Oxygen Not Included

Oxygen Not Included

Forcefield Projectors
39 kommentarer
demalion For 16 timer siden 
wow, thanks for fixing that, wasn't sure if it was due to my expanded remote workers mod or not and hadn't allocated time to check.
Sgt_Imalas  [ophavsmand] 23. sep. kl. 9:29 
thats caused by a different mod of yours.
the building does not open any overlay on its own
Tiny Desk Engineer 23. sep. kl. 9:23 
The projectors open up the plumbing overlay when selected in the build menu, despite the building not having any plumbing ports.
喧嚣 22. sep. kl. 4:22 
新建筑:力场投影仪
需要 100 公斤精炼金属。
通过研究“射弹”解锁。
为屏障充电时消耗 50W,最大充电时消耗 10W(值可配置)
屏障需要 10 秒才能充满电至最大强度
屏障阻挡液体、气体和流星(不阻挡爆破者)。
屏障不会阻挡任务、采矿激光、火箭或光(10% 的光被吸收)。
物品、复制品和小动物可以穿过屏障(复制品在穿过时会减慢速度)。
复制人穿过屏障会消耗它的一些力量。
流星撞击力场会耗尽其部分力量
相邻的大液体块会不断消耗阻隔强度
屏障损坏与相邻的力场投影仪共享;建造多排投影仪可以增加每个单独部分的有效强度。
如果屏障倒塌,它需要几秒钟的时间“冷却”,然后才开始再生
如果投影仪断电,其屏障将立即倒塌,因此请确保您有能量缓冲
小麦 22. sep. kl. 2:03 
看不懂:steamfacepalm:,有大佬能汉化吗?
Sgt_Imalas  [ophavsmand] 21. sep. kl. 10:42 
fixed
Sgt_Imalas  [ophavsmand] 21. sep. kl. 10:28 
thx for the report
星际玩家 21. sep. kl. 10:16 
"I noticed an issue: after the energy storage is fully charged and then the power is cut off, theoretically, it should consume 50W of electricity to recharge when powered again. However, I found that it still only consumes 10W during recharging. Only the first charge after loading a save file consumes the correct amount of electricity."
Sgt_Imalas  [ophavsmand] 21. sep. kl. 8:09 
easily fixable
CatPlasma 21. sep. kl. 7:31 
Hi Imalas, I've noticed that when this mod is installed together with Disease Expanded, the textures of this mod will conflict with those of the Shield Generator in Disease Expanded. In my game situation, the specific manifestation is that the texture of the Shield Generator is wrongly displayed as the Forcefield Projector texture of this mod. I'm very sorry because I enabled too many mods (about 200) and I almost couldn't start the game cleanly to troubleshoot the issue. Could you please confirm this?
Sgt_Imalas  [ophavsmand] 20. sep. kl. 16:15 
fixed
Sgt_Imalas  [ophavsmand] 20. sep. kl. 15:43 
noted
SirThompson 20. sep. kl. 11:13 
Hello, this mod crashes the game each time a biobot is built for some reason.
Sgt_Imalas  [ophavsmand] 18. sep. kl. 17:33 
cannot add that for gasses, they do not possess a pressure variable
Sgt_Imalas  [ophavsmand] 18. sep. kl. 17:33 
liquid pressure induced drain only occurs if it reaches pressure damage levels
gamermom 18. sep. kl. 15:15 
This is really neat. Could you add a configurable source of radiation to the effect for people playing Spaced Out?

If you had the time/energy I'd prefer if it had a low constant rad production (like 30-60 rads/s) and a higher burst (~5x) while the charge is being drained

Additional suggestion; if adjacent liquid only caused a constant drain when above 'drawn a critter/flood a building' quantities (which is 35% max mass I believe). I've no clue how much more difficult it would be to implement that, though

You could, if its feasible, also add the constant drain to gasses at high concentrations as well (300kg, higher?), but that sounds like an even greater reach than the last idea, could be easy or a nightmare to implement
zaunfinkrc 18. sep. kl. 10:52 
I am honestly pretty confused as well. I'm only guessing based on the stacktrace and the fact that it deselected Fasttrack (which it usually doesn't if things crash, that's a different mod combination).
I'll run some tests in sandbox tomorrow and see if I can narrow it down.
Sgt_Imalas  [ophavsmand] 18. sep. kl. 9:39 
I'll await that crash log
Sgt_Imalas  [ophavsmand] 18. sep. kl. 9:39 
No idea how thats related.
zaunfinkrc 18. sep. kl. 9:26 
Sadly seems to be incompatible with fasttrack (crashed repeatedly when replacing a landing pod with a rover upon completion of the rover) for now.

(I'll post a bug report later once I've done some more attempts to recreate the error/see where else it happens, this is just a headsup for others using fasttrack).
DefaultString 18. sep. kl. 8:28 
Stellar! The one and only is at it again.
El3m3nTor 17. sep. kl. 11:24 
It seems cbbgray just wrote the same as i but i wish to post too xD

"I'm just putting my thought out there, i really hope it's a tech that doesn't make the game easier, it should be a strain on the system or cost a good deal of material to get, it seems cheap but if you say it's "challenging" to manage or get i'm happy, there are already soo many simplifiers in the game hahaha,
It looks really cool though and Kudos for the creativity! You are surely an asset to Klei xD"
Sgt_Imalas  [ophavsmand] 17. sep. kl. 8:48 
enriched uranium is spaced out exclusive and thermium is too late game.
you can increase those power costs if you want more drawbacks, they stack up quite a lot
cbbgray 17. sep. kl. 6:12 
This is awesome! yet another cool mod. Since this is a very powerful solution for a lot of different problems, it would be great if we could get an option to require some advanced material to build the projectors, maybe thermium or enriched uranium or something similar. Would make it a chase item for late-game bases, which is something the game could use more of. Thanks for your hard work on this mod and all your others
Sgt_Imalas  [ophavsmand] 16. sep. kl. 17:18 
meteor blaster shots are not blocked
戾茶茶尝尝 16. sep. kl. 16:14 
建筑阻拦爆破弹吗
Sgt_Imalas  [ophavsmand] 16. sep. kl. 9:25 
the meteor gets shattered into resources on impact
超能惩罚王 16. sep. kl. 8:45 
will the resources inside meteors remain after meteors destroyed?
丹青画出竟何益 16. sep. kl. 8:05 
:steamthumbsup:非常酷炫的建筑。
mementh 16. sep. kl. 1:52 
nice, they break up meteors, they allow rockets to pass through them.. but if power is lost then it just has damage to things under as normal.
it took like 2-3 meteors in one area to get through at times.
Sgt_Imalas  [ophavsmand] 16. sep. kl. 1:40 
(assuming you are referring to Demolior from the prehistoric planet)
Sgt_Imalas  [ophavsmand] 16. sep. kl. 1:39 
no
18964750415 16. sep. kl. 1:37 
灾星能拦么
Sgt_Imalas  [ophavsmand] 16. sep. kl. 1:18 
yes
Solitary丶念魔 16. sep. kl. 1:16 
火箭及其内运输的货物能穿过屏障吗
cedaroo 16. sep. kl. 1:00 
Another great addition! Thanks!
吐泡泡的小鱼 16. sep. kl. 0:22 
新建筑:力场投影仪,用于阻拦陨石。
好炫的建筑
Sgt_Imalas  [ophavsmand] 16. sep. kl. 0:03 
Yes
mementh 15. sep. kl. 22:25 
i presume light goes through? do mining lazers?