Left 4 Dead 2

Left 4 Dead 2

2 Evil Eyes (Official)
13 条留言
Anh Bảy 9 月 27 日 下午 7:43 
a fine map, but i have problem when riding the boat with bots, they got drop into the water as soon as the SI attack. Pls fix this problem
SnypeR 9 月 25 日 下午 3:54 
really good campaign, had no problems. Thank you.
Sonduduuu 9 月 25 日 下午 1:59 
8/10
McLovin420  [作者] 9 月 24 日 上午 10:15 
i don't normally accept random friend requests, it's nothing personal
you can send any map porting or fixing requests to "TimeLordMagnums357"
八人聚众溜冰 9 月 24 日 上午 7:56 
Have you considered repairing and optimizing these two maps?
Infected City 1+2
八人聚众溜冰 9 月 24 日 上午 7:54 
I've added you as a friend many times, but you still haven't agreed haha
八人聚众溜冰 9 月 24 日 上午 7:53 
And the map you posted
Nova Mine Restoration Edition
The supplies in this map are really too few
八人聚众溜冰 9 月 24 日 上午 7:50 
I remember before
You once posted a map
Escape from the fortress of Time Lord
Finally, he escaped in an armored vehicle
I can't find it
八人聚众溜冰 9 月 24 日 上午 7:48 
The classic old picture is great
What are the optimizations in this new version?
Evil Pomni 9 月 20 日 下午 11:01 
8/10:CuteHeart:
忍冬567 9 月 15 日 下午 9:02 
Good map! 9/10! :steamthumbsup:
syahmi2002.sa 9 月 14 日 上午 8:02 
(Cont.)

3. Inconsistent level Design. The safe rooms between chapters feel disconnected, as though each map was designed in isolation. This breaks the illusion of traveling through one continuous environment.

While the campaign does manage to capture a mix of Swamp Fever and Hard Rain atmospheres, it doesn’t offer much else to stand out. Overall, I’d give this campaign a solid 2/5.
syahmi2002.sa 9 月 14 日 上午 8:02 
This custom campaign falls short in several key areas. My biggest issues are:

1. Overuse of crescendo and gauntlet events, with Chapter 3 being the worst offender here. This particular chapter gives you very little room to maneuver while throwing Special Infected at you from above, capped off with a Tank waiting at the end of the bridge. It feels more frustrating than challenging.
2. Poor bot navigation. Chapters 2 and 3 suffer from major bot pathfinding problems. In Chapter 2 in particular, bots frequently fall off the boat during the ride to the safe room, taking unnecessary damage and making the finale of the chapter harder than it should be.