Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

冻鳗冲击! —适用于地狱之门的卡通渲染着色器
32 条留言
FNSOIDATHQ  [作者] 10 月 24 日 下午 5:55 
mykaDehr1,
Good to know you have solve the problem =)
Steam sometimes failed to detect changes of workshop subscription. You may try re-subscribe to the mods you need as a workaround for this behavior.
mykaDehr1 10 月 24 日 下午 5:35 
so i uninstalled the game, reinstalled it then it finally downloaded the workshop mods? as they apparently weren't downloaded before... weird. it works now :D
FNSOIDATHQ  [作者] 10 月 24 日 下午 4:58 
mykaDehr1,
You will get launcher from mod in required items.

Regard to github:
It is now only used for storing source code. The version of program currently released on it is an very old test version.
If needed, I can create a new release with latest version on GitHub, but I likely will not maintain it frequently.(so to speak, recommended get newest version from workshop)
mykaDehr1 10 月 24 日 下午 4:30 
when i subscribe to the mod, it doesn't download the GOHShaderModdingSupportLauncherWPF.exe launcher, i got it from the git hub, but when i run it, its a different version and when i launch the game it "fails to load shader.pak" and crashes
FNSOIDATHQ  [作者] 10 月 23 日 下午 12:54 
Mori,
It is a quiet complex question. Considering I am also using a complex approach at the same time makes it more difficult to answer.....

I may recommend you using examples in game folder\mods\tools\ExampleFiles3dsMax as a start.
We are using 3dsmax to import models to game, you will find the import plugins in same folder(mods\tools)

Unfortunately there is no some kinds of full tutorial or manual in this topic, but I could send you several(two actually) useful website/discord link:

GEM 2 Modding Community https://discord.gg/PwnEZfHy
MOW2 Official Manual (not complete) https://bestway-1.gitbook.io/documentation
Mori 10 月 23 日 上午 10:56 
Hey-a

Right, I should reformulate the question, I was thinking generally how to do any of it... like mesh editing, then texturing... And perhaps what tool(s) to use... And in the end how to actually put it in game... As a replacer for instance. Also sorry for the late response have morning shift and did overtime today.
FNSOIDATHQ  [作者] 10 月 22 日 下午 1:52 
Hi Mori,
If we are discussing character skinning:
No special treatment is needed for the head and tail. Simply skin them to a single bone to prevent distortion.
Mori 10 月 22 日 上午 10:09 
Hey, sorry if I'm bothering. I was curious if you could tell me how to do what you did except with different models if possible. I wanna do something similar with non human models. I basically just wanna change heads and add tails
FNSOIDATHQ  [作者] 9 月 23 日 上午 7:33 
Ishida Mitsunari,
Not necessary, but a recommended option.
Ishida Mitsunari 9 月 23 日 上午 7:00 
Oh okay then. So Do I need this for Girls frontline alliance then?
FNSOIDATHQ  [作者] 9 月 23 日 上午 6:59 
Ishida Mitsunari,
The optimization is not about performance, but about visual effects. Optimizing non-cartoon models actually consumes more performance.
Ishida Mitsunari 9 月 23 日 上午 6:54 
My one question I do want to ask is. If I do not optimize non cartoon models does that lag the game?
Ishida Mitsunari 9 月 22 日 上午 10:30 
Yeah it is more of scroll speed so probably just me thinking it is not right is all. As the game plays fine to my view.
FNSOIDATHQ  [作者] 9 月 22 日 上午 5:25 
Ishida Mitsunari,
I am not pretty sure. If you still have at least 50-60 fps then it is normal.
Ishida Mitsunari 9 月 22 日 上午 5:06 
Honestly I am not sure how much I get. But maybe it is because I am used to MOWAS2 editor this one handles different.
FNSOIDATHQ  [作者] 9 月 21 日 下午 7:46 
Ishida Mitsunari,
I do not think so, how low fps did you get?
Ishida Mitsunari 9 月 21 日 下午 2:25 
Okay thank you for the answer. I was wondering though the editor is known for low fps? Or something I need to fix?
FNSOIDATHQ  [作者] 9 月 21 日 上午 7:20 
Ishida Mitsunari,
For some reason in first 2-3 hours gaming there will be lag, very unfortunately.
The game will then cache some files, which will eliminate any lag.

btw, You will need to keep this mod loaded for game to cache those files (you can change other mods, not a problem).

For general performance Requirements (exclude first 2-3 hours): the same as for vanilla GoH.
Ishida Mitsunari 9 月 21 日 上午 7:02 
So the lag is unavoidable? That is not an issue with my stuff then? Sorry if I sound stupid just learning some of this stuff.
FNSOIDATHQ  [作者] 9 月 21 日 上午 6:39 
Ishida Mitsunari ,
You can, it is for better anime model rendering.
For performance: if your pc run can run vanilla GoH smoothly, then it can run this.

PS: You will have lag during the first few hours of gameplay, which is currently unavoidable.
Ishida Mitsunari 9 月 21 日 上午 6:34 
Will I need to use this for Girls frontline Alliance? And does it need a strong pc to use as well?
FNSOIDATHQ  [作者] 9 月 21 日 上午 5:38 
Qwertygreat11,
It is not like that: you will need some character mods. I recommend Girls Frontline Alliance.
Qwertygreat11 9 月 21 日 上午 4:41 
Bruh,I think that this mod adds anime girls...
FNSOIDATHQ  [作者] 9 月 19 日 下午 11:22 
梦泪诡偷移晶,
显然不是
梦泪诡偷移晶 9 月 19 日 下午 11:12 
这个是和另一个画质mod一起用的吗
josipkeko23 9 月 17 日 上午 5:15 
it looks so weird
FNSOIDATHQ  [作者] 9 月 16 日 下午 7:21 
Buy_Rice,
that is not the main goal of current version, but I can improve appearance non-cartoon model in further update
Buy_Rice 9 月 16 日 下午 7:02 
i need everything to be cartoony soo bad
Glockodile 9 月 15 日 下午 8:39 
now ts is goated
FNSOIDATHQ  [作者] 9 月 15 日 下午 6:57 
Crazy Universe,
我在导入用于示例的人物,但是不会太快...
暂时地,你可以参考我发在社区的截图
Crazy Universe 9 月 15 日 下午 6:28 
没有实例看不出哪里动漫了呀)
KISEKI 9 月 15 日 上午 10:20 
i love you