking like the CM start Gotland, or Maldivies and you need to start by hiring a council.
The remaining use is that when you need to use the employment decisions (the few times you ever would) you get a little more control over if you are getting someone educated in intrigue or stewardship.
to prevent these options from cluttering up your screen.
Sorry, the game beat you to it.That submenu is already cluttered enough without you trying. xD
Great job, even though I hate non-balanced Mods. :)
I will check things over, as I am currently working on a revision for this mod which will increase the diversity of characters generated by employing a Hireling.
I am looking at culture options, and when I update this, I would like to include options for creating culture of province hirelings, and culture of (ROOT) you hirelings.