Crusader Kings II

Crusader Kings II

Hirelings!
48 条留言
ジャッキー・ザ・トキ 2024 年 10 月 19 日 上午 10:53 
AGOT comp patch would be great.
aragonit 2024 年 5 月 27 日 下午 4:35 
works perfectly!
johnnyguffey1982 2020 年 2 月 16 日 下午 5:49 
every time i try to use this mod crashes me game i dont think it work no more i remove it my game fine
DMKI 2019 年 4 月 30 日 上午 10:29 
It's up to date as of May 2019. Works like a charm.
EricTheFritz 2015 年 7 月 14 日 下午 7:02 
Is this up to date?
Varainger 2015 年 6 月 21 日 下午 5:10 
I believe adding "grey eminence" wasn't necessary, but otherwise the only once percent more for "elusive shadow" was enough to make that show up much more often. Crazy RNG. :)
Varainger 2015 年 6 月 21 日 下午 5:04 
Here is my modified decisions file:
https://mega.co.nz/#!pVYTjZIA!ht5OCjqp1p3YojfjL1ANt6CW40LG9vjul4FQT2jhxq8

Only regarding women. Now women get slightly above twenty attribute points in their education and between 10 and 20 in all other categories and only one job education.
Diplomat education included, but no church education.

You 'll quickly see if you compare my and your file with Winmerge or Kdiff3.
Sol  [作者] 2015 年 6 月 20 日 下午 5:11 
I would like to see the modded file - Improving my code is the first step to fixing things and improving them. Thanks!
Varainger 2015 年 6 月 20 日 上午 11:20 
@Thadian

There is a bug with hire_female.

They get two job educations about every second time and attributes
don't get assigned as they should. The numbers are often lower than 5 (without traits).

For the first simply add all jobs to the remove_trait section and add "grey eminence" to the random list part and change chance to 25.

For the second add: attributes ={ the five attributes a is } before the listed attributes.
It changed in the files at some point. That would need to be added to all other jobs as well,
if you want to assign the numbers for attributes for men as the file suggests (5, 8 or 10).

I could post a link to my modified file. Just ask.
Cheers
captainamerica_ 2015 年 3 月 9 日 下午 12:42 
Hireing a Male that can be married off to a female would be a cool addition. That said, I use this and your "Traits" Mod in EVERY game. I love the hell out of it and appreciate the work and time modders spend on these things.
Diaphanous 2015 年 2 月 23 日 下午 12:45 
Can you add a "Hire dynasty member" type descision? The character would be of your dynasty, but not a close relative, like a son. It would be useful to have potential allies that you can put on various thrones, but who won't have a claim on your titles when your current ruler dies.
CloudedWizard 2015 年 2 月 18 日 上午 9:59 
Go under properties, and link ck2 to cloud, it should be a checkbox. that got workshop working for me
Gundyr 2015 年 2 月 3 日 上午 1:18 
Please Direct download!! workshop doesn't work at all.
DorzeR 2015 年 2 月 1 日 上午 11:28 
were is this submenu, it never show's up to me.
Son of Rome 2015 年 1 月 31 日 下午 2:04 
Direct Download?
Quant Liz Lemon 2015 年 1 月 29 日 下午 5:50 
Direct Download please!
lhrodes 2015 年 1 月 12 日 下午 7:10 
direct download link, please?
MrBorn 2014 年 12 月 31 日 下午 11:49 
Pfff, too OP.
Red Dragon 2014 年 12 月 30 日 下午 3:58 
OP as hell.
Petrichor 2014 年 12 月 29 日 下午 4:38 
Intriguer? Did you mean a spy?
JoeyHotsauce 2014 年 12 月 29 日 下午 3:48 
cant find the guide to make this compatrible with agot on the wiki, can someone link?
Sol  [作者] 2014 年 12 月 27 日 下午 2:44 
Yes but the core files call it create_random_intriguer. I also feared some other mod would use the term for something, so I chose a term that would likely not be used by others to maintain compatibility. I can re-localize the name to show up as Spy in the menus though.

I guess I didn't realize that it might be better than just Intriguer.
NicholasUnCaged 2014 年 12 月 27 日 上午 11:06 
its a small thing, but maybe the word you were looking for with 'intriguer' was 'spy'?
Sol  [作者] 2014 年 12 月 26 日 下午 5:45 
You can edit the descriptor.mod file, and the main .mod file to set AGoT as a prerequisite. Instructions are on the CK2 Wiki.

This trick makes almost any mod comatible with AGoT, Elder Kings, etc. For this mod, it should work because I am not replacing core files; I add new files and try to use names that are unique to avoid conflict.
tankuwell 2014 年 12 月 26 日 下午 1:37 
can this work with the game of thrones mod...sorry if its a noob question haha ....but love the mod u do awesome work keep it up!
Sol  [作者] 2014 年 12 月 26 日 下午 12:15 
I will look at the lunacy, my intention is to not have stupid bad courtiers. Possessed and Lunatic should be filtered out. Will check soon.
Sol  [作者] 2014 年 12 月 26 日 下午 12:14 
It was an error. I meant "Strong Quick" and "Strong Genius". Thank you for pointing this out to me.
GreatWyrmGold 2014 年 12 月 26 日 上午 7:50 
By "Quick Genius," do you mean Strong and Quick? Aside from that being conspicuously absent, there's the fact that Quick and Genius are supposed to be mutually exclusive.
Rêve Noir 2014 年 12 月 26 日 上午 3:34 
"Each one will have either: Strong, Quick, Genius - or a small chance of Strong Genius or Quick Genius." Seems unbalanced.
lemuria 2014 年 12 月 26 日 上午 1:49 
Why my characters are getting possessed or lunatics using this MOD? is to avoid, please check
Sol  [作者] 2014 年 12 月 25 日 下午 3:44 
Sky - Thanks!

Zelos -

1. Have the mod unzipped, and the .mod file set to path= not archive=.
2. Don't have a descriptor.mod file inside your mod folder.

Launch game as normal. Click content. Click Mods. You will see the mod you want to publish in your list. Click publish. At this point, the launcher will zip the mod and add the descriptor.mod file. This was the first issue I had when publishing.

Unless I misunderstand your question...
Kirrus 2014 年 12 月 25 日 下午 1:49 
Good job with the mods!!! ANd congrats for TWO toplist spots!
Vivian 2014 年 12 月 25 日 上午 10:28 
Thadian, how do you publish your mods?
Sol  [作者] 2014 年 12 月 25 日 上午 4:48 
I removed the Great Councillors, they are now in the Cheats! mod. The Hirelings are still created by role, and should generate only useful Hirelings with wider diversity among them.

Instead of just having one Great Spymaster (that if you summon 10 of them, they are all the same OP guy), there are now several profiles of an Intriguer, which will have stats of 5, 8 or 10, along with random traits, removal of certain terrible traits, and a few good traits.
Vivian 2014 年 12 月 25 日 上午 3:44 
Did you remove alot of settings suddenly? O-o
Notsofren 2014 年 12 月 25 日 上午 2:09 
One thing to do to balance the mod is to give a big price in gold for Great councilors and great females, like 100 each. :ambition:
Sol  [作者] 2014 年 12 月 24 日 下午 12:06 
Update.

Children and Female seem not working at the moment. Will fix soon. Sigh.
Sol  [作者] 2014 年 12 月 24 日 上午 4:01 
"Summoning" them.

I am still developing this, and there is a chance I might move this feature to my Cheat Mod. I am looking to see how different things go over first. Your criticism is noted.

The reason is because when using Ruler Designer characters you have no dynasty. This is to "correct" the issue. I might put a character flag summoned_dynasty to make it usable only once in a lifetime and only if you have no children.
Dorimi 王狼 2014 年 12 月 24 日 上午 2:49 
hiring dynasty members? 0_o
Augie Alley 2014 年 12 月 23 日 下午 2:20 
Its only a small thing
Sol  [作者] 2014 年 12 月 23 日 上午 6:27 
Haha, thanks!

The next version of this mod will feature some changes. First, each Hireling type will be given an ordered list with 5 random characters (with a little good and bad to keep it balanced). The "good" ones will also set a flag that prevents you from hiring another one.

The "best" use of this mod is that you are picking like the CM start Gotland, or Maldivies and you need to start by hiring a council.

The remaining use is that when you need to use the employment decisions (the few times you ever would) you get a little more control over if you are getting someone educated in intrigue or stewardship.
Evil Crusader 2014 年 12 月 23 日 上午 12:34 
These decisions are hidden inside of a submenu in the intrigue screen
to prevent these options from cluttering up your screen.

Sorry, the game beat you to it.That submenu is already cluttered enough without you trying. xD
Great job, even though I hate non-balanced Mods. :)
Notsofren 2014 年 12 月 22 日 下午 4:22 
Wow most of them are OP courtiers o_O
Sol  [作者] 2014 年 12 月 21 日 上午 5:58 
I still cannot find anything in this mod that would be causing a crash. I am still looking, and I will fix any error I find.
Sol  [作者] 2014 年 12 月 19 日 上午 10:07 
You are certain it is this mod? What other mods are you using? I am a little bit curious. The only way I can think of for this mod to crash the game, is if you pause the game, and hire about 200-300 people, then unpause.

I will check things over, as I am currently working on a revision for this mod which will increase the diversity of characters generated by employing a Hireling.
MasalaMouth 2014 年 12 月 19 日 上午 7:01 
Update on this? Seems to be crashing the game
Sol  [作者] 2014 年 12 月 17 日 上午 11:17 
They are generated the same way as the vanilla game.

I am looking at culture options, and when I update this, I would like to include options for creating culture of province hirelings, and culture of (ROOT) you hirelings.
Noswaith 2014 年 12 月 17 日 上午 10:43 
Are hirelings of the culture of the provinces/kingdom?